Log in

View Full Version : Top 10 Transformers Gimmicks



GoktimusPrime
1st January 2014, 05:41 PM
Looking back at the last three decades of Transformers, we've had a plethora of all sorts of gimmicks. Here's my list of what I consider to be the top 10 gimmicks in Transformers...

10. Transformation
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_transformation_zpseaae6b0f.jpg
The "bread and butter" core gimmick of the franchise. Some manage to pull this off better than others, allowing us to marvel at the design and engineering poured into the individual figure. Others are quite forgettable, and some figures fall under the "product does not convert" category. :/ Realistic alt modes often prove popular as they play on the "robots in disguise" play pattern of Transformers. A fantasy vehicle or robotic animal just doesn't work as well as a licensed vehicle or realistic beast in terms of looking like something we would see in our real world. Lines such as Binaltech and Alternators were the exemplar of this concept, creating wonderful 1:24 scale highly detailed vehicles that could transform into amazing robots.

9. Auto-locomotion
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_autolocomotion_zps844f662c.jpg
Toys that can move on their own due to some form of motorisation, e.g. battery powered, pull back spring powered etc. - it allowed toys to animate themselves either as vehicles and/or robots. It could very well be argued that these gimmicks compromised design of the Transformers themselves, but these sort of gimmicks have been used sparingly throughout the years (unlike say electronic sound gimmicks) and IMHO in most cases the benefits outweigh the compromises.

8. Rolling wheels
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_rolling_zpsfdb1ceb5.jpg
"Bro, do you even science?" Toys like the G2 Go-Bots and CR/RiD Spychangers use a gimmick based around a simple but effectual scientific principle: the conservation of momentum. All wheels spin freely on unbroken through-axles allowing the vehicle to travel relatively longer distances with relatively little effort/power. A small flick can send one of these toys rolling a long way on a smooth, flat surface. These toys were also built at the 1:64 scale, the traditional scale for models and miniatures such as your typical Hot Wheels and Matchbox cars. This also made them compatible with their play sets, such as launchers and ramps. The downside is that they all have the same transformation pattern, as diversity in robot forms is limited due to the fact that the axles cannot be disassembled. But considering how cheap these little toys were, who cares? They still give us a lot of value for our money. :)

7. Rub signs
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_rubsign_zpse851e266.jpg
Again playing on the "robots in disguise" concept, rub signs meant that a Transformer's allegiance was obscured until heat was applied to the faction insignia by rubbing it. This worked particularly well on smaller toys that didn't have any other faction logos that would effectively work as "spoilers," but not so much on larger toys. e.g. G1 Beachcomber only has a rub sign to tell you his faction, whereas the G1 Seekers have massive Decepticon logo stickers that already tell who they are, which kinda makes the rub signs superfluous. Nonetheless, they were one of the more iconic (heh) gimmicks of early G1. This gimmick would be later revived in some Beast Wars toys. Car Robot then took a new twist on this gimmick with the Spy Changers by actually using heat-sensitive paint, so you actually have to rub the toy itself to reveal the Autobot insignia! The traditional rub sticker has been revived in other subsequent lines, such as Classics and Reveal the Shield.

6. Binary-bonding
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_binarybonding_zps25aa1684.jpg
Not everyone's cube of Energon, but I personally like the concept of Transformers having either their weapons or parts of their body being able to transform as secondary component characters. From a fantasy POV it was like the ultimate 'Human Alliance'. This gimmick was arguably done better in 1987. The Targetmasters featured 5mm posts (see below), and the Headmasters had their Tech Specs Meter gimmick (known in the Japanese Headmasters series as "Cross Head On!"). The Headmaster's traits (i.e. strength, intelligence, speed) would vary depending on which Nebulan he was binary bonded to. Any 1987 Headmaster Nebulan can be attached to any 1987 Headmaster Autobot/Decepticon. Unfortunately this gimmick was not carried on with the 1988 Headmasters. Breast Force components were pretty awesome as their partners were essentially triple-changers -- transforming from breastplates to robot animals and guns. They could function as either armour, attack beasts, or essentially Targetmasters.

5. Light-piping
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_lightpiping_zpsb0dc20b5.jpg
Originally introduced in late G1, light piping is a simple but effective way to light up parts of a Transformer toy (e.g. eyes, headlights etc.) by simply inserting a translucent plastic part that becomes illuminated when in contact with light. It's complete lack of reliance on electronics makes this a very non-intrusive gimmick, and thus doesn't impede on design and engineering of toys.

4. Gestalts
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_gestalt_zps3195dfd7.jpg
Who doesn't love transforming robots who can merge to become an even bigger robot? ;) It was also a very clever sales gimmick because obviously it further encouraged kids to complete an entire set in order to build the gestalt robot. 1986 introduced the idea of "Scramble" gestalts, able to swap limb component Transformers around, even between different teams. 1989 introduced two interesting gestalt teams: Multi Force and Breast Force. The former are omnicombinational - any member can combine with another member to form a duocombiner. So the 6 members of Multi Force can make up to thirty different combinations! :eek: Then on top of that, they can all combine together to form a supreme gestalt robot (Landcross). On the Decepticon side was Lio Kaiser, who was the first Transformers gestalt to have almost all self contained gestalt parts. And that brings us to my next point...

3. Self Contained Weapons & Accessories
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_selfcontain_zpsaf169f6d.jpg
Losing stuff sucks. And it often happens with toys with "set aside" accessories. It becomes a lot easier to keep track of weapons and accessories when they are either in-built, or are able to be either incorporated or stored in the alt mode. In-built accessories are not designed to be removed, so an example of this would be Classics Megatron's non-detachable arm cannon. BT/ALT Meister is an example of a toy with incorporated weapon, his gun transforming into the the Mazda RX-8 mode's muffler. The original BW Rattrap is an example of a toy whose weapon is stored in his alt mode. As mentioned previously, Lio Kaiser was the first gestalt to have almost all self contained gestalt parts. Only his head is actually detachable, every other part (e.g. fists, feet) are built into the individual components. A far cry from say Devastator whose gestalt form is highly reliant on detachable (and losable!) accessories. Beast Wars then gave us the first completely self contained gestalt parts (Magnaboss & Tripredacus). It's impossible to lose any gestalt parts without breaking a toy.

2. Articulation
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_articulation_zps9fd039dc.jpg
By this I'm talking about meaningful articulation to allow the robot to be a fully posable action figure (and not just "incidental" articulation that exists by virtue of the toy's transformation, e.g. original G1 Optimus Prime's arms etc., I mean articulation made for the sake of articulation). This was something that first cropped up in mid to late G2 with toys like the Combat Heroes, Laser Rods and Cyberjets featuring fully articulated robot modes. Beast Wars then standardised and refined this concept, giving rise to the ball-and-socket joint. Nowadays it's just standard for Transformers to have at least 9 points of meaningful articulation, but once upon a time (i.e. pre-1994) it wasn't uncommon for Transformers to have very limited "brick" like robot modes. Perhaps it's fitting that as we now prepare to commemorate the 30th anniversary of Transformers that we reflect upon what may have been one of the the greatest legacies of the Transformers' relatively low-key 10th year.

1. 5mm post
http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/Gimmicks/gimmicks_5mm_zpsc2896ba9.jpg
The simple idea of a universal weapon post size means that any Transformer with a 5mm post can use any 5mm post weapon. This gimmick has actually been around since 1984, so it's nothing new, however the Unicron Trilogy is known to be the "Golden Age" of the 5mm post. The 5mm has continued to be in use, with the Dark of the Moon MechTech gimmick being reliant on 5mm posts, and all non-Cyberverse TF Prime figures also using 5mm post weapons (hence allowing TakaraTOMY to introduce Arms Microns). Revenge of the Fallen gave rise to another cross compatible weapon system known as the C joint or Miyake joint.

MayzaPrime
1st January 2014, 06:01 PM
I'm surprised Mini-cons didn't get a start :D

That top 10 is pretty cool :cool:

Gofigure
1st January 2014, 07:14 PM
Dug that ;)

Thx for posting. When you think about it there was a number of gimmicks introduced beyond just transformation.

Id rate Gestalt and rub signs just below transformation

ILikeSoundwave
1st January 2014, 07:21 PM
Never knew about the duo-combiner thing before, Thanks!, I learnt something new! :)

Autocon
1st January 2014, 09:27 PM
A C joint?

Great read

GoktimusPrime
1st January 2014, 10:53 PM
Thanks for the feedback, fellas. :)


I'm surprised Mini-cons didn't get a start :D
While Mini-Cons themselves are pretty cool toys, the main reason why they're not on the list is because the gimmicks that they activate are often quite intrusive. The design of a lot of Armada toys felt like a step backwards because they were essentially engineered around the Mini-Con activated gimmick. Scavenger is by far the worst, but even some of the better figures still suffered and became the butt of jokes, the most infamous of them being...
http://i6.photobucket.com/albums/y227/goktimusprime/avatars/jaam_shoulders.gif ;)

A C joint?
http://tfwiki.net/wiki/C_joint

Tetsuwan Convoy
1st January 2014, 11:20 PM
Nice work and a good reminisce. I do disagree on number one though, I don't think the 5mm post is a top reason. I also think that Transformation should be higher up, possibly number one as without, we wouldn't have Transformers.

Still a good read and be nice to see others' ideas.

GoktimusPrime
1st January 2014, 11:56 PM
I'm sure each person would place these in a different order according to their own personal preference. :) I'm curious to know what other gimmicks others might put in their own Top 10 list that isn't on mine, maybe something that they think is more 'deserving' to be on the list - such as Mayzaprime's suggestion about Mini-Cons. I personally wouldn't rate Mini-Cons to be good enough to put on a Top 10 list, but I do think that it's a pretty cool concept (although not greatly executed, but I do like the idea of smaller Transformers being able to attach to larger ones and powering them up ;)).

Others are certainly more than welcome to post their own Top 10 lists if they wish. :D

Sky Shadow
2nd January 2014, 12:09 AM
I'm sure each person would place these in a different order according to their own personal preference. :)

If these are meant to be in order, there's no way that transformation should be anything but number 1.

GoktimusPrime
2nd January 2014, 12:32 AM
Confession: I was stuck at home babysitting my daughter and her friends, so I had 3 screaming infants running around the house while I wrote this. Being written in intelligible English is already an accomplishment in itself amidst the chaos that ensued around me at the time I wrote it. :p I actually originally wrote this list in alphabetical order, so it started with "5mm post" up the top, then "Transformers" at the bottom. When it came to making the thread, I tried to reorder them in a 'preference' order... but looking back, I have no idea what I was thinking. :p It's been a very long day for me, but the kids had fun and making this list helped maintain my sanity. :p ;) So erm, yeah, don't stress out over the actual number order. These are pretty much what I think are the best 10 TF gimmicks, renumber them as you please. :cool:

liegeprime
2nd January 2014, 12:52 AM
Mine would be
1) Transformation - sub section would be - number of alt modes. as long as it isnt forced looking or senseless altmode - I'm looking at Rid Galvatron right now... a giant hand - oh really now?
2) Articulation - the more the better, plus ankle tilts for the win!!:D
3) Combinations and partnering - Gestalt, Or trailer combines to make armour, that sort of thing. With Partnering - e.g. Soundwave and his Cassettes - now who didn't get entranced the first time you saw and heard - Ejct! Eject! Eject! That kind of Partnering is as Iconic as can be. Too bad though that the gimmick worked only great with Players and their cassettes and not for other TF characters.
4) Unique character Weaponry - each character is given a specific weapon - well except now for the cyberverse which rehashes the weapons. Some weapons have become so iconic and are well associated to the character owning it themselves - e.g. Megatron's Fusion cannon.
5) Light piping - particularly not just limited to the eyes but also for those using light up gimmicks for weapons - e.g. MP Grimlocks weapons
6) Binary Bonding - especially the updated versions - e.g. RtS Cyclonus with Nightstick - it's like you get 2 bots for the price of one...
7) The standardized 5 mm posts which will fit any weapon be it from small character to big one and even old weapons to new toys.
8) Stickers - call me old school , but I like putting up the stickers on the toys. Granted to days toys have molded details into the plastic which is great, but stickers brings out a fresh crispness to even an old toy. :)
9) Chrome parts - when done right and not in excess - it makes a beautiful toy even more desirable - e.g. Henkei Astrotrain.
10) Minicons - I love my minicons!! Better than keys as these little buggers are cute as too, IMO. Also, they come in such wide array of altmodes ( granted they get recoloured into different characters all the time but, they are a cool gimmick IMO.

Sinnertwin
2nd January 2014, 01:05 AM
Gimmick wise i'd also be inclined towards

Robot points
Pretenders
Action Masters
Minicons
Lights & Sounds

DELTAprime
2nd January 2014, 10:10 AM
I think aside from order Gok's list is fairly spot on. Only thing I would drop is Binary Bonding because if the kid looses the Headmaster he has a headless toy thats probably destined for the trash. Since I came back into the franchise with TFTM I'd say Automorph would replace Binary Bonding on the list for me.

Sky Shadow
2nd January 2014, 10:31 AM
10. Automorphing and autotransformation.
9. Combining with oneself.
8. Triple-changing.
7. Heads that turn.
6. Exclusives and redecos.
5. Robot points and mailaways.
4. Weapons.
3. Media - cartoons, movies, comics and books.
2. Factions and faction symbols.
1. Profiles and tech specs.

GoktimusPrime
2nd January 2014, 11:12 AM
8) Stickers - call me old school , but I like putting up the stickers on the toys. Granted to days toys have molded details into the plastic which is great, but stickers brings out a fresh crispness to even an old toy. :)
I personally prefer paint apps and detailed sculpting over stickers any day. I don't mind stickers for G1 reissues because that's a different context, but for any non-reissues after 1995 I would expect paint apps and sculpting to add details.


10) Minicons - I love my minicons!! Better than keys as these little buggers are cute as too, IMO. Also, they come in such wide array of altmodes ( granted they get recoloured into different characters all the time but, they are a cool gimmick IMO.
The Mini-Cons themselves are great toys, but IMHO the gimmicks that they activate are just too intrusive and compromising. Cyber Keys aren't toys, they're just accessories, but the Cyber Key gimmicks are so much less intrusive and better than Mini-Con activated gimmicks. So insofar as judging them as gimmicks, I personally prefer Cyber Keys over Mini-Cons. But I do love Mini-Cons as toys, but not massively fond of them as a gimmick. :)



Action Masters
<snip>
Lights & Sounds

Curious. What is it about Action Masters that appeals to you? For me I see that gimmick as being an affront to the gimmick of "transformation."
I don't mind lights when done well. Sounds on the other hand I'm not a fan of as I find it often too intrusive because designers usually end up engineering a toy around this solid and immovable electronic block. A few toys manage to do it better than others (e.g. Leader Class Movie OPs, Leader Class Animated Megatron), but I find they're the exception rather than the rule. Most sound gimmicked TFs tend to suffer more than they gain from carrying around that electronic lump inside them.


Only thing I would drop is Binary Bonding because if the kid looses the Headmaster he has a headless toy thats probably destined for the trash. Since I came back into the franchise with TFTM I'd say Automorph would replace Binary Bonding on the list for me.
I collected Headmasters as a kid back in 1987-88 and I've never lost a Nebulan. Part of it being that they are essentially "self contained" accessories (especially Headmasters). In robot mode they're the heads, and in alt mode they're pilots (re: stowage). Also the idea that they're characters made me take care of them more than regular accessories I guess. I've lost guns and missiles from other TFs before, but I've never lost a Nebulan.

But I know not everyone was as diligent with caring for their Nebulans. My Needlenose, which I got from a childhood friend who decided to "grow out" of Transformers and gave me all his TFs for free, is missing Sunbeam (but at least he still has Zig-Zag :o). Also my Powermaster Optimus Prime (another freebie from a cousin) was missing Hi-Q (which I've since acquired separately). And I did once lend Snapdragon to a schoolmate who returned it without Krunk. :( (moral of the story: never lend out nuthin'! :p) But you could make a similar argument with other incorporated/stored accessory - at least the incorporation/storage feature gives you an impetus to not lose that accessory. :)


10. Automorphing and autotransformation.
9. Combining with oneself.
8. Triple-changing.
<snip>
5. Robot points and mailaways.
<snip>
1. Profiles and tech specs.
re: 10: I do like automorphing. I'm not a huge fan of autotransformations, except for Flipchangers. I love me a good Flipchanger! :D The Generations/FoC data discs were also done pretty well - as UltraMarginal said, it'd be interesting to see how factory workers would have to assemble these things!
re: 9: Not sure what you mean with "Combining with oneself." Are you talking about toys like Duocons, Magmatron etc.?
Totally agree on the others. Triple changers are awesome - even if they stuffed up Generations Blitzwing... but he's an exception (and IMO he's still conceptually a good toy, just badly executed). :o Robot points and mail-aways were AWESOME! I wish Hasbro would go back to doing that instead of the official club. It might make club exclusive toys more accessible for non-North Americans -- imagine if all those club exclusive toys were available as simple mail away toys? Heck, each 'robot point' could come with a unique code (similar to the JAN codes that TakaraTOMY includes to access each toy's online survey) that people could submit on Hasbro Australia's website along with an online form to make electronic payment. And yes, totally agree on well written tech specs and profiles too. Aah, the days when tech specs were written by comic book writers instead of toy execs. :o

Sky Shadow
2nd January 2014, 11:19 AM
"Combining with oneself." Are you talking about toys like Duocons, Magmatron etc.?

Yeah - Duocons, Ultra Magnus, Ratchet, Ironhide, Energon Tow-Line, Landquake, etc. Transformers who can... combine with themselves. I'm not sure what the official name is for that.

GoktimusPrime
2nd January 2014, 11:34 AM
Ah right, cool. :) Yeah, I'm not aware of any official or commonly accepted fan term for them either, but yes, I agree they are quite nice. :D

Sky Shadow
2nd January 2014, 11:53 AM
Ah right, cool. :) Yeah, I'm not aware of any official or commonly accepted fan term for them either, but yes, I agree they are quite nice. :D

I know there's Super Mode and Brute Mode, but it doesn't cover all of them.

Magnus
2nd January 2014, 05:19 PM
That was an interesting read, Gok!

My 2c:

As an adult collector, I like the Automorph/MechAlive gimmicks built into the Movieverse toys, since they're a good representation of the complexity of the CGI models. In my opinion, Automorph or some other form of autotransformation (http://transformers.wikia.com/wiki/Autotransform) would replace the rolling wheels/through-axles as a top 10 gimmick.

I'm not a big fan of self-contained weapons, because I feel that the design of the weapon is compromised by making it fit into something, although it does yield some interesting design choices.

Lights and sounds are cool :D Perhaps there's an 'expectation' that larger toys have to be able to 'do something' in order to justify their increased cost, which is why Leaders and up tend to get light and sound boxes.

GoktimusPrime
2nd January 2014, 11:12 PM
That was an interesting read, Gok!
Thank you. :)


I'm not a big fan of self-contained weapons, because I feel that the design of the weapon is compromised by making it fit into something, although it does yield some interesting design choices.
I think it depends. Some pull it off better than others. One of the better ones are the tanks on Buster & DotM Leader Optimus Prime that can detach and combine to form his rifle. ;) An example of a poorer one, IMHO, is Jawbreaker. His weapon is his hyena mode's tail, marketed as a whip. It's a tail. :p


Lights and sounds are cool :D Perhaps there's an 'expectation' that larger toys have to be able to 'do something' in order to justify their increased cost, which is why Leaders and up tend to get light and sound boxes.
IMHO electronic gimmicks, especially sound gimmicks, are a lot like a Michael Bay film. It's that wonderful razzle dazzle bells 'n' whistles that gets people to spend their money and will enthral you at first, but eventually the novelty wears off and there's little substance beneath it. I cannot think of any sound gimmick which, to me today, seems as cool as on the day I bought it. At best the toy still holds up well despite having a sound gimmick, but not because of it. Take the Leader Class movie Optimus Prime toys for example... I think they're all great toys, but the fact that TF1 and ROTF Leader Class Optimus Prime can say, "I am Optimus Prime" doesn't faze me one way or the other. As for light gimmicks, I don't mind them on their own - they can be quite cool (e.g. Laser Rods and similar style LED gimmicks). The problem w/ sound gimmicks really is the speaker which is this big block that cannot be shifted around, whereas LED gimmicks don't have this issue.

But I agree that sound gimmicks are often used to justify the higher price points, which could've easily been justified by improving the design/engineering or other play features of the toy. e.g. Movieverse Megatrons -- the Leader Class figures w/ electronic sounds are just poor. DotM Voyager Megatron on the other hand may be smaller, but is a significantly better toy IMHO.

Sky Shadow
3rd January 2014, 10:20 AM
I don't mind electronics, but I hate it when toys are rereleased with them gutted, or designed for lights/sounds but ultimately released without them. It means compromises have been made for no reason.