View Full Version : Nintendo Crossovers
iceburn
2nd September 2008, 10:11 PM
http://farm4.static.flickr.com/3213/2677060504_ae5a18a9fc_o.jpg
NINTENDO CROSSOVERS Part #1
Here's a tribute to Paulbot's idea.... been getting it done over the weekends but apparently, the paint chip when transforming from robot to alt mode and back...hence i can only show the alt mode now while the paint dries.
Sorry if my paintjob is bad or ugly....first time ever trying to paint a TF and its hard...
http://images.icebu12n.multiply.com/image/4/photos/61/500x500/5/P9020001a.jpg?et=BsaiKsz5RGhFnhVl2hJTOQ&nmid=112402033
http://images.icebu12n.multiply.com/image/3/photos/61/500x500/6/P9020024a.jpg?et=iiESAkOuRqcCoSBFx0PZQg&nmid=112402033
Will get the Robot mode up (hopefully) by tomorrow...
autobreadticon
2nd September 2008, 10:16 PM
hahaha n1 :D
Paulbot
2nd September 2008, 10:17 PM
That's excellent, the type of colours I intended but couldn't quite tweak the scan to achieve. Nice work. :D
STL
2nd September 2008, 11:56 PM
A new customiser on our boards! Nice Icey.
Pulse
3rd September 2008, 12:58 AM
I knew those Realgear repaints were good for something...
Good job Icy! :)
iceburn
4th September 2008, 12:10 AM
Continuation from yesterday.... (ohhh Paul or any mods, could you create a new thread out for me and call it Custom Nintendo Crossovers?)
More paint have chipped off from the joints though as seen in the pictures but well, i tried my best.
http://images.icebu12n.multiply.com/image/4/photos/61/500x500/10/P9030001.JPG?et=9WVnhzVyFbooFvn8alJytw&nmid=112402033
http://images.icebu12n.multiply.com/image/3/photos/61/500x500/11/P9030003.JPG?et=LI0sKT3sz2FAPDCi7fgyjQ&nmid=112402033
http://images.icebu12n.multiply.com/image/3/photos/61/500x500/12/P9030006.JPG?et=%2BhRwMQYUM9oOP5231x6jIw&nmid=112402033
I think Donkey Kong can no longer be an Autobot....it's a Decepticon with those red eyes...*hehe* anyone know how i can get those coloured fraction stickers?
Paulbot
4th September 2008, 09:57 AM
Donkey Kong was meant to be a Decepticon... since he's the bad guy in the original game. :)
And it's looking good in robot mode too.
GoktimusPrime
10th September 2008, 05:53 PM
RE: chipping.
#1: how many coats did you apply?
#2: did you use a spray-on varnish like a purity seal?
http://www.unispel.com/catalog/images/puritysealspray.jpg
iceburn
10th September 2008, 06:31 PM
About 2-3 coats, chipping has occurred mostly at the joints area and the ball joint..so that is unpreventable..
Never used the spray on vanish before..where can i get that.
i'll prob have to get some lessons from lcz and learn...
Any good ideas for my Next project...??
GoktimusPrime
10th September 2008, 07:32 PM
where can i get that.
Hobby shops, game workshops etc.
JuzMel
10th September 2008, 09:24 PM
Hehe nice bro.. what was the original colour? Or am I just being blond here because its THAT colour and you just made the paint look shinier and nice? :p
iceburn
10th September 2008, 09:26 PM
it was white and grey...see the alt mode in packaging.
Beast_Wars_Superior
22nd September 2008, 12:38 PM
Any good ideas for my Next project...??
This Donkey Kong is great as it is, but if you replaced the robot head with a gorilla head, it would be utterly perfect!
iceburn
22nd September 2008, 12:46 PM
i might...still sourcing out for a DK tie and now prob a suitable head...
Beast_Wars_Superior
24th September 2008, 01:24 AM
I think there was a BWII figure called Optimus Minor with a monkey head that may be small enough to fit this one. It would need a repaint though...
Nice idea of adding a tie. I wonder what the logistics would be of getting a barrel that transformed into a memory card or something? :p
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