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View Full Version : Movie fun facts from michael bay's website



griffin
19th June 2009, 01:51 AM
Copied from his own website:
http://www.michaelbay.com/newsblog/files/3e4c18d680b4b259ce0c3c8b0566ace4-521.html

Robots
14 robots last time, 46 robots this time (ILM only)
If you had all the gold ever mined in the history of man, you could build a little more than half of Devastator.
Optimus Prime will be life size on IMAX screens in many forest fight shots.
Devastator’s hand is traveling 390 miles per hour when he punches the pyramid.
The pyramid destruction simulation was 8 times bigger than the old rigid simulation all-time record holder at ILM.
All robot parts laid out end to end would stretch from one side of California to the other, about 180 miles
Devastator’s parts stacked tip to tip would be as tall as 58 empire state buildings.
If all the texture maps on the show were printed on 1 square yard sheets, they would cover 13 football fields.

Disk space
TF1 took 20 Terabytes of disk space. Trans2 took 145 Terabytes. Seven times bigger!
145 terabytes would fill 35,000 DVDs. Stacked one on top of the other without storage cases, they would be 145 feet tall.

Rendering times
If you rendered the entire movie on a modern home PC, you would have had to start the renders 16,000 years ago (when cave paintings like the Hall of Bulls were being made) to finish for this year’s premiere!
A single imax shot in the movie (df250) would have taken almost 3 years to render on a top of the line home PC running nonstop.
IMAX frame render times: As high as 72 hours per frame!

Imax
Optimus Prime will be life size on IMAX screens in many forest fight shots.
Imax frames take about 6 times longer than anamorphic to render.
IMAX frame render times: As high as 72 hours per frame!

ILM screen time
ILM Screen Time is about 51 minutes.

Devastator
Devastator is as tall as a 10 story building.
Devastator has more than 10 times the number of individual parts found in an average car.
Laid out end to end, Devastator’s parts would be almost 14 miles long.

Devastator totals
Number of geom pieces: 52632
The total number of polygons: 11,716,127
The total length of all pieces: 73090 feet
The total length of all pieces: 13.84 miles

i_amtrunks
19th June 2009, 09:12 AM
IMAX frame render times: As high as 72 hours per frame!

I would love some further clarification on this one, is that 72 hours per frame on a single render pc, or in the entire render farm (much mroe likely to be the first one, but then you ever know).

If it is 72 hours across the render farm (potentially a few thousand pc's whose only life is to render) that must be some amazingly complex and detailed cgi...

Saintly
19th June 2009, 02:50 PM
.
Devastator’s hand is traveling 390 miles per hour when he punches the pyramid.
The pyramid destruction simulation was 8 times bigger than the old rigid simulation all-time record holder at ILM.


The first part was a slight spoiler!

dirge
19th June 2009, 04:48 PM
I would love some further clarification on this one, is that 72 hours per frame on a single render pc, or in the entire render farm (much mroe likely to be the first one, but then you ever know).

If it is 72 hours across the render farm (potentially a few thousand pc's whose only life is to render) that must be some amazingly complex and detailed cgi...

It probably is per frame, but as CPU time. So with the render farm in action it's much less, but expressing it this was is more exciting/impressive.

Robzy
19th June 2009, 06:04 PM
The first part was a slight spoiler!Agreed!

griffin
19th June 2009, 06:46 PM
Considering it's in the movie news section, there was a good chance something in it would be a spoiler (as with any topic in this section). But as long as it doesn't have anything spoilerish in the topic title, movie topics are free to mention anything provided there is no attempt to mislead people into thinking it is a spoiler-free topic.

And honestly, coming from the source (the director's own website), it's almost guaranteed to have spoilers in it.

SilverDragon
19th June 2009, 08:45 PM
I heard that rendering Devastator (or one of the other robots) caused one of ILM's computers to melt.