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View Full Version : How do you configure Punch's robot mode?



GoktimusPrime
20th December 2010, 07:32 PM
Okay... so Punch apparently has two robot modes - you have the "short" robot mode (see Fig. A below) and the "tall" robot mode (Fig. B). Both seem to have official currency because:
+ The short robot mode is depicted in the box/tech specs art
+ The short robot mode is also depicted on the front cover art of the instruction booklet
+ The toy appears to be designed for the short robot mode to be the actual robot mode for Punch (as he does have flip-out feet and the legs can slide into that position); so one could argue "author's intent" with the short mode
+ The tall robot mode is how Punch is drawn in Transformers canon (e.g. cartoon model).
+ The instructions tell you to transform Punch into tall robot mode
+ The tall robot mode is more to scale with other 1987 Autobots, like the Targetmasters.
+ The short robot mode is more to scale with the earlier Autobot cars like Jazz, Bluestreak, Prowl etc. (and thus also Stepper from the '87 line).

http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/punch_robotconfig.jpg

Aesthetically speaking I prefer the look of the tall mode, but the short mode isn't bad and it does help to further differentiate Punch's robot mode from Counterpunch. So which one do you normally use for your Punch in robot mode (e.g. for display)?

Sharky
20th December 2010, 07:37 PM
"short mode" looks silly almost mistransformed. mine is in car mode.....

GoktimusPrime
20th December 2010, 08:06 PM
mine is in car mode.....
But when you're playing with Punch in robot mode you prefer the "tall mode"?

Sharky
20th December 2010, 09:24 PM
But when you're playing with Punch in robot mode you prefer the "tall mode"?

if by play you mean sit on my display shelf well i guess i would prefer "tall mode" but P/CP has not transformed from carmode for about 5 years so i guess you could say i prefer vehicle mode

kup
20th December 2010, 10:04 PM
Although I personally believe that Fig A was the originally intended design configuration for the Punch robot mode, I prefer Fig B instead as it looks much better despite making the transformation sequence from Counter-Punch to Punch much more simplistic.

bruticus
20th December 2010, 10:05 PM
tall mode is preferred.

liegeprime
21st December 2010, 12:08 AM
Tall robot mode, the short one looks like it's kneeling. Hmm reminds me I need another P/CP so i can put Cp in the Decepticon shelves:p As is with Doubledealer

doublespy
21st December 2010, 01:17 AM
I remember read somewhere on tfwiki that based on the early patent drawings the short mode was indeed the intended transformation. It's just that we've been used to the rather more aesthetically "acceptable" tall mode for too long. I like the way how it differentites Punch from his Decepticon counterpart, giving Counterpunch a stronger impression.

1AZRAEL1
21st December 2010, 09:20 AM
I don't even own him :(

But if I did, I would go with tall mode, looks better.

5FDP
21st December 2010, 09:30 AM
I've got mine displayed in 'tall mode'. Much better IMO.

http://img812.imageshack.us/img812/6695/96152772.jpg

dirge
21st December 2010, 08:14 PM
Tall. Short looks like he's sinking in quicksand.