The cgi renders of the characters are alot better then the toys.
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Of course they are, but in order for a toy to look more accurate to the CG models, they'd look a little something like this ;) Good luck affording/storing/transforming that! :cool:
Oh Primus... the one with the Australian accent better not sound like a Croc Hunter... (-_-) TF1 had Maggie Madsen (Rachael Taylor) speaking in a normal (upper-general) Australian accent. But I suppose if they want them to sound like inbred hicks, then the 'Strine accent would be the way to go. :o
"Crikey, it's Fundercrackah!!" <shudder>
I heard the accents were Brit, generic American and redneck but clearly my sources were wrong
Sorry I should of elaborated more in my post. What I meant was they don't look as "rednecky" in the cgi renders. Leadfoots beer gut doesn't seem as big and I get more of steampunk vibe from Topspin rather then redneck.
As far as the accents go that is in the novelisation but that doesn't mean that they will use those accents in the movie... I hope they do because I think it would sound cool. The Gordon Ramsay comparison is very appropriate considering...wait I wont spoil it;)
I've gotta say, after all the hype for topspin, and how awesome he looked in pictures, I'm not really liking the figure as much as i thought i would, and i feel Roadbuster is the better of the 2 deluxe wreckers.
He seems smaller and skinier than i was expecting, and his head seems tiny it also kinda bugs me his mechtech weapon turns into a claw thing when he already has claws on his arms
I do love his colour scheme, vehicle mode, weapons and overall look, but i think he's just a bit too small, a human alliance version would be super awesome though
i also like his little fists inside of the claws and that his leg transformation reminds me of animated lockdown
overall i think he's good, but not the best DOTM deluxe so far, bring on a HA topspin
I liked this one... probably the best DotM Dlx so far. Probably because I like the armoured car design, making it more playable in both modes. The backpack in robot mode kinda sucks though, and I couldn't seem to lock it in anywhere (and moving it around too much makes the panels pop out of their small ball joints).
I would have liked to see it utilise its smaller weapons in robot mode, as they just seem to be "decoration" with the focus being on the Mechtech weapon (which aren't even screen accurate, being just a toy-based gimmick).
I'm finding that the deluxe cars in the movie-verse (even in the earlier ones) are mostly just a tucking in of the arms and legs under the vehicle shell, with some panels on the limbs becoming the sides of the vehicle. It ends up giving most movie toys a tortoise look (flip it over and there are all the limbs), but also means lining up of panel parts instead of limb parts... (I miss the blockiness of Gen1, and even BW, which had the entire limb lock in securely - movie toys often have a thin panel & tabs holding back/concealing limbs, which can distort the outer shell if the limbs aren't aligned perfectly).
This one was fairly easy to do, and less fiddly than most, because like that Gen1 description above, the sides of the car are the entire legs, not just panels pinned to the legs. It's the advantage of having the armoured car look, instead of the smooth sides of a regular vehicle (that have to become a chunky, sculpted limb somehow). The sculpted robot limb didn't need to be hidden behind smooth car panels... which made it easier to work out and secure in car mode.
Plus, the colours make this one look a lot nicer than all the black & grey Dlx toys in the early waves. It's the brightest looking figure in the first 3 waves (Bee doesn't count because he's so overdone it is boring), making this worth buying for it's look on a TF3 display shelf, and for its more "funner" play value.