Like this? ;)Quote:
Originally Posted by Grievous
Unless the ideas are coming from teenage boys. According to Bay in the ROTF DVD Special Features, he got the idea of shooting Mikaela straddling over the motorbike after a conversation with some teenagers at a store.Quote:
Originally Posted by Sofaman
Unfortunately appealing to the lowest common denominator works really well for Bay. My brother's fiancée told me that when they saw ROTF in a London cinema, almost every guy wolf-whistled really loudly at that scene. (-_-)
Of course, a good director is able to make a film that is _both_ entertaining (without needing to be crass) *and* have a really interesting story. e.g.: Miyazaki Hayao. I love how movies like Spirited Away, seemingly simple, is actually incredibly deep and meaningful.
Funny when you compare the original Star Wars trilogy with the prequel trilogy. The original movies, made with miniatures and puppets, are widely considered to be vastly superior to the prequels that were made with state-of-the-art digital effects. :)Quote:
Originally Posted by Sofaman
Special effects are nothing more than a tool to tell a story. A lot of great stories have been told with nothing more then words printed on paper, and were already quite successful in their own right as books long before film adaptations were made (e.g.: William Shakespeare, Charles Dickens, J.R.R. Tolkien, Jane Austen, Ernest Hemingway, John Steinbeck, C.S. Lewis, Edgar Allan Poe, Harper Lee, Jules Verne, H.G. Wells et al.) -- Homer's Odyssey and the Iliad were written some 28 centuries ago yet are still widely considered to be literary classics today.
Having said all that, I find the special effects in Transformers and ROTF to be really well done! :D
Umm... there's already been some influence between Transformers and Avatar with that "roaming 3D virtual capture camera" -- I dunno what the real name for it is, but both Michael Bay and James Cameron used it for ROTF and Avatar. It's about the size of a steering wheel with a screen in the middle and two handles on either side. They hold it like the Matrix and walk around an empty space while the camera tracks the movement and allows the director to move the camera in virtual space.Quote:
Of course, it wouldn't be a chat about an upcoming effects-heavy blockbuster without some discussion of 3-D. Anyone who doesn't think "Avatar" changed the game needs to pay more attention: everyone's been talking about it, considering it, putting plans into action, Bay included.
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