Phwoar! Those guns look cool!:D
Only $89?!?!? Gonna use that fer some price matching!!:D
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Phwoar! Those guns look cool!:D
Only $89?!?!? Gonna use that fer some price matching!!:D
Can I ask, do the triggers fire the trigger on the Wiimote? And where does the Nunchuk go (if needed at all)?
The trigger has a mechanical lever which pushes the B button on the Wiimote.
The trigger is light and springy so it doesn't tire you out like some of the cheaper gun holders.
The back top of the gun flips open and you can thread the numchuck controller cable through. The gun grip also has a slit down the middle allowing to thread the cable down the gun grip.
I thought that the JB Hifi price was an online only price and that it was only available early March (i.e. after the formal street date release). Oh well...
Overkill is great. Absolutely digging the grindhouse style presentation. They pretty much nailed it and makes for a much more bombastic and over the top fun than the usual tripe. I heard there's a Madworld trailer in there too. It's a great companion piece for Ghost Squad and Resi Evil Umbrella Chronicles.
Tiby - the nunchuck is not needed.
Also put some time in on Tatsunoko vs Capcom. I'm loving the roster as it's actually very varied and not the obvious choices. For the Capcom side anyway. The Tatsunoko side I'm not too savvy on its history. i've watched a few videos and the Baroque technique allows for some extended air combos. I can't work out how to do a simultaneous super with both characters though. I finally got the technique required to beat Yami (last boss). Not too tough really.
Also played some bloody No More Heroes. Boy is it bloody. Yeesh. It's practically raining blood whenever you decapitate an enemy.
Got Tales Of Symphonia 2 as well. Watched the first 20 mins and now I've spoilt the ending for the first. :/ Never finished the first.
Thanks everyone. I took the plunge and grabbed the Bang Bang Box!
If you want to see excellent use of Baroque, check this video out.
Simultaneous supers you need to press the partner button right after you execute a super but I can't quite time it, I just find it easier pressing P (partner) at the same time so eg. with Ryu you would do QCF + ABP.
Yami is pretty simple, just chip damage him with basic A > B > C and burst if you get caught in his grab supers. Only trouble I had defeating Yami was with Gold Lightan because of his slow block.
I too am currently playing through No More Heroes, been on and off it for these past few weeks. I'm fifth rank at the moment. I love the presentation and feel but really hate the over world, breaks up the flow of the game I reckon, hope they ditch it in the sequel or make it a bit more lively.
Yeh, I go for the ABP for the combo as well, but I think the timing can be slightly different between pairs...
Fun tip. Partner Ryu with the rockman guy. Have Ryu start a simultaneous super and rockman will jump in. When he Ryu:s shinkuu hadoken has finished, rockman will still be blasting away. Get Ryu to slap in another Shinkuu Hadoken = 72 or so hit count!!!!!:D
I was a little bit shocked at the small roster, especially since Marvel v Capcom had 56 or so characters to play with. But I like the smaller roster personally, as it makes me more likely to play with them all and try to get decent with them.
One question though. Why the HELL is Roll in there and not someone cool like Capt Commando or Strider, or better yet, Ammy?!?!?!?!? Man she sucks!
also quite looking forward to Tenchu Shadow Assasins on wii. Some gameplay vidoes of it look interesting adn I have always been a fan of the series.
Oh nice that Ryu/Rock super combo sounds ace, I'll have to give it a try.
Also little note when using Rock you can charge your blast (C - heavy) whilst you are in the middle of a super. So say you do the machine gun super (QCB + AB) whilst that is blasting away hold down C and charge up, after the super is finished you've got an almost fully charged blast to let off.
Awesome combo video. I'm more a basic style player than ultra long combo strings when it comes to fighters. Hence why I tend to favour my grapplers and specialized characters. The use of the combo breaker is a decent addition to the series since you can now break up combo's if you ever get stuck on one.
Thanks for the dual super tip and for that Ryu/Megaman combo.
Roll was an odd addition but I think they are trying to match up the characters accordingly for each team. The two Gatchaman characters vs the two Street Fighter 2 characters (Ryu & Chun Li). And since they have two characters from Megaman, the Tatsunoko side has Yatterman and Doronjo from that same show. There's always a joke character (remember Kobun/Servbot for MvC2) and I don't mind. The roster is a bit tiny but I'm sure a sequel will be in the works with double the roster. Ammy would have been really nice or even Dante. I want characters that haven't been in the other vs games yet.
Big thank you to Tets for showing me Tatsunoko vs Capcom and House of the Dead today. :)
I tried that Ryu/Rock simultaneous super trick that Tetsuwan Convoy mentioned earlier, if you have maxed out level five bar you can throw in another Rock machine gun combo after you call out Ryu again which can rack up a neat 100+ combo and nab you that "tatsunical (?)" remark from the announcer.
All in all that takes off roughly half the health bar, I don't know if that's a good way to use five bars if you're playing competitively.
You're welcome!
I got kyle to grab me a Bang bang box of overkill, as my local shops had NONE!:eek: Man, thats some good gaming there! The guns are cool and I love the "old film" theme going on, with scratches and flecks of dust that come up on screen! Right up my ally. Unlocked a trailor for Madworld as well. Definately gonna have to get that too methinks.
There probably are better ways to waste 5 bars of super-power, but I am tempted for the challenge.:D
Be a good way to scare a friend who is skilled at that style of game, but has never played TvC before...:D:p;)
Had a House of the Dead: Overkill multiplayer run with a few friends on Tuesday night. We blitzed through Director's Cut mode. Oh wow, fully upgraded automatic shotgun is an insanely overpowered weapon, mutants drop from one shot, goregasms are dead easy to obtain and boss fights are unbelievably easy. Not a balanced weapon at all.
auto shotty=pwnt. but it is gooood fun!
I have been slowly plugging through. I just bought the assault rifle, jazzed up its reload rate by one and the thing is blitzing the zombies! I did the Train ride level with the normal Shotgun and aslt rifle and it was easy. Not much comboing, but the boss went down super easy thanks to rifle.
Still enjoying the game a lot though!:D Guns are heavy though, so sometimes just use wii remote by itself. On the side for the "Gansta bonus"
Finally finished the normal run of HOTD. Very funny twas too. Aaaa, that game is nicely polished.
Picked up Tenchu Shadow Assasins yesterday.
I have been a fan of Tenchu since I bought it on a whim for the PS1 (twas calles Tenchu: Stealth Assasins). They have been ok, but nothing great on PS2. Never played Z so I was kinda excietd seeing it on wii, so I snapped it up.
Quite a change from the rest of the series. No more running around on roof-tops, lots of sneaking around alleyways and the like. Cool thing is now you can blow out lights and shadows appear (or light dissappears depending on your point of view:p) and you can really hide in the shadows. Lots of nice stealth kills that vary with the way you swing nun-chuk and wiimote. WHich is also a bit of downfall for the game.
Over reliance on motion controls (MC from now on). You use MC to dash from place to place, do the kills and defend when in a sword fight. I am not a fan f some MC as they are very loose and often you get the wrong move (re:Links Shield Bash menouvre). Problem being that from the 4 hours or so that I have played, everytime I encountered a sword fight, I have failed. That includes the mission/tutorial section....
You take turns swinging the sword with your enemy. They attack, you defend, break their attack and you can attack them. It works like this, they will go to swing and a red line will flash up showing you the type of stroke that is coming (eg horizontal/vertical) and you must hold wiimote 90 degress to the line(so horizontal stroke coming, hold wiimote vertical to block) do this for a couple of attacks and its your turn to attack. Swing wiimote. Arrows appear indicating best direction to swing for effiecient attacks. then the enemy gets another go. Here it gets hard. The indicator line goes really quick now and while the enemy seem to be able to withstand a good number of hits from you, one good one from them and you dead.
Add to that the MC are a little off in execution makes non-stealth kills a real pain in the ass. I would have preferred the option of playing with the classic controller myself....
nice graphics, good sound. Gameplay a bt hit and miss, like the sword fights.:D
I give it 6/10
Hopefully it will tide me over until Madworld comes out next month.:D
Oh and on anothe note, Nintendo have their member website thing up and running now, so you can claim use ponts to get stuff. But the points only come from Nintendo games.
Anyone gonna play Sonic and the Black Knight? I wanna know if its a bad as I think it probably is...;)
Has anyone updated their wii with last nights update?
I did. Lets me load stuff from the SD card and also lets you read the SDHC cards
Only problem I have is that it won't read the SDHC card in Guitar Hero World Tour.
Any one else had this problem
To all Wii owners.
BUY MAD WORLD. That is all.
srsly, its mental fun.
I second MadWorld. Tremendous fun. Those visuals are mindblowing and the violence. Dear god the over the top violence! Won't somebody please think of the children! :D
Thorouhgly enjoying it so far. Although the bosses have been fairly easy.
As for the update. It didn't kill the Homebrew Channel and still works fine. But a big thanks from Nintendo for finally giving us a good storage solution.
MadWorld is excellent. However I can see it getting a bit repetitive. Great for short bursts. Nothing more satisfying then then spearing four to five sign posts in an enemies head and watch him waddle around.
I'm up to the first stage of Mad Castle. Ugh those grim reapers on skates are sure annoying.
I'm glad it doesn't kill the HBC but even if it did I wouldn't be worried The team would probably find a work around in a few days like they did with the 3.4 update.
I havent updated for because I like the HB channel.:rolleyes: It doesn't kill the channel, but can you add new apps to it? Or do you have to stick with the ones you have?
Final question, did anyone on 3.4 have it auto-update or did it ask for permision to update.
I am waiting for Madworld....Cmon Aust post......:o
Wiiii!
Madworld violently killed my postman by shoving his bike up his bumb and throwing him on the road! WOW! What a game! Love the look, but dont think I could crank it all night. My only quibble so far is that it is really too easy to accidentally throw something with a minute shake of the wiimote when you dont want too...
But LOVE the way that people can be killed! So far my fave is grating them down as a train goes by. Risky, but awesome. They also handled the chainsaw arm wuite well. I was thinking some kinda lame evil dead guy thing where its always there, but it aint. Sweet! Gonna put down Tenchu for a bit and get this one cranking now!!;)
Weird thing though. When I put the game in, it had the update thing come up. I thought it was goig to go to 4.0 and thought they had managed to bung that onto the disc quickly (It was first reported as a Korean update about a week ago). So I tried going throught he Gecko loader, which I think bypasses the update on discs, but it crahsed.
So I updated.
From 3.4 to 3.4
Wait a sec? WTF? I am certain I was on 3.4 before and now the system says 3.4E (not sure about the E or not for the last one). Odd
The Korean release was just 3.5, and doesn't contain the new SD transfer feature (or the others). The disc updates can be full firmware, game specific updates or just a check of some sorts i think... Wikipedia article .. doesn't mention Madworld specific updates tho.
Can't wait to apply the update! But I'm moving house and all my consoles have been packed and have no access to TV until next week... :o
E3 is on. I know a few of us here have Tatsunoko VS. Capcom and one of the announcements was that it's getting an English release. Now why would we get this again when it's perfectly playable in Japanese? Well ...
Five new characters! Online mode!Quote:
http://www.neogaf.com/forum/showthread.php?t=363776
http://www.gametrailers.com/video/e3...unoko-vs/49941
SAN MATEO, CA — June 2, 2009 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Tatsunoko vs. Capcom is coming to North America for the Wii™ home video game system. Capcom’s popular and critically acclaimed ‘VS’ fighting series is getting an all new next-generation introduction. Tatsunoko vs. Capcom pits Capcom’s iconic characters against Tatsunoko Productions anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle.
Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. Capcom moved to the Wii console on December 11, 2008. This extraordinary fighter will blend these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. It’s a battler oyale that delivers match-ups that only exist in fans wildest dreams!
Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: “Weak”, “Medium”, “Strong” and “Assist” for the tag-team option of. The “Assist” feature adds another compelling element found Capcom’s other “VS” series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves (“Hyper Variable Combination”). Successful execution of the Assist feature can turn the tide of battle on a dime. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack.
TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. More moves include the offensive Assault and defensive maneuver Mega Crash. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage.
Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes
This “newer” version of TvC, currently dubbed Tatsunoko vs. Capcom, removes one character due to licensing issues, and adds five new ones, online gameplay, more mini-games and an enhanced story mode.
Features:
• 26 fan-favorite characters from the Tatsunoko and Capcom universes face-off in this stylish 2D fighter
• Tag-team battles and customized two-character fighting techniques produce a wild, dazzling spectacle
• Wi-Fi Online gameplay allows worldwide matches
• Four battle modes include Friend, Rival, Free and Ranked Battles
• Match-ups are not restricted to just “Friends”
• Earn Points and Titles (for Title Creation) for all to see
• All-new VS gameplay mechanics creates a new way for fans to return to the series
• More than 20 Mini-game provide additional multiplayer fun
• Enhanced control schemes offer a simplified control scheme option and allow use of the Classic Controller and Gamecube Controller
• Wii-exclusive
The character that got removed due to licensing issues was Daimao (the genie). He'll be sorely missed amongst me and my friends, we loved dropping crates and going "oh bingo bingo". But five new characters, I assume 3 for Tatsunoko and 2 for Capcom. That's a pretty big plus. For the Capcom side (as I know barely anything from Tatsunoko), I'd definitely like to see another Rival Schools characters (Edge or Akira perhaps?) or another one from Darkstalkers (B.B. Hood or Hsien Ko), or hey even Power Stone, that would be ace.
Fall (US) release date has been thrown around.
Guess I will be getting this game again.
All I know is there will be a Yoshi in Mario Galaxy II.
And that is all I needed to know.
I would buy Tatsunoko again. Online YES! Booyah! New characters? YES! Damn fine gameplay? YEEEEEEEEES! Looks like they are adding a few things from SFIV with the online fighting and trophy options.Excitement levels UUUUUUUUUUUP!
Oh, Daimao, how I would baffle newbies to the game with you. I believe Speed Racer is a Tatsunoko chappy. Beyblades and they had a part in Evangelion as well. Hmmm, more big robots?
http://en.wikipedia.org/wiki/Tatsuno...s#Anime_series
On the Capcom side, since Yami is the bad guy at the end, I would like to see Amaterasu from Okami as well. I think the way the weapons and Celestial Brush were done, they would work hell schmikky in a Vs Cap game. Shame they didn't drop Roll for someone betterer.
Well if it's a 2-3 character split for TvC I'd want any of these characers:
Capcom:
- Dante (DMC)
- a Power Stone character
- Amaterasu (Okami)
- Leon, Chris or Wesker (Resident Evil)
- C.Viper or El Fuerte (SF4)
Tatsunoko:
- Speed Racer
- a Samurai Pizza Cat
- a Tekkaman character
Anybody bought Wii Motion Plus yet?
I just bought the EA Grand Slam Tennis bundle with the Wii Motion Plus.
Unfortunately because of all the hype, I was expecting the world of this and not surprisingly it's fallen short of the hype.
That's not to say it's a bad thing but it's not as 1:1 as all those EA promo videos made it out to be. I still think it's a good game that gets better with more practice.
Hopefully Wii Sports Resort shows off the Wii Motion Plus better.
I'll grab it IF there is a game worth it.
Apparently the Wii Sports resort is a winner, and the new Tiger Woods golf game is a blast with it. I've got Tiger Woods down on my list purely because of the Frisbee golf mode...
Just wish Excitebots would hurry up and get a PAL release date, a sequel to Ecite Truck that is even mroe zany and crazy??? Gimme Gimme Gimme.
If they made a golf buggy simulator, where you spend all day digging your buggy out of bunkers and ponds, racing other golfers, or stealing golf balls then taking off in your buggy, i'd buy that.
I'll probably grab Tiger Woods 2010. It looks to be the best Motion Plus game so far.
Sim City Creator - Just wanting to know if anyone else in the board hunting down for this obsolete Wii game besides me? :o
It's been a while since I last played with the original SimCity (in PC) and since then I havn't laid hands to any other versions of this game.
The cheapest I could find atm is at a discounted price of 50 bucks.
But since its a relatively old release now, was hoping it could pop on bargain from local retailers tis sale season..