Blood Marines are the only way to go(only if you like marines that is)
Printable View
Blood Marines are the only way to go(only if you like marines that is)
the sons of Vulkan the Salamanders are best, not one of these almost chaotic beserker chapters. As for the Darkangels they nicked thier Colour scheme of the Salamanders years ago because they were green with envy (mentaly if not physicaly). This is true by the way Dark Angels used to be black, and thier Primach was the Emperor himself before the revisonists rewrote the background.
http://pagesperso-orange.fr/taran/images/smpg.jpg
:)Russ isn't stoopid:D, he was just a drunkard:D. Spacewolves are the equivalent of Space vikings, drinking fighting and more drinking;). They are excellent all rounders with both ranged and close combat weapons, I much prefer to get in close combat with them as I put as many power weapons in the squads as possible(you can have 3 power weapons in a squad of 10 if one of them is a squad leader:)), this makes them excellent for killing off Necrons as they don't get their we'll be back roll against power weapons. One last thing, I think Russ is the only Primarch believed to be left alive floating around the galaxy(superior doggy genes):cool:
we have the Deathwing:p, Terminator troops...(in 5th only troops may capture objectives):D
Same with the Ravenwing, Bike Troops;)
my cousin runs necrons they can come back from power weapon attacks, just not from instant-kill weapons (strength double toughness)...unless they have a ressurection orb:(
I have no problem with Space Wolves, I used to have them in the old days. The new marine codex gives all Marine chapters accsess to squads with ludicrous ammounts of power weapons, as well as bike troops so the various flavours of SpaceMarine are brought to an even footing.
As for the Primachs they are all generaly sleeping or lost, or Demon princes in the case of the chaos ones, Russ is no real excpetion. All the mythology sugests they will be back at the end of the universe. Of the top of my Head the Primarch are.....
leman Russ: Lost in the warp
Lion El Jhonson: Sleeping in the rock
Sangunius: Dead
Corvus: No idea
Rogal Dorn: Presumed dead
Robute Gulliman: Preserved in stasis with a fatal wound
Vulkan: Dissapeared to return for Armageddon
Alpharius: No idea
Peturbo: Demon Prince
Magnus: Demon Prince
Mortarion: Demon Prince
Fulgrim: Demon Prince
Angron: Demon Prince
Night Haunter: Dead
Ferrus Manus: No idea
Jaghatti Khan: Can't recall
If you really want to make Necrons cry, sic a Demon Prince on them they don't like that one bit, oh wait loyalists don't have those. :D
:confused:You've got me curious now Pete, i'll have to check up on the power weapons as I thought it did negate the we'll be back rule:confused:. Yes the individual chapters are less specialised compared to what they used to be:(, We still have the Venerable Dreadnought and not the watered down version the rest of the marines get:). I've got a 13th company which I need to put together, has anyone played the eye of terror expansion either as the 13th company or against them and how did they fair? A Demon Prince:p, bring on the Grey Knights Grand Master I say:).
now power weapons merely ignore armour saves, much like monstrous creature attacks, powerfists still double strength which makes deathwing fun for pummelling necrons:p, too bad Termies cant perform sweeping advances:(
The Venerable Dreadnought for the regular chapters has returned to the good old days of WS/BS 5, so its no longer a SpaceWolf only thing.
I've fought the 13th company, there tough hand to hand fighters but slow for marines as there all foot troops with maybe some bikes. So far my Chaos army has manged to best them. Ordinary Space Wolves are more effective. A new SpaceWolf Codex will be out next year probably so beware the 13th company may go the way of the dodo.
Having used my Marines tonight for the first time in years and in the new edition, I have to say Marines are no longer as easy to use as they were. With cover saves much better and more common, enemy light infantry can shrug of a lot firepower. And with numbers on the enemies side marines can often find themselves out shot or out combated. It seems Marines must be more tactical now and choose there fights, they can't just wade in anymore.
There is a good chance the Necrons "We'll be back" will be changed into "Feel no Pain" in which case power weapons will kill them outright. Nost sure what the current rules are I rarely encounter Necrons.
Lastly MY Daemon Prince eats Grand masters for breakfast. If you wanna scare a daemon Prince, or other elite HTH monster then Assault Terminators are the way to go.
http://i221.photobucket.com/albums/d...oys/Phylot.jpg
Hmm probably should sclae the pic down some day
:)Nice pic Zed, well the Spacewolves venerable still has the ability of the reroll for first turn:D and can be used as a HQ choice instead of an elite. This is handy as the Wolves have to take a HQ for every 750 points so you can use points elsewhere. I still would have thought the Greyknights would be a worrying proposition for your Daemon Prince:confused:. I personally prefer to line the big buggers like DP's up against my Termies and shoot like hell with 3 assault cannons, that way hopefully by the time it reaches me in two turns he has some reduction on its wounds and with a little bit of luck finish it off with Power fists. I always team up my Wolfpriest with my Terminators just to annoy people with normal ballistic weapons, because the priest carries potions and Balms if you fail a normal save you can ignore it once per turn as long as it isn't an instant kill weapon that is double your toughness. While I remember are these pics of figures you have painted as they look well done.