Originally Posted by
griffin
...If anything, it made the WFC universe MORE Gen1.
Probably the one thing I was disappointed about was the lack of a big surprise....
Technical flaws - as noted by others, the game does freeze up a bit when a large number of the enemy is on screen (Grimlock taking on the Insecticons). And twice in the early levels, my character got stuck (couldn't move in robot mode, despite nothing around to block it), forcing me to jump or transform to get unstuck.
Soundwave's voice sounded wrong... It didn't sound like WFC Soundwave.
And Shockwave just doesn't sound as imposing without the deep resonating tone of the Gen1 Shockwave.
I looked on the leaderboards for the MP games, and even though the game has only been out about 4 days, there is already one person with almost 48 HOURS of game time!
Does anyone else think it is ironic/stupid that if the TECH items weren't allocated to two of the directional buttons on the left of the game-pad, they aren't used at all... despite you needing up/down controlling of your aerial alt-modes. Why use the symbols on the right, when you have up & down buttons on the left that NEVER gets used at all in the game. :rolleyes:
Those SDCC Combaticons aren't as game-accurate with the colourings after all. Still a lot closer than the eye-sore fluro colours of the regular retail ones though.