Perhaps coming up with a set of rules can be a collective effort by interested members here.

I think one of the keys is to try and keep the rules as simple as possible, so that we don't get bogged down in having to remember too many details. But the rules also need to be flexible enough in allowing different lines of TF characters to be used in the game.

But at the same time, I also think it would make the game more fun for introducing certain "special rules" depending on the type of figures you bring into the battle.

Examples I can think of include allowing combiner teams to be brought into the game and merge, micromaster team tactics, minicon power boosts, Energon character powerlinks, Soundwave or Blaster and their cassettes, and special moves that can be only performed when certain figures are in the same at the same time (e.g. if both Sideswipe and Sunstreaker were in the game, they should be allowed to perform some kind of action due to their relationship as brothers, and if the Decepticon Seekers were in the same game, they would perform some kind of co-ordinated attack).

Another problem is also the fact that leader characters typically have 10 in most of their stats, so it's inconceivable for other lesser characters to take them down (e.g. Bumblebee would have no chance against Megatron). But if this was all set, then it may become easy to exploit these rules, so that weak characters are all wiped out very early on in the game, and that wouldn't make for a fun experience.

So I am thinking we would need to introduce randomness / chance into the game, and probably using 2 six-sided dice would be the easiest (since they are readily available in most places).

Typically, a TF character would have these spec categories:

- strength
- intelligence
- speed
- endurance
- rank
- courage
- fireblast / firepower
- skill

And I am thinking each character's turn can be broken into movement and attack / defend phases.

Movement would be dependent on a combination of speed and intelligence. I thought instead of just using speed, a character's intelligence would give him initiative in making the decision to move (e.g. two characters with the same speed, but one is smarter, so he would move first since he is more mentally capable).

Movement in alternate modes would probably be faster, and perhaps just how fast it is could be affected by skill (details need to be worked out).

Attacks would be of either ranged or melee, with firepower and skill affecting ranged, and strength, skill and/or firepower affecting melee (e.g. point blank shots!).

Obviously there are a lot more details that need to be worked out, and the exact relationship between these specs and how they are calculated to give a working number for use during each turn need to be worked out too.

I have more thoughts, I just need to write them down, but I have to go watch TV now.

Any input would be most welcome, I would like to have some kind of game where we can all have fun playing.