So it wasn't misleading, it was open and shut and not in anyway shape or form, clever or setting up something bigger. I won't spoil any of the actual plot in the next few paragraphs.
We get to see Blurr beaten up, Arcee try to kill things and Prowl changing character yet again to a sloppy, kill first, ask questions second character, who simply cannot and it appears will not move on from the past. Why couldn't Prowl have been like this when the Autobots held Megatron captive if this was the path he was heading down? (other than Megsy cannot be killed-for long). At this rate there will be no Decepticons left or in an even worse (and who knows, possible storyline candidate) Prowl will end up leading some Decepticon like subsection of troops that turn into the "new Decepticons". 
Just seems like RiD is jumping all over the place, it wants to tell the stories of a rebuilding Cybertron, and it started well enough with political based machinations, but has quickly diverged into telling other smaller stories with characters that could move the story forward quicker (Bee, Starscream, Metalhawk etc) only shown in a panel here and there. Upcoming issues look at the stories of Ironhide and Orion Pax... it feels more plodding and onerous.
I divulge that the story isn't too bad and as a character study on how Prowl sees the current landscape it is revealing and interesting, but when you have the sister comic moving forward issue by issue simply by focusing on a core cast with the secondary characters supporting them (rather than RiD having the main characters who can drive the story forward supporting the secondary cast), it is hard not to compare both titles to one another (especially considering their numbering) and seeing the negatives slowly stacking higher in the RiD issues.
it is also a very quick read compared to the sister title, while nothing like a Spotlight Mirage, it is noticeably quicker, and I feel no need for a re-read as I am sure there is nothing deeper going on in the issue that I may notice on a subsequent read through.
The art doesn't help. Once again characters look different page to page, the over-detailed look is fine, as long as it is consistent. Arcee cops it pretty bad this issue, which does not help her already weird looking robot mode. I do get the feeling at times that this series must really have two artists with similar styles.
So overall I feel that this issue was only useful in showing us how Prowl cannot seem to stay the same character for more than a few issue, and how he is willing to do whatever needs to be done, even if it means breaking his protocols and such. No forward momentum, no growth for anyone else, and a pretty big kill list of some of the bigger players since Furman was dropped (actually, the killing of the McCarthy/Costa players might not be such a bad idea).
I really like the potential that this series has, and I hope that it isn't too long before Barber (who did an exceptional job with the turd that was the movieverse) can hit his strides and start looking forward rather than continually focussing on the weak and convoluted stories that preceded the split in titles.
Looking For: Wreckers Saga TPB Collection (with Requiem)