I had more of play with Airachnid today...
On the plus side...
There's more paint apps on this toy than I'd initially noticed (or failed to notice). There actually is some gold accents painted around the face, which does look nice. Also, contrary to my initial observation, the sculpted Decepticon insignias on the chest and nose of the chopper mode _are_ painted purple. It's VERY slight/thin and easy to overlook. I noticed it by accident today because I was holding it outdoors in direct sunlight. So it's a nice touch... would've looked better if the logos were larger (again, good idea in concept, but doesn't work out quite so well in execution)
But on the bad side...
The design of this toy really hinders what limited articulation it already has. Coupled with the challenges of balancing this toy on its leetle feet, this toy is a _beeotch_ to put into dynamic action poses! I tried taking a couple of action shots of Airachnid today fighting with Arcee here... the second shot there is meant to be Airachnid penetrating Arcee's guard (parrying her left arm) while stepping in with a strike toward Arcee's right side collar/neck. But given the limitations of the Airachnid toy, it just looks like they're having a cuddle or a dance. Gah.Even the fourth shot which is meant to be Arcee putting Airachnid in a hold... it was hard to do right because of Airachnid. I wanted to have Arcee's left knee pinning down Airachnid's right shoulder - but I couldn't do it because I just couldn't position Airachnid into the required position. It's as close as I could get it. But look at how incredibly well articulated First Edition Arcee is... clearly the standards between that toy and TFPRiD Airachnid have significantly dropped.
Here's a condensed version of those action shots (click on the above link to see them in more detail)...
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