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Thread: EOI - Ozformers RPG

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  1. #1
    Join Date
    26th Jan 2013
    Location
    Sydney
    Posts
    3,204

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    Hey sounds good ,count me in , but I got no idea how to play but willing to learn , so I'm going to be a total noob ! Can I reserve smokescreen and sunstorm

  2. #2
    Megatron Guest

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    Quote Originally Posted by lancalot View Post
    Hey sounds good ,count me in , but I got no idea how to play but willing to learn , so I'm going to be a total noob ! Can I reserve smokescreen and sunstorm
    Sure can! Welcome aboard and don't worry you'll get the hang of it really quickly. It's going to be heaps of fun!

    Ok, I'll post up the Rules & Guidelines and Character Profile Template for you guys very soon!

  3. #3
    Join Date
    29th Nov 2009
    Location
    Melbourne
    Posts
    1,654

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    Sounds like fun!
    I've never tried rp-ing like this before but I've always wanted to
    count me in!
    (now to dig up my old text files of OCs)
    also if any continuity is allowed does that mean I can reserve TFPrime Knockout?

  4. #4
    Join Date
    8th Jun 2012
    Location
    Melbourne
    Posts
    5,306

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    I'll reserve G1 Thundercracker and Skywarp.

  5. #5
    Megatron Guest

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    Quote Originally Posted by Firestorm View Post
    Sounds like fun!
    I've never tried rp-ing like this before but I've always wanted to
    count me in!
    (now to dig up my old text files of OCs)
    also if any continuity is allowed does that mean I can reserve TFPrime Knockout?
    Absolutely! Welcome to our humble RPG, and please feel free to ask any questions or ask for help if you need it, no matter how minor. Looking forward to meeting your OCs.

    Quote Originally Posted by Bidoofdude View Post
    I'll reserve G1 Thundercracker and Skywarp.
    Done! Thanks for joining up!


    Just a few notes while I'm here:

    Yes, any universe/continuity is allowed, even BW/BM if anyone wants. It'll be a bit of a central nexus universe, where characters from any and all timelines or continuities interact. The only exception is that there can only be one version of a particular character, so you can't have for example, TFPrime Knock Out and G1 Knock Out as well, in the same RPG. So there's no need to specify which universe your character is from, because that's up to you. You could even merge different versions of a character to create your own version of them, if you like.

    We'll need a cool name for this RPG, so if anyone has any ideas please let me know. I suck at thinking up titles.

    We will need some players who would like to have a go at handling Leader class characters (Optimus Prime, Rodimus Prime, Scorponok, Overlord, Galvatron, etc.) because so far we only have one (Megatron). Leader class characters can essentially boss other characters around, formulate plans and implement strategies, and send teams off on various missions.

    There will be an intro and basic storyline to start, however there is no set ending so players are free to exercise their creativity and help develop the story as we go along. This will pertain more to players with Leader class or higher ranking characters, who are able to introduce major plot changes (in collaboration with the GM).

    I will try to come up with a story based upon everyone's character profiles, so that every character will have an important role to play and most importantly, something to do!
    Last edited by Megatron; 15th February 2013 at 07:55 PM.

  6. #6
    Join Date
    8th Jun 2012
    Location
    Melbourne
    Posts
    5,306

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    Ill take Galvy too then.

  7. #7
    Megatron Guest

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    Quote Originally Posted by Bidoofdude View Post
    Ill take Galvy too then.
    Galvatron is a Leader class and so you'll need to be confident in playing him because the way you handle him will have a direct impact on not just all the other players' RPG experience but will also help set the tone and pace of the RPG itself. Have you RPed in this style before?

    Also if you do take him, he has no relation whatsoever to Megatron (past, present or future) and will be a separate individual entirely. That cool?

  8. #8
    Join Date
    29th Dec 2007
    Location
    NSW
    Posts
    14,762

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    ok I am in - I want to be Big Daddy.

  9. #9
    Megatron Guest

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    Quote Originally Posted by kup View Post
    ok I am in - I want to be Big Daddy.
    Great! So good of you to join us, Kup!

    Hmm... I can see this is going to be a very interested RPG.

    ***

    Ok, my character profiles are posted below. I've decided to leave some fields blank for now (such as Back Story and Alignment) and fill them in later, once I have a better idea of what the storyline is going to be all about. You may also notice that I've changed a few things from their canon profiles - this is my personal preference, however if you have canon characters you don't need to alter them at all if you don't want to.

    Please keep in mind that if your character references other already reserved characters in their description or back story, you must seek permission from the players for those characters first! So please post your character profiles after mine, and if you're not sure about the points, just give it your best shot and if corrections then need to be made, I'll let you know! Also, please keep in mind that the more detailed your characters' descriptions and back stories are, the better I'll be able to formulate a story.

    ***


    PLAYER: MEGATRON



    NAME: MEGATRON

    STATUS: ACTIVE
    VITAL STATS: 80

    AFFILIATION: Decepticon
    PRIMARY FUNCTION: Leader
    RANK: Military Commander
    ALIGNMENT: ?
    ALT MODES: Cybertronian jet +6

    TECHNICAL SPECIFICATIONS:
    Strength: 9
    Intelligence: 10
    Agility: 7
    Speed: 8
    Endurance: 8
    Rank: 10
    Courage: 10
    Firepower: 10
    Skill: 9

    Armour Class:
    Robot Mode: 18
    Alt Mode: 18

    Attack Power:
    Robot Mode: 25
    Alt Mode: 26

    Evasive Maneuvers: 5

    WEAPONS:
    Fusion cannon 10

    ABILITIES:
    Navigational 3

    FEATS:
    • Master Planning
    • Strategy
    • Battle leadership
    • Diplomacy
    • Convert
    • Intimidate (Leaders deal a -2 Courage penalty to all enemies.)
    • Inspire (Leaders give a +2 Courage bonus to all allies.)

    BACK STORY: TBA

    DESCRIPTION:
    Megatron is incredibly powerful and intelligent, leading Cybertron into the new era with a combination of fortitude, military cunning, courage and perseverance. His arm-mounted fusion cannon can convert any small amount of matter into large quantities of explosive nuclear energy.

    MOTTO: Truth and freedom are our right.


    ***


    PLAYER: MEGATRON



    NAME: SHOCKWAVE

    STATUS: ACTIVE
    VITAL STATS: 70

    AFFILIATION: Decepticon
    PRIMARY FUNCTION: Warrior
    RANK: Commander
    ALIGNMENT: ?
    ALT MODE: Cybertronian laser gun (other) +3

    TECHNICAL SPECIFICATIONS:
    Strength: 9
    Intelligence: 10
    Agility: 6
    Speed: 3
    Endurance: 7
    Rank: 9
    Courage: 9
    Firepower: 9
    Skill: 8

    Armour Class:
    Robot Mode: 20
    Alt Mode: 20

    Attack Power:
    Robot Mode: 23
    Alt Mode: 20

    Evasive Maneuvers: 5

    WEAPONS:
    Cybertronian laser gun 7

    FEATS:
    • Weapon proficiency (Allows 3 attacks per round.)
    • Improved armor proficiency (+2 to Armor Class.)

    BACK STORY: TBA

    DESCRIPTION:
    Shockwave is a powerful and efficient warrior dedicated to the rebuilding of Cybertron. He uses his abilities to eliminate his enemies in the most effective way possible, and will fiercely seek to protect his friends and allies. He is highly ranked, second only to Megatron, and usually takes command when Megatron is off world.

    MOTTO: Clarity of thought before rashness of action


    ***


    PLAYER: MEGATRON



    NAME: STARSCREAM

    STATUS: ACTIVE
    VITAL STATS: 70

    AFFILIATION: Decepticon
    PRIMARY FUNCTION: Warrior
    RANK: Air Commander
    ALIGNMENT: ?
    ALT MODE: F-15 Eagle +4

    TECHNICAL SPECIFICATIONS:
    Strength: 7
    Intelligence: 8
    Agility: 6
    Speed: 10
    Endurance: 7
    Rank: 9
    Courage: 7
    Firepower: 7
    Skill: 8

    Armour Class:
    Robot Mode: 20
    Alt Mode: 20

    Attack Power:
    Robot Mode: 21
    Alt Mode: 25

    Evasive Maneuvers: 4

    WEAPONS:
    Null rays 7

    FEATS:
    • Weapon proficiency (Allows 3 attacks per round.)
    • Improved armor proficiency (+2 to Armor Class.)

    BACK STORY: TBA

    DESCRIPTION:
    Starscream is Air Commander of the Decepticons. He can sometimes be a bit brash and impatient, but he is extremely charming and enigmatic, and usually gets his way. He relies more on his guile and speed, rather than brute force, and is very good at what he does. He shoots cluster bombs and null-rays, which disrupt the flow of electricity.

    MOTTO: Victory is the ultimate reward


    ***


    PLAYER: MEGATRON



    NAME: SOUNDWAVE

    STATUS: ACTIVE
    VITAL STATS: 70

    AFFILIATION: Decepticon
    PRIMARY FUNCTION: Communications
    RANK: Lieutenant Commander
    ALIGNMENT: ?
    ALT MODE: Transceiver +3

    TECHNICAL SPECIFICATIONS:
    Strength: 9
    Intelligence: 10
    Agility: 8
    Speed: 4
    Endurance: 7
    Rank: 8
    Courage: 8
    Firepower: 7
    Skill: 9

    Armour Class:
    Robot Mode: 18
    Alt Mode: 18

    Attack Power:
    Robot Mode: 26
    Alt Mode: 22

    Evasive Maneuvers: 5

    WEAPONS:
    Concussion blaster 7

    FEATS:
    • Encrypt signals and data
    • EMP (Electro-magnetic pulse) (Disables Transformers and all electronic devices within melee range for 1 round.)

    DESCRIPTION:
    Soundwave is a communications specialist and technical mastermind. His enemies know to be very careful about what they say if he is close by, due to his high-amplification directional radio wave sensor, which can detect any audio transmission of the lowest energy levels. Soundwave is the ultimate opportunist, and will do anything he can to help and support his friends.

    MOTTO: Listen to truth, in silence


    ***


    PLAYER: MEGATRON



    NAME: JAZZ

    STATUS: ACTIVE
    VITAL STATS: 70

    AFFILIATION: Autobot
    PRIMARY FUNCTION: Saboteur
    RANK: Captain
    ALIGNMENT: ?
    ALT MODE: Porsche 935 Turbo +3

    TECHNICAL SPECIFICATIONS:
    Strength: 6
    Intelligence: 9
    Agility: 8
    Speed: 8
    Endurance: 7
    Rank: 6
    Courage: 10
    Firepower: 5
    Skill: 10

    Armour Class:
    Robot Mode: 18
    Alt Mode: 18

    Attack Power:
    Robot Mode: 24
    Alt Mode: 24

    Evasive Maneuvers: 5

    WEAPONS:
    Photon rifle 5
    Laser blaster 3

    FEATS:
    • Weapon proficiency (explosives) (May hit up to 5 enemies with one explosion.)
    • Knowledge of architecture & engineering
    • Knowledge of explosives and unstable elements

    BACK STORY: TBA

    DESCRIPTION:
    Jazz is very cool, very stylish, and very competent. He is always looking to learn more about the various new planets and cultures he comes into contact with; his knowledge and expertise makes him an indispensable team member. He will often take on the most dangerous missions, and his biggest asset is the versatility and cleverness he possesses in using the resources at his disposal. Although Jazz's firepower and strength are weak relative to that of some of the other Autobots, he more than compensates with his daring and skill - but he is prone to be distracted. Jazz is equipped with a photon rifle, flamethrower and a full-spectrum beacon, and can create dazzling, disorienting sound and light shows.

    MOTTO: Do it with style or don't bother doing it
    Last edited by Megatron; 11th October 2013 at 03:25 PM.

  10. #10
    Join Date
    30th Dec 2007
    Location
    Japanicus Minimus
    Posts
    7,720

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