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Thread: Hasbro confirms both simplified and complex AOE toys.

  1. #11
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    If the simplified toys are more like the BW/Classics figures then it is a good option.

    If the simplified toys are as simple as the gravity bots from DotM (stand up and a few panels swivle) or are simply oversized legends, then Hasbro will have shelf warmers on their hands (moreso than usual).

    Kids are very finicky and picky with their toys, and most never want to be associated with toys that are deemed as "baby toys" in their eyes.

    I have a heap of old toys in my classroomk for free play and wet weather and the toys that the kids deem "baby toys" includes good toys like duplo, some power rangers and ben 10 stuff, all considered by 7-8 year olds as not for them. The favourite toys? "real" lego, pretend shop/cash register and some transformers (battle pack Megs vs. Optimus, Energon/Cybertron toys.

    If they can find a happy medium between FAB and TF1 for the majority of the transformations, it would be fantastic. Classics/Generations level transformations are perfect for young and old, with simpler transformations for legends class, harder transformations for some larger/collector aimed figures (as they have stated some generations figures will be).
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  2. #12
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    Simple transformations are not the issue. Half assed cost cutted engineering is.

    As Griffin mentioned, G1 and BW were not complex but still fun and clever (for the most part). On the other hand 'Stand me up, pull my arms and call me a robot' transformations suck donkey balls. When I hear the Hasbro Fat cat say that they are aiming for simplicity, I am reading 'Cost cut laziness'.

    It is widely known that when a corporation means 'to simplify' they actually mean to cut costs nothing more.

  3. #13
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    SofaMan - Occasionally Battling Evil with his Mighty Powers of Indolence

  4. #14
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    I miss the simple days. As a kid playing with Transformers, I don't want a toy that takes more than a couple of minutes to transform especially when you have to make the transformation sound for that long When I would play with my Transformers, the main appeal was to be able to convert them in 10 steps or less so I could move the scene along at a reasonable pace.
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  5. #15
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    Looking at the AoE Prime Leader images, they appear to be advertising it as a 15 step transformation. -The RoTF Leader Prime had 25, first movie Leader OP & Voyager Starscream 14.

  6. #16
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    simple transformation = stand it up and its not a robot?
    complex transformation = what we have already been getting?

    cant possibly get a more complex transformation than the MP line?

  7. #17
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    Quote Originally Posted by 5FDP View Post
    I miss the simple days. As a kid playing with Transformers, I don't want a toy that takes more than a couple of minutes to transform especially when you have to make the transformation sound for that long When I would play with my Transformers, the main appeal was to be able to convert them in 10 steps or less so I could move the scene along at a reasonable pace.
    I'd just do the G1 transformation sound in slo-mo while I transformed my Cybertron figs.

  8. #18
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    I actually enjoyed most of the TF movie toys from the last 3 Bayfilms. The more complex, and the further removed from each mode, the better in my opinion. I prefer puzzleformers to the more simplified transformations. (I've also been enjoying the Generations and MP molds. They retain the G1 feel with just enough complexity to make it interesting).

    Time will tell how appealing the AoE character models are, and consequently, their toys representations. Hopefully we will avoid kibbleformers, shellformers and lazy engineering in the rush to get the toy line out in time (for the supposedly more complex figures, that is).

  9. #19
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    It's obvious that we're going through a bit of a transitory period at the moment. Aaron Archer has left Hasbro and taken his expertise with him, and that means that the new design team will need to relearn some of the things that the old team had already discovered. With this in mind, the new figures will probably be somewhat similar to what we saw with the Unicron Trilogy toys, where gimmicks dominated the line and articulation and design were poor in Armada, were better but still dominated by gimmicks in Energon, and finally worked with rather than against the designs in Cybertron... before design and articulation were finally perfected with the Classics, and a whole new set of rules had to be learned for the movie toys that were then taken into the Animated, Classics/Universe/Generations, and Prime toylines. Gimmicks aren't such a concern these days as Hasbro finally realised after Cybertron that transformation is the gimmick, and that will probably remain as a feature. But the designs, especially with a mandated focus on simplicity, will probably be felt somewhat lacking by the fans for a little while.

    Fortunately, this coincides with a general downturn/evolution of the toy collector market in general, with big companies like Hasbro and Mattel once again less interested in adult collectors and seeking to recapture their core - meaning younger - markets generally. Why is this fortunate? Because things move in cycles. Eventually the world economy will stabilise under whatever new paradigm emerges and people will, for however long, have disposable income again. That means that in a few years, the adult collector market will be important enough again for Hasbro to concentrate on it. Coincidentally, by that time the new TF design team will have gone through a few iterations of Transformers toys and learned some of the lessons the designers learned when they were led by Archer. As a result, while I doubt the focus on simplicity is going anywhere, the designs will once again be satisfying to collectors as well as full of play value for kids. That might be annoying to collectors who've been less affected by the GFC such as those of us in Australia, but for Hasbro, a company that mainly operates in America and is trying to push into new markets in Asia, it's vital.

    As for simplicity itself as a concept, my overall feeling is that placing it as a core design principle is good for the line. Toys like ROTF leader Optimus Prime are amazing, but (especially iterations such as Taktom's Buster Optimus Prime repaint) more resemble high-end collectible items than toys. No doubt there are some collectors to whom that's very appealing - I own two versions of ROTFOP myself - but when those design principles are applied to items such as Prime First Edition Bulkhead, which feels like a mess of folding panels more resembling an origami than an action figure, it's to the detriment of the overall line. FE Bulkhead doesn't need to be like that, and a conversion similar to ROTFOP is possible without a crazy number of steps (I can scarcely believe it's actually just 25). There is an elegance in simplicity, and that elegance is something the brand needs to rediscover. Prime Soundwave is a good example of a toy that's not overly complex and yet seems to just work as a toy, exceptionally well, and even allow for character-showing gimmicks such as the Laserbeak accessory. We need more toys like that, not only because they have more appeal to younger collectors but also because they preserve the central idea of the brand; that of smooth transformation between robot and vehicle. Not every toy demonstrated that even in G1, but modern engineering allows for a much greater level of elegance and simplicity in the line whilst also giving us better sculpts and articulation.

    tl;dr - simplicity is not a bad thing, the line is going through transition, everything will be fine. Sorry for the long post, I just suddenly realised I needed to get that off my chest!

  10. #20
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    Do regular people even realise what they're buying into in terms of complexity? I mean even fans, unless you've watched a video review it's difficult to grasp the complexity of a (deluxe, voyager, leader) toy just from the package shot. The rating is a token inclusion at best since a person has no measure of comparison unless they've bought previous toys in the same range already.

    Someone who bought ROTF toys and found them too complex... not only are they probably not converted into "fans" at this point, or entirely forgotten about the complexity, but they're also never going to realise that a new line is easier until they buy one.

    Personally i don't think G1 was successful because of simple transformations. Apart from the massive influence of the cartoon, i think it was successful because simply because it spurred the imagination - "How does it get from that, to THAT!".

    That's a factor of the original line having realistic alt modes, so it's something the movie line has in it's favour as well. But the robot modes...

    I think the only way they're going to convert people to long term fans is to spur the imagination and work harder to make the toys not look cheap, even if they are.

    Whilst i'm sure there's some kiddies out there who'll love that Smash & Change Prime as is, you can bet there's others out there that think it looks like he spent too long in the blue lagoon!

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