wow that amazing gamblor!!you have any transformer digital art works?.... or any other stuff as well...love to see it man
wow that amazing gamblor!!you have any transformer digital art works?.... or any other stuff as well...love to see it man
Gamblor, that bike still breaks my brain. I can see a bunch of bevel filters in the chain detail, but what other techniques did you use?
Sam, I did several pages for Verno's Beast Wars online comics recently where I did digital coloring. I was getting tired of all the 3D I usually do.
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Flat coloring, then tri-tone shaded, then blurs and blends, then gradient overlays, followed by textures and filters for glows and effects.
Just to emphasize; I only did the coloring, pencils/inks and text were done by others.
Which brings us to where we are today...
Yeah seriously Gamblor, i've worked with photoshop and illustrator for the last 13 years and couldn't come close to achieving what you've done with that bike!
Thanks guys and sorry to Sam for hijacking his thread
Tober nice work. I wish I had your 3D 'problem'. I used mainly noise for textures and the paint brush with path selections for almost everything else. Lots of blurs and radial blurs for things like brake discs. Bevels up and down for the brake assemblies. I used multiply and screen overlays for things like sky reflections and deep shadows.
I don't have any more artwork to show other than the Rossi version. The idea was to produce a series but it just takes too long to complete. I wish I had more time to devote to it. The size by the way is A2 at 300dpi.
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