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  1. #1
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    Quote Originally Posted by Stompy View Post
    Also put some time in on Tatsunoko vs Capcom. I'm loving the roster as it's actually very varied and not the obvious choices. For the Capcom side anyway. The Tatsunoko side I'm not too savvy on its history. i've watched a few videos and the Baroque technique allows for some extended air combos. I can't work out how to do a simultaneous super with both characters though. I finally got the technique required to beat Yami (last boss). Not too tough really.

    Also played some bloody No More Heroes. Boy is it bloody. Yeesh. It's practically raining blood whenever you decapitate an enemy.
    If you want to see excellent use of Baroque, check this video out.

    Simultaneous supers you need to press the partner button right after you execute a super but I can't quite time it, I just find it easier pressing P (partner) at the same time so eg. with Ryu you would do QCF + ABP.

    Yami is pretty simple, just chip damage him with basic A > B > C and burst if you get caught in his grab supers. Only trouble I had defeating Yami was with Gold Lightan because of his slow block.

    I too am currently playing through No More Heroes, been on and off it for these past few weeks. I'm fifth rank at the moment. I love the presentation and feel but really hate the over world, breaks up the flow of the game I reckon, hope they ditch it in the sequel or make it a bit more lively.

  2. #2
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    Yeh, I go for the ABP for the combo as well, but I think the timing can be slightly different between pairs...

    Fun tip. Partner Ryu with the rockman guy. Have Ryu start a simultaneous super and rockman will jump in. When he Ryu:s shinkuu hadoken has finished, rockman will still be blasting away. Get Ryu to slap in another Shinkuu Hadoken = 72 or so hit count!!!!!

    I was a little bit shocked at the small roster, especially since Marvel v Capcom had 56 or so characters to play with. But I like the smaller roster personally, as it makes me more likely to play with them all and try to get decent with them.

    One question though. Why the HELL is Roll in there and not someone cool like Capt Commando or Strider, or better yet, Ammy?!?!?!?!? Man she sucks!


    also quite looking forward to Tenchu Shadow Assasins on wii. Some gameplay vidoes of it look interesting adn I have always been a fan of the series.
    Last edited by Tetsuwan Convoy; 20th February 2009 at 09:12 AM.

  3. #3
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    Oh nice that Ryu/Rock super combo sounds ace, I'll have to give it a try.

    Also little note when using Rock you can charge your blast (C - heavy) whilst you are in the middle of a super. So say you do the machine gun super (QCB + AB) whilst that is blasting away hold down C and charge up, after the super is finished you've got an almost fully charged blast to let off.

  4. #4
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    Awesome combo video. I'm more a basic style player than ultra long combo strings when it comes to fighters. Hence why I tend to favour my grapplers and specialized characters. The use of the combo breaker is a decent addition to the series since you can now break up combo's if you ever get stuck on one.

    Thanks for the dual super tip and for that Ryu/Megaman combo.

    Roll was an odd addition but I think they are trying to match up the characters accordingly for each team. The two Gatchaman characters vs the two Street Fighter 2 characters (Ryu & Chun Li). And since they have two characters from Megaman, the Tatsunoko side has Yatterman and Doronjo from that same show. There's always a joke character (remember Kobun/Servbot for MvC2) and I don't mind. The roster is a bit tiny but I'm sure a sequel will be in the works with double the roster. Ammy would have been really nice or even Dante. I want characters that haven't been in the other vs games yet.

  5. #5
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    Big thank you to Tets for showing me Tatsunoko vs Capcom and House of the Dead today.

  6. #6
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    I tried that Ryu/Rock simultaneous super trick that Tetsuwan Convoy mentioned earlier, if you have maxed out level five bar you can throw in another Rock machine gun combo after you call out Ryu again which can rack up a neat 100+ combo and nab you that "tatsunical (?)" remark from the announcer.

    All in all that takes off roughly half the health bar, I don't know if that's a good way to use five bars if you're playing competitively.

  7. #7
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    Quote Originally Posted by Kyle View Post
    Big thank you to Tets for showing me Tatsunoko vs Capcom and House of the Dead today.
    You're welcome!
    I got kyle to grab me a Bang bang box of overkill, as my local shops had NONE! Man, thats some good gaming there! The guns are cool and I love the "old film" theme going on, with scratches and flecks of dust that come up on screen! Right up my ally. Unlocked a trailor for Madworld as well. Definately gonna have to get that too methinks.

    Quote Originally Posted by piratescratch View Post
    I tried that Ryu/Rock simultaneous super trick that Tetsuwan Convoy mentioned earlier, if you have maxed out level five bar you can throw in another Rock machine gun combo after you call out Ryu again which can rack up a neat 100+ combo and nab you that "tatsunical (?)" remark from the announcer.

    All in all that takes off roughly half the health bar, I don't know if that's a good way to use five bars if you're playing competitively.
    There probably are better ways to waste 5 bars of super-power, but I am tempted for the challenge.

    Be a good way to scare a friend who is skilled at that style of game, but has never played TvC before...

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