View Poll Results: Worth buying?

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  • Yes

    7 41.18%
  • Only if cheap

    2 11.76%
  • Only if (something else)

    3 17.65%
  • No

    2 11.76%
  • Not even interested

    3 17.65%
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Thread: Toy Review - Studio Series Dropkick

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  1. #1
    Join Date
    27th Dec 2007
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    Sydney NSW
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    37,780

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    It's a relatively small helicopter IRL. As you can see in the image link, the width of the main fuselage isn't much wider than the pilot's shoulders. Contrast this with these real life photos of the MH53 Pave Low. I've deliberately chosen photos of the with people as a size reference.
    https://www.globalsecurity.org/milit...fst8909541.jpg
    http://www.airport-data.com/images/a...204/204257.jpg
    https://encrypted-tbn0.gstatic.com/i...5b0NnGV6_VBfhM

    More images of the SuperCobra with people for further comparison
    https://i.ytimg.com/vi/Owf0wdjpJJ4/maxresdefault.jpg
    https://www.militaryfactory.com/airc...ercobra_14.jpg
    https://www.militaryfactory.com/airc...ercobra_15.jpg

    Numbers

    * SuperCobra
    Length: 13.6m
    Height: 4.1m
    Width: 2.2m

    * Pave Low
    Length: 28m
    Height: 7.6m
    Width: 21.9m

  2. #2
    Join Date
    27th Dec 2007
    Location
    Chadstone, Vic
    Posts
    15,840

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    Inspired by the comments here I bought Dropkick. As Studio Series figures go, it's disappointing.

    The 180 swivel is something I like in the transformation and about the only thing I did like. The robot mode is pretty poor match for the animation model and has too many things in the way for good poseability.

    The helicopter mode relies on a few pegs that aren't very strong. Joints on mine are either too tight or too loose (and sometimes the this differs on the same join depending on what side the body) to the point I was worried about breaking some or some parts would never pegged stay together.

  3. #3
    Join Date
    23rd Jul 2015
    Location
    Melbourne
    Posts
    1,493

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    Quote Originally Posted by Paulbot View Post
    Inspired by the comments here I bought Dropkick. As Studio Series figures go, it's disappointing.

    The 180 swivel is something I like in the transformation and about the only thing I did like. The robot mode is pretty poor match for the animation model and has too many things in the way for good poseability.

    The helicopter mode relies on a few pegs that aren't very strong. Joints on mine are either too tight or too loose (and sometimes the this differs on the same join depending on what side the body) to the point I was worried about breaking some or some parts would never pegged stay together.
    Crappiest TF of the movie line that I've ever bought. The pegs and tabs don't stay together in alt. mode and the result is the copter doesn't stay together properly. There's always a split down the middle somewhere along it's length. I'll be giving this turd away for sure.

  4. #4
    Join Date
    19th Dec 2008
    Location
    HK
    Posts
    3,259

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    Quote Originally Posted by GoktimusPrime View Post
    It's a relatively small helicopter IRL. As you can see in the image link, the width of the main fuselage isn't much wider than the pilot's shoulders. Contrast this with these real life photos of the MH53 Pave Low. I've deliberately chosen photos of the with people as a size reference.
    https://www.globalsecurity.org/milit...fst8909541.jpg
    http://www.airport-data.com/images/a...204/204257.jpg
    https://encrypted-tbn0.gstatic.com/i...5b0NnGV6_VBfhM

    More images of the SuperCobra with people for further comparison
    https://i.ytimg.com/vi/Owf0wdjpJJ4/maxresdefault.jpg
    https://www.militaryfactory.com/airc...ercobra_14.jpg
    https://www.militaryfactory.com/airc...ercobra_15.jpg

    Numbers

    * SuperCobra
    Length: 13.6m
    Height: 4.1m
    Width: 2.2m

    * Pave Low
    Length: 28m
    Height: 7.6m
    Width: 21.9m
    Cheers Goki, I was actually curious about this but hadn't gotten round to looking it up.

  5. #5
    Join Date
    28th Feb 2009
    Location
    Katoomba
    Posts
    2,510

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    The joints on mine were tight out of the box and loosened up a little through use. The vents on all the Dropkick's seem to be loose though.

    I just put another Dropkick on lay-by to make into Whirl and I may need another for an Obsidian

  6. #6
    Join Date
    17th Jan 2008
    Location
    Baldivis
    Posts
    1,184

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    Beat me to it, Gok.

    Leader Blackout comes in at approx 1:77
    SS Dropkick is approx 1:72

    So pretty close.
    TF Figs of 2024:
    1) Legacy Magmatron
    2) Legacy Gears
    3) SS102 RotB Optimus

  7. #7
    Join Date
    29th Sep 2014
    Location
    Sydney
    Posts
    208

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    Picked this guy up today and was pleasantly surprised. My biggest annoyance with the figure is the lack of any visible Decepticon badge. The back of the box clearly shows one on the nose of the helicopter, which becomes the robot's chest. It was the same with SS18 Bumblebee, no Autobot badge. In both cases I remedied the situation with the heaps of badges toyhax has supplied over the years. In Dropkick's case I put one where the box showed, and another one on each side of the engine cowling.

    Is there some concern that labeling factions will interfere with creative play, or is it just Hasbro cheaping out on another paint application?

  8. #8
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,780

    Default

    Quote Originally Posted by ComradeRenko View Post
    My biggest annoyance with the figure is the lack of any visible Decepticon badge. The back of the box clearly shows one on the nose of the helicopter, which becomes the robot's chest. It was the same with SS18 Bumblebee, no Autobot badge. In both cases I remedied the situation with the heaps of badges toyhax has supplied over the years. In Dropkick's case I put one where the box showed, and another one on each side of the engine cowling.

    Is there some concern that labeling factions will interfere with creative play, or is it just Hasbro cheaping out on another paint application?
    Mate... this is my beef with Studio Series in general. Most of the SS toys don't have faction logos. Why?!? Sadly I don't have spare logo stickers lying around, but it really irritates me that most SS TFs don't have logos.

    I don't care if it's more screen accurate -- just sneak a logo in somewhere on the toy. It has made me go back and look at a lot of the Bayformer screen models, and yeah... most of them don't have insignias!

  9. #9
    Join Date
    11th Jan 2010
    Location
    Melbourne
    Posts
    430

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    Picked this up for the vehicle mode and am pleasantly surprised how faithful it tries to be to the real thing.

  10. #10
    Join Date
    31st Jul 2008
    Location
    Launceston
    Posts
    1,296

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    I'm really not sure who/what this toy is here for.

    On one hand, on it's own merits, it's not bad. Give me a repaint as a Movieverse 'Vortex' etc and I'd be pretty excited. It transforms well and in an interesting way. Poseability is not bad but a little kibble-hampered.

    But - as a Studio Series figure, it misses the mark on most of what's supposed to be important in this series. The robot mode bears little-to-no resemblence to the movie design (at least based on what we've seen so far), and scale wise it's a bit weird. Yeah, the copter mode is close to Blackout, but bot-mode scale is off to just about everything else. When they made Jazz, Ratchet and Bee at different sizes I thought 'fair enough, because scale etc'. But this just feels small because they're being cheap. It feels like it should have maybe been a voyager sized figure really (even if on the smaller end, like the SS Optimus).

    I wonder if the massive variance in bot mode is due to a later design change in the movie itself - Bee appears to have had some changes made so it's not impossible. Bee's changes were fairly subtle though, whereas this is more like a different design with Dropkicks head (very firmly) attached on top.

    Add to this, the odd fact that Shatter is getting a car mode for her Studio Series figure, and the line looks further confused. It's like DOTM all over again, where it was impossible to get all 3 Wreckers in the same scale, with their car modes aligned as either clean or weaponised. Will we get a second Dropkick and Shatter later on that features the other alt modes? Will that version have a more accurate robot mode? Shatter's bot mode seens to be a bit more accurate (in colour at least).

    So....yeah. What is this thing?

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