View Poll Results: Worth buying?

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  • Yes

    2 14.29%
  • Only if cheap

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  • Only if (something else)

    1 7.14%
  • No

    7 50.00%
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Thread: Toy Review - Studio Series Shatter (car type)

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  1. #1
    Join Date
    14th Oct 2009
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    Looks awesome in both modes but the shoulders constantly popping off, as well as the front fenders detaching, are really aggravating. The hips are also very limited in articulation due to design. Not sure how it got past the testing phase but it makes me not want to transform her ever again.
    "sometimes the things you see might not be real and the things that are real you might not see"

  2. #2
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    27th Dec 2007
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    Quote Originally Posted by Ode to a Grasshopper View Post
    Those leg-body proportions are really bad. Reminds me of a Family Guy cutaway gag featuring Peter's aunt 'Legs go all the way up' Griffin.
    I find the proportions to be fairly close to the screen model, so I don't have a problem with this aspect of the toy.

    Quote Originally Posted by Dimi194 View Post
    But as a 'don't fiddle with me much' figure she's pretty neat.
    Isn't that kinda akin to a:
    * "just don't eat me" food
    * "just don't watch me" movie
    * "just don't read me" book
    * "just don't drive/ride me" car
    * "just don't read this" reply
    etc.

    IMO a toy that sucks to play with is failing at its core function as a toy

  3. #3
    Jellico is offline Rank 6 - Dedicated Member
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    I have to admit I found myself wondering whether the shoulder joints were meant to come off.

    We all know modern Transformers are designed for parts to pop off and be put back on again if needed. And those shoulder joints go through a wide arc during transformation without much room to play with. I get the feeling that there were a lot of broken shoulders in testing.

    I get the same feeling for the fenders. A joint that could have been a simple pin looks pretty elaborate.

    Maybe it should have been sent back to the drawing board as too elaborate for a small Deluxe. Those red flaps on the shoulders moving around in a couple of axis seems unusual at this size.

  4. #4
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    I think it's a QC issue rather than a design issue, as in if the ball part of the ball-socket joint were a bit thicker then it may not be so prone to disconnecting. I might try to thicken it with a layer of super glue or something.

  5. #5
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    This photo reminds me why I don’t like Dropkick’s helicopter toy - it doesn’t look like the character in the movie. It’s doubly noticeable next to a more screen accurate Shatter.

  6. #6
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    10th Mar 2016
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    Shatter is a figure I REALLY wanted to like, but unfortunately she is very appropriately named.
    IMO she looks great in both modes, but transformation between the two feels like SS-01 all over again.

    Quote Originally Posted by Paulbot View Post
    This photo reminds me why I don’t like Dropkick’s helicopter toy - it doesn’t look like the character in the movie. It’s doubly noticeable next to a more screen accurate Shatter.
    Agreed. I bought heli Dropkick simply out of obligation to complete the four (assuming a jet Shatter comes along after car Dropkick).
    Looking to buy lucky draw Armada Prime and Diaclone Marlboor Wheeljack.

  7. #7
    Jellico is offline Rank 6 - Dedicated Member
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    Quote Originally Posted by GoktimusPrime View Post
    I think it's a QC issue rather than a design issue, as in if the ball part of the ball-socket joint were a bit thicker then it may not be so prone to disconnecting. I might try to thicken it with a layer of super glue or something.
    I have just put clear nail polish around the rim of the socket. Much firmer in robot mode.

    I am still having trouble freeing the arms from car mode. Pushing to the side to unpeg them puts pressure on a weak part of the ball joint. Maybe I should unpeg then open the fenders before moving the arms out? I have just put another coat of polish on so will test in an hour or two when it is solidly dry.

  8. #8
    Join Date
    28th May 2009
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    Im in agreeable. Shatter is fragile. I love the look of the car, and the robot is nice although i like to see her face. But she is prone to falling apart.

  9. #9
    Join Date
    15th Aug 2014
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    I was planning on trying nail polish on the bonnet piece. Glad to hear it helps.

  10. #10
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    5th Feb 2010
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    Very very mixed feelings on this.

    I love the new things that it does in the transformation. There are some extra steps there that are not usually present on deluxe class figures. I love the way the lower legs spin and unfurl, and I adore the wheel flip so that it ends up inside her calves. Tolerances aside I also really like the way that a part of the hood ends up on her shoulder.

    The robot mode looks great, and I love the accessories.

    BUT

    Aside from the well known tolerance issues in the shoulders, I find the articulation to be impeded. Legs are quite limited, and the shoulders have to be futzed with because the folded away door panels bash against the wheels on the shoulders if you're not careful.

    I've found all three of the BB movie Studio Series figures I own to be quite ambitious in their engineering (BB, Dropkick, and this), and this is the one figure that is tangibly held back by it unfortunately.
    Last edited by SharkyMcShark; 12th May 2019 at 01:21 AM.
    I'm really just here for the free food and open bar.

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