Quote Originally Posted by GoktimusPrime View Post
You are correct, sir.


Because this movie's MacGuffin quest (amid the many other MacGuffin quests) actually contributes to the story. As I said before, this movie does suffer from having way too many MacGuffin quests, but at least they are all relevant to the story. Feels like a video game. The issue I have with the Canto Bite scene isn't that it's a side-quest, but that it's an ultimately irrelevant side-quest. Other Star Wars movies have side-quests too, and that's fine so long as they all service the story.


...

What would happen if Finn and Rose never left for Canto Bite? Pretty much nothing. They still wouldn't have broken the First Order code. The First Order would still have decimated the Resistance fleet. The Resistance survivors would still have been forced to flee to Crait. The Battle of Crait would still have happened all the same. Nothing different.
Re: Canto Bite, there are two things to consider

1) It was meant to fail. It was a dogshit plan, that then failed and got a bunch of people killed, same as the plan to attack the Dreadnought at the start of the film. It's part of Poe's arc. He has to learn that you can't lead by flying by the seat of your pants. You can't lead on rash impulse. That might get you by as a fighter pilot, but it gets people hurt when you apply it to leading. As with Luke in ESB, the film bothers to show him and his plans failing. I'm not saying its my favourite section in any Star Wars film, but it has a purpose. Ironically, to say it was pointless and led to nothing is both to miss the point entirely but also kind of get it. It doesn't move the plot forward - in fact it hinders our protagonists. It absolutely moves Poe's character forward though.

2) It really doesn't take that much screen time up. It's literally two sections. The first is that they land and get chucked in jail. The second is when they escape from prison and free the planet. It's not like it's cutting back for forth for the whole middle third of the film.