Page 1 of 2 12 LastLast
Results 1 to 10 of 32

Thread: The Soapbox VI: Don’t like Gimmicks? Start dealing with it.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    28th Dec 2007
    Location
    Melbourne
    Posts
    8,150

    Default The Soapbox VI: Don’t like Gimmicks? Start dealing with it.

    The Soapbox VI: Don’t like Gimmicks? Start dealing with it.


    Gimmicks. The word’s mere utterance carries with it a number of connotations in the mind of a collector, most of which are generally negative. It is the (somewhat ambitious) intention of this Soapbox to debunk the fandom’s negativity towards gimmicks. The term “gimmick” in itself is broad. What is the scope of the term? Gimmicks in essence are a unique feature of an individual Transformer or line of Transformers that is supposed to enhance play value. While this may seem too broad a definition, gimmicks go beyond the standard weapons and incorporate motion-based or electronic-based features. Now, having examined this preliminary issue let’s have a look at the larger issue of their pertinence and prevalence.

    First up, let’s start with more recent developments because they are really where the concerns are emanating from. Ultimate Bumblebee was a heavily priced toy and anyone who has read my reviews knows my utter disdain for the toy. But that’s not the issue. At its price point, with its level 4 conversion rating, you’d expect more than the shoddy toy that it is. However, I’m going to argue that for all its inherent flaws Ultimate Bumblebee was and is a success.


    Not to us. But to the mass market. All of those electronic gimmicks that grossly inhibit articulation – the repetitive sounds, the burning blue lights, the sound acceleration gimmick, the electronics-guided arm cannon –, all of those are what makes the toy a success. To appreciate this, you need to have a look at the average parent, the person who will ultimately buy this. If they are going to fork out $100+ on a toy, the cold hard reality is that they expect more than just an awesome transformation or unbelievable articulation or an incredibly detailed alt mode.

    Newsflash: they’re not the ones playing with it.

    Their kids are. They, as parents, are simply seeking a gift they deem to be value for money. A technically brilliant transformation for a Supreme Class Transformer means squat to a parent. To them, there’s no difference between that and a Deluxe. Parents want extras, need extras, to justify the purchase of a more expensive Transformer than the usual deluxe. And guess what those extras are? You guessed it, gimmicks. All those flashy electronics and motion-based gimmicks are what they want for Christmas or that special occasion. An Ultimate Bumblebee that is merely a massive representation of the Deluxe would just not cut it.

    That’s the cold hard truth.

    While incredible transformations and awesome articulation are things that we as collectors value, these are lost on your average consumer. These gimmicks are absolutely necessary to sell Transformers, especially in the higher price ranges from Ultras upwards. They are a commercial reality. And when one examines the broader toy marketplace, Transformers are vying against video game consoles and the ingenuity and educational quality of Lego. It only makes sense that Hasbro has moved to incorporate electronic gimmicks into its larger toys. It is the only way Transformers can effectively compete in that price range.

    And it is us as a fanbase who need to grow up. It’s no secret that flash and flair play an important part in our social phenomenon and is a determinative factor in the minds of the modern consumer. Why then should Transformers be exempt? They shouldn’t be. Hasbro is simply responding to the marketplace, trying to align its product offering with consumer’s value.

    What has been said above can pretty much be extended to Supreme Class Optimus Prime, the Bumper Battlers, the new Universe Ultras. The common feature of all of these are electronics.



    The trend has shifted from unique weapons activated by Mini-Cons in Armada to morphing/combination gimmicks in Energon to cyber key initiated weapons or electronics in Cybertron to electronic sounds in the Movie, Animated and Universe. The future of gimmicks in Transformers is going to be electronics in nature. While I find this worrying, it is also a reality we will all have to accept.

    It is the thing that adds value. It is what justifies the price point in the mind of the market that really matters: parents who buy on behalf of their kids. It is evolution.

    Don’t like what you’re hearing?

    Let’s peep back into time and have a closer look. The Beast Wars Basics are essentially the cornerstone of the Animated Activators. The Bumper Battlers and the Fast Action Battlers before them? Really just extensions of the Throttlebots. G1 Sky Lynx? Basically a brick on electronic legs. G1 Omega Supreme? Sure, that flashy tank drives in circles but that is one hell of a parts-former. G1 Trypticon? Electronic walking aside, lie me down and stick parts on me, I have no transformation. I’m really just an unfolding brick.


    So there it is. It’s not like gimmicks are a new scourge that have been unleashed on Transformers. They’ve been around for a long time now simply because Hasbro is constantly seeking ways to make Transformers more marketable. And that’s not their fault really. A gimmick’s primary objective is to move Hasbro’s product and and develop its brand in the eyes of consumers as a leading edge toyline. As much as transformations of our Transformers mean to us, parents will and do not delineate a Transformer by evaluating the transformation of a Supreme class toy and comparing it to that of a Voyager. They need incentive to be hooked and the bait Hasbro has to use today is electronics as unimaginative as they might be.

    Silverbolt might be the weakest of the Universe Ultras in terms of transformation but he is also highly marketable b/c his play value is so high. He’s highly poseable, his sleek jet mode and those aerial/air combat sounds to a parent scream “preferred choice”.


    At the end of the day, it has never really been about us, the collectors. It has been about the parents. It’s about what they perceive constitutes “value”. Not us. That’s the reality.

    That said, this Soapbox is not trying to make light of all gimmicks. To collectors, some are great. Some are not. Many involve a trade off where you lose say articulation but then gain something else such as some electronic feature or automorph function. Take for instance Animated Leader Bulkhead where you lose head articulation for jaw movement and speaking gimmicks. Alas, this Soapbox’s aim is not to examine and evaluate gimmicks but rather to look at the underlying trends. That’s not to say though that this issue will not be examined in a future instalment of the Soapbox.


    Ironically, our real hope lies with Hasbro and Takara’s designers. It is only their ability to develop designs that effectively incorporate gimmicks into Transformers without sacrificing the articulation and transformation of a Transformer that will prevent us from being subjected to the mercy of such inhibitive gimmicks.

    Ultra Magnus might not be able to deal with his problems, but as collectors, we better start dealing with gimmicks. Moaning and groaning about it isn’t going to change things anytime soon. Some are good, some are not; but in the final analysis they are a necessary part of Transformers and they’re here to stay.
    Last edited by STL; 26th November 2008 at 11:08 AM.
    Collection Count (w/ a 12.42% upsize): 3053
    New Family Members: DA-15 Jetwing Prime, DOTM Leader Ironhide, Perfect Effect Reflector, DOTM Shockwave & Skyhammer, eHobby United 3-packs
    Current Desires: Japanese BW Optimal Optimus
    The Holy Grail: Ultmetal Optimus Prime


    Visit the Wonderful World of: The Iacon City Hub-Capital Collection

  2. #2
    Join Date
    5th Apr 2008
    Location
    Toyooka
    Posts
    3,229

    Default

    My wife just translated the latest MP 08 scans, indicating he's the most gimmick-heavy MP toy yet. I think most of these gimmicks will appeal to the collector audience though - they've got the influence from comics (crown), cartoon (waiter), engineering (mouth/tail/legs) as well as electronic (sword, eyes? - i forget). Depending on how the electronics are implemented, they might be can be an engineering feat in themselves, which i think some collectors can admire as well. Unfortunately Grimlock seems to be the shining example whereas all the Ultra Universe and Leader Animated toys we've seen recently have almost interchangeable electronics and that's it. I think if they hade more clever engineering gimmicks (like BW Ultra Primal's arms), collectors would be happier with larger toys.

  3. #3
    Pulse is offline Rank 1 - New or Inactive
    Join Date
    18th Jan 2008
    Location
    at one with the matrix...
    Posts
    3,725

    Default

    Quote Originally Posted by STL View Post
    Don’t like Gimmicks? Start dealing with it.
    but it's much more fun to moan & carry on rather than to put up with it...

    I guess you're right about Parents' thinking of "So it's got lights, shooting sounds, it transforms by itself etc. My child will luv it!" & ultimately - us Adult Collectors only make up a small percentage of Hasbro's overall market.

    IMO If the gimmick doesn't have a massively negative impact upon the figure, I can live with it

  4. #4
    Join Date
    27th Dec 2007
    Location
    Sydney
    Posts
    6,462

    Default

    I'm not against gimmicks as such, even if many of them don't impress me. My issue is with toys laden with or dominated by poorly executed or overused gimmicks, where those gimmicks are included at the expense of the transformation - which _should_ be the gimmick of the toy, since that's the whole point of Transformers action figures.

    Ultimate Bumblebee suffers not because he's laden with gimmicks, but because they come at the expense of the transformation (And I don't think parents buying that toy gave a toss about gimmicks - they bought it because the kid wanted Bumblebee for Christmas, and the deluxe was nowhere to be found).

    On the other hand, Cybertron Evac (as an example) has two gimmicks in the hook and rotors, but both are on the periphery, allowing for a clever and reasonably involved transformation.

    The gimmick should add to a toy as a Transformer, not subtract from it.


    Eagerly waiting for Masterpiece Meister

  5. #5
    Join Date
    7th Jan 2008
    Location
    Perth
    Posts
    4,982

    Default

    I'm a big kid, and I like gimmicks.

  6. #6
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,780

    Default

    Going on from dirge's sentiments, I don't like gimmicks where it overwhelms or detracts from the Transformer as an action figure/play-toy. And I'm sure many of us felt the same as kids... look at the Battlechargers from G1... how much did you enjoy playing with those toys as a kid compared to other TFs that weren't as dominated by their gimmicks.

    There's nothing inherently wrong with gimmicks, it's how they're executed in the toy and how much of the toy's playability which is of paramount importance for a child... I hated(still hate) toys that I cannot have fun playing with, and to me - even as a child - that meant action figure role-playing. Gimmicks are fine with me so long as they don't detract from being to play with the toy.

  7. #7
    Join Date
    19th Jan 2008
    Location
    Sydneytron
    Posts
    3,988

    Default

    It's not Gimmicks that bother me so much as the lack of creativity in implimentation.

    As long as where talking gimmicks I think it would have been cool if they had used the slime gimmick for Oil Slick, I understand why they couldn't but it still would have been a funky change.

  8. #8
    Join Date
    28th Dec 2007
    Location
    Melbourne
    Posts
    8,150

    Default

    Skyshadow, I love your randomness.

    Quote Originally Posted by dirge View Post
    The gimmick should add to a toy as a Transformer, not subtract from it.
    I absolutely agree with you and would dearly prefer for the gimmick to the be transformation itself w/ periphery as weapons. But what I was hoping to argue was that like it or not, they are entirely necessary. Not in our minds but those of the parents inclined to purchase it.

    Quote Originally Posted by GoktimusPrime View Post
    Going on from dirge's sentiments, I don't like gimmicks where it overwhelms or detracts from the Transformer as an action figure/play-toy. And I'm sure many of us felt the same as kids... look at the Battlechargers from G1... how much did you enjoy playing with those toys as a kid compared to other TFs that weren't as dominated by their gimmicks.
    I never had a battlecharger as a kid. Actually, still don't. But I do want them. They're just very low on the list of priorities. Well except for when i watch a season 4 intro and really want Flywheels.

    Quote Originally Posted by GoktimusPrime View Post
    Gimmicks are fine with me so long as they don't detract from being to play with the toy.
    I agree w/ you completely about the fact that there's nothign inherently wrong w/ gimmicks, it's there execution. But I think there's a very large apprehension in the fandom towards them

    That said, I'd say that in the mind of a parent, play value is great when you've got heaps of sounds (as basic as they are) or flashing lights. This doesn't necessarily sync up with most of us as collectors. Especially so often electronics cause figures to be disproportionate and affect their balance. So I think that gimmicks can actually enhance play value of a Transformer but simultaneously impinge its success.

    I consider Silverbolt to be a perfect example of this. My cousins, my little sister all love him compared to the others. He's solid and he's so perfect to play with. Even my mate who is a very fringe collector (he refuses to being dubbed one) agrees he looks great and is "neat" to have on display. The downside though is my sister and all her cousins can transform him. They can't figure out certain Legends or Real Gear but Silverbolt is walk in the park. So gimmicks can enhance play value greatly but still damage another facet of a toy.
    Collection Count (w/ a 12.42% upsize): 3053
    New Family Members: DA-15 Jetwing Prime, DOTM Leader Ironhide, Perfect Effect Reflector, DOTM Shockwave & Skyhammer, eHobby United 3-packs
    Current Desires: Japanese BW Optimal Optimus
    The Holy Grail: Ultmetal Optimus Prime


    Visit the Wonderful World of: The Iacon City Hub-Capital Collection

  9. #9
    MV75's Avatar
    MV75 is offline Rank 6 - Dedicated Member
    Join Date
    27th Dec 2007
    Location
    Brisbane, QLD
    Posts
    2,879

    Default

    Deal with it eh?

    I just prefer to leave it and spend my money on something else instead of dealing with it.

    The simple solution is to move onto something else that offers real hands on playing with with no fuss or compromises. I chose to not even make it a problem to deal with in the first place.
    Code:
    O o 
      _
     / --------------------------------
    |      IMMA FIRIN MA LAZAR!!!
     \_--------------------------------

  10. #10
    Join Date
    19th Jan 2008
    Location
    Sydneytron
    Posts
    3,988

    Default

    Quote Originally Posted by MV75 View Post
    Deal with it eh?

    I just prefer to leave it and spend my money on something else instead of dealing with it.

    The simple solution is to move onto something else that offers real hands on playing with with no fuss or compromises. I chose to not even make it a problem to deal with in the first place.
    Hehe yeah I had that thought to, all the money I haven't spent on electronic universe Ultras and thier gimmick ladden predecesors is more money for my other collections.

    For me the title reads closer to "Don't like Gimmicks? Buy some GI joes!" (at least until they start getting crappy gimmicks)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •