Quote Originally Posted by SilverDragon
Making Monopoly out of G1 doesn't make much sense to me, primarily because the Decepticons would be less likely to pay rent than to simply blow the place up.
Wars cost money. In G1 the Transformers had accountants like Ratbat whose job was to make sure that their war-effort was cost-effective. Trypticon was once withdrawn from battle against the Dinobots because the fight had exceeded its budget.


Decepticon Auditor Ratbat

The game does come with special Transformers rules which makes the game more aggressive. For example, if you roll double-6, you can attack an opponent's property for control. If you roll double-5 you must pay $50 to a player of an opposing faction (e.g.: if you're an Autobot you have to pay $50 to a Decepticon player). If you roll double-3 you can remove an Energon Cube (house) from a property owned by a player of an opposing faction. Rolling snake-eyes gives you "Transwarp Drive" which allows you to 'teleport' to any square on the board! Some of the Autobot and Decepticon cards (Chance and Community Chest) also give the game a more 'aggressive' nature.

Monopoly is absolutely a game that requires tactics and strategy to defeat your opponents and it still introduces elements of chance, which is pretty much what fighting is. There's never a guaranteed outcome in any fight, but a good fighter tips the odds to his favour - which is something that Beast Wars Megatron excelled at - as well as the Emperor from Star Wars and the Joker from the Dark Knight - characters who excelled in The Art of War