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Thread: a Macross fan discusses Masterpiece seeker molds

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  1. #1
    Join Date
    29th Dec 2007
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    Quote Originally Posted by Hereticpoo View Post
    Cool pics Kup.

    Your mods look flush, ie they look like part of the jets body. When I attach the parts to the peg on the calf I have to angle them. Do you press the foot/toes down or something? (I'll post a pic tonight)

    BTW I have two of the 1/48 VF-1's and they are brilliant. But they cost twice as much as a Seeker.
    The whole tail fin assembly should attach to a peg and fit inside a frame on the side of the legs which are used to house the parts in jet mode. I angle the toes down so that they touch the 'ground' but you shouldn't have to do it too much and the figure should be stable as the tail fins act as heels.

  2. #2
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    27th Nov 2008
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    Ah, I didnt realise it was a bigger fault with Starscream than the others. Does that problem persist even to the US version of Starscream?

    As for the hipbars; that isnt necessarily a design thing Kowamori loves. he has them on the 19 and 21, its true, and possibly some of his secondary valk designs. but the maing fighters usually have free hips...certaint the VF-0,1,3,11,17,25 and (I think ) 27 dont have them. Neither does the SV-51. Maybe he wanted to make the jet mode look better (And he did) but i dont think the robot mode is sacrificed to much.

    Gok: The leg articulation is a little limited, i admit. But otherwise it's not bad for play (And i am a big believer that toys should be played with). not perfect, but i find it easier to fiddlye with than the way to heavy Optimus masterpiece....
    i do NOT Play with toys...

    But I DO occasionally do scale model assisted simulations in physical fight dynamics.

  3. #3
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    1st Feb 2008
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    Hey,

    I think Kawamori seems to go through phases with his designs. The Mac plus and MP seekers all have the samurai effect with the hip kibble. The frontier valks [aside from the VF-171] have the wing kibble on the back. I personally preferred the original prototype but what I ended up being pleased about was the fact that if I wanted a more toon accurate screamer all I had to do was disconnect the rear winglets/tail fin assembly from the ball jnt at the hip. Screamer looks way better than even the protoype like that since he has no kibble on the legs at all. I also like the fact that the wings can be angled upward to give that really devilish, menacing look. My bigger gripe is the conformal tanks on his intakes which look fugly in robot mode and are purely there to streamline the jet mode. At least they are removable too.

    Overall, although Kawamori's modifications initally irritated me I appreciate the fact that most of the mods can be removed in robot mode to give a really slick, menacing toon-like screamer robot

    PS - I'm guessing you post as Scream man on Macrossworld?

  4. #4
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    i really like the seeker mp's and have 3 out of the 4 released just need to get thundercracker, i think they look fine without any mod.

    i even like the realistic look of green scream


  5. #5
    Join Date
    27th Dec 2007
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    Quote Originally Posted by The_Scream_Man
    Does that problem persist even to the US version of Starscream?
    Not so much... the Hasbro version is a noteable improvement over the first "green" version of Starscream. Skywarp and Thundercracker are better than Hasbro Starscream... I've personally found each subsequent version of the MP Seeker mould to be an improvement over the last one.

  6. #6
    Join Date
    27th Nov 2008
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    Eazy D: Yes i do. I post EVERYWHERE as some version Scream Man.

    Gok: So the best combo is really Hasbro SS, then the Takara Thundercracker? Thats cool, I was leaning that way anyway.
    i do NOT Play with toys...

    But I DO occasionally do scale model assisted simulations in physical fight dynamics.

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