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Thread: Tomb Raider Underworld

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  1. #1
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    Quote Originally Posted by Gutsman Heavy View Post
    people still care about Tomb Raider!?

    Uncharted ftw
    Yeh they do

    I dropped off after #3 on PS1, but the Legend and Anniversary games breathed new life into it.

    I was quite looking forward to the route marking and damage to the environment thing that they plugged with the game. The sad thing is I could have gotten this for the wii, but the controls insist on making you use the motion abilites of the controllers. I would have been quite happy to just get around with the classic controller, which is why I opted for the PS2 version.

    I think I will plug through it for a couple more days and see how it goes. The length of the levels I thought would be pretty small, coz the ones in Legend weren't all that big. Its just that the Jerkiness is giving me a headache methinks....

  2. #2
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    You stopped after game three? Well I do argue that number three is the best of the PSX games, but number four had really impressive huge interconnected levels and a level set on a speeding train! It was lots of fun. You didn't miss much with the fifth game.

    I've been playing a few hours tonight and I think I'm now up to the last level... so it seems to be quite short (or I'm just too good! )

    One thing that's really missing in the game is the pickups. Apart from the "treasures" which we can't actually view, and some items for puzzles, there's nothing else to find. No health packs (despite the med kit on the select screen), no ammo, no new weapons. I prefer unlimited health/ammo to be secrets/cheats not a core part of the game.

  3. #3
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    I kinda lost the love after game 3. I dunno why. A speeding train level? Dang! I bet that would've been cool.

    I like the unlimted ammo thing, it means I can go nuts with the nice guns right from the start, but I am unsure about the life regenerating thing that goes on now. It comes back pretty quickly too...

    Its odd that you say that there are some long passageways to run through, coz I notced that in the second level. I hope they dont get much longer. It struck me as odd, as I kept passing checkpoints, but nothing had happend except me following a winding path.

    Truly this is one of the wierder TR games...

    I know that Eidos were in financial problems, but they got bought out by Square. Wonder what will happen there.

  4. #4
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    Quote Originally Posted by Tetsuwan Convoy View Post

    I know that Eidos were in financial problems, but they got bought out by Square. Wonder what will happen there.
    Lara, Kain & Raziel join the cast of Kingdom Hearts.

  5. #5
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    Quote Originally Posted by Gutsman Heavy View Post
    Lara, Kain & Raziel join the cast of Kingdom Hearts.
    Raziel probably wont. I believe he belongs to the lady who created him which is why they havent busted out another LOK, although it might also be because of the nice looking but repetitive LOK Defiance game they whipped out. Why change a series that is am RPG/puzzle style to a lame beat em up?

    Man I just couldnt get into Kingdom hearts.

  6. #6
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    crazy work mate says hes on some level where he has to jump onto swinging swords or something, he says he cant get onto the last one

    any advice?

  7. #7
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    Swinging swords? Doesn't ring a bell. Any more info?

    I completed the game on Sunday. It is short and really not much of a challenge.

    I've been reading up about the Next Gen Console version and a lot of features are missing in the PS2 version, including:
    There are healthpacks to be picked up in the XBOX version, her health is not unlimited.
    There is ammo to collect, only the pistols are unlimited.
    She has a camera that can be used a binoculars.
    The enemies are intelligent.
    She can increase her max health by collecting relics.
    In battle an adrenaline chart rises and at max allows her to make one kill head shots.

    Reading this makes me disappointed in the game. Maybe these features would makes it more of a challenge.

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