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18th December 2016, 01:53 PM
#11
Via Google Translate.
~ From development team ~
Although the cell animation like the first generation has a wide range of interpretation, there is a clear "correct answer" CG model "Beast Ward", and there is also a firm impression imprinted from there, so shape and straight line If you do not face it, you can not resemble it, yet it is a difficult place to put a deformation mechanism. As for the face etc, I corrected it many times so as to be the same regardless of the angle from the picture sketched illustration from the video edition. Although hydraulic transfer used on the surface is an old technology, I think that it was very suitable for realistically reproducing CG characters. There was an echo more than the imagination here. In the Masterpiece, the goal is to have the main members who have appeared in the animation in the future
~ From development team ~
When comparing the setting picture of Inferno and grapple, I think that it changed quite consciously as detail as another character, and that such part was not picked up quite easily among fans. This time I tried to differentiate the physique significantly because I wanted to rediscover the charm that the original had, through the product. Since we are arranging contemporary style in the Legends series too, we believe that we should pay homage to the original setting of animation with full power, because it is the masterpiece of the high price range line.
In the Masterpiece series, I would like to pursue movements that will also be passed as action figures such as standing knees and awnings, waist forward bending. I am really pleased that the world as a transformer's industrial product was appreciated in the form of a Good Design · Long Life Design Award recipient. I would like to make Transformers always familiar to you and friendly. Unlike the year of 2017, that long-awaited big-size character is on standby. pleasure!
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