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Thread: Transformers G1 RPG

  1. #1
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,637

    Default Transformers G1 RPG

    I'm working on making character stats for G1 Transformers based on Star Wars Miniatures, which is compatible with Dungeons & Dragons Miniatures and also adaptable to the Star Wars Role Playing Game and possible D&D RPG (not sure about AD&D) - anyway, you should be able to adapt the D&D and Star Wars miniatures and RPG systems to make a G1 Transformers miniatures or role playing game based on these stats.

    Now to establish a "standard" I have so far created stats for very weak and one very powerful Transformer. From this I should have an idea for establishing the power levels of more "average" characters. So far I'm only focusing on the 1984 series of toys/characters.

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    Rumble
    Faction: Decepticon
    Character Points: 26
    Hit Points: 50
    Defence: 15
    Attack: +6
    Damage: 20

    Special Abilities
    Flight (Ignores difficult terrain, enemy characters, low objects and pits when moving. Only applicable in robot mode.)
    Mass Shift (This character cannot be targeted by nonadjacent enemies in alternate mode. Enemies within 10 squares with Accurate Shot ignore this special ability.)
    Transformation (Replaces attacks; Able to change between robot mode and alternate mode).

    Energon Powers
    Energon 3
    Cassette Spy
    (Energon 1, gains Anticipation*. Only applicable in alternate mode when this character is within 6 squares of an ally with Communications***)
    Quake Generation (Energon 1, replaces turn; 20 damage to every legal target and to each character adjacent to that target; Save 11. Only applicable in robot mode)

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    Frenzy
    Faction: Decepticon
    Character Points: 26
    Hit Points: 60
    Defence: 14
    Attack: +7
    Damage: 20

    Special Abilities
    Flight (Ignores difficult terrain, enemy characters, low objects and pits when moving. Only applicable in robot mode.)
    Mass Shift (This character cannot be targeted by nonadjacent enemies in alternate mode. Enemies within 10 squares with Accurate Shot ignore this special ability.)
    Transformation (Replaces attacks; Able to change between robot mode and alternate mode).

    Energon Powers
    Energon 3
    Audio Disruptor
    (Energon 1, replaces attacks; 10 damage and Paralysis** to all enemies within 12 squares; Save 11)
    Cassette Spy (Energon 1, gains Anticipation*. Only applicable in alternate mode when this character is within 6 squares of an ally with Communications***)

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    Optimus Prime
    Faction: Autobot
    Character Points: 68
    Hit Points: 120
    Defence: 19
    Attack: +12
    Damage: 20

    Special Abilities
    Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
    Charging Automotive Assault +30 (Replaces turn; Can move up to 12 squares, then make an attack at 30 damage against an adjacent enemy. Only applicable in alternate mode. Enemies with Flight ignore this special ability; Save 11)
    Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with energy melee weapons ignore this special ability)
    Double Attack (On his turn, this character can make 1 extra attack instead of moving)
    Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
    Remote Component (Whenever this character takes damage, all allied characters who share Rapport with this character also takes the same amount of damage -10)
    Rigid (Can't squeeze. Only applicable in alternate mode)
    Roll Out (Can move up to 18 squares without attacking)
    Tow Trailer (This character and an adjacent ally with Trailer can move up to 18 squares simultaneously)
    Transformation (Replaces attacks; Able to change between robot mode and alternate mode).

    Energon Powers
    Energon 2 ; Energon Renewal 1
    Energon Leap
    (Energon 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
    Energon Spark 8 (If this character is defeated, immediately add 8 Energon points to an allied character with an Energon rating; that allied character can spend Energon points one extra time per turn for the rest of the skirmish)

    Commander Effect
    Whenever an ally would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points.

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    Optimus Prime's Trailer
    Faction: Autobot
    Character Points: 25
    Hit Points: 80
    Defence: 12
    Attack: +9
    Damage: 30

    Special Abilities
    Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with energy melee weapons ignore this special ability)
    Droid (Immune to critical hits)
    Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map. Only applicable in robot mode)
    Mounted Weapon (Only allies with Mounted Weapon or Gunner**** can combine fire with this character)
    Rapport (Costs 1 less when in the same squad as a character named Optimus Prime or Roller)
    Remote Component (Whenever this character takes damage, all allied characters who share Rapport with this character also takes the same amount of damage -10)
    Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage, Save 11. If the attack misses, the target and all adjacent characters take 20 damage, Save 11)
    Trailer (Cannot move. Can be moved by an adjacent ally with Tow Trailer. Only applicable in alternate mode)
    Transformation (Replaces attacks; Able to change between robot mode and alternate mode).
    Transport 10 (This character can transport up to 10 human-sized allies or 6 allies with Mass Shift in alternate mode. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight. They cannot make attacks and do not count as legal targets for enemies. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated, Save 11. Only applicable in alternate mode)
    Transportation (This character can transport up to 1 Large ally or 2 Small or Medium allies that end their move adjacent to it. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight. They cannot make attacks and do not count as legal targets for enemies. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated, Save 11. Only applicable in alternate mode)

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    Roller
    Faction: Autobot
    Character Points: 9
    Hit Points: 30
    Defence: 18
    Attack: +0
    Damage: 0

    Special Abilities
    Droid (Immune to critical hits)
    Override (At the end of his turn, this character can designate 1 door that he can see has open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
    Rapport (Costs 1 less when in the same squad as a character named Optimus Prime or Optimus Prime's Trailer)
    Remote Component (Whenever this character takes damage, all allied characters who share Rapport with this character also takes the same amount of damage -10)
    Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
    Transport 6 (This character can transport up to 6 human-sized allies or 6 allies with Mass Shift in alternate mode. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight. They cannot make attacks and do not count as legal targets for enemies. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated, Save 11.)

    ______________________
    *Anticipation (Re-roll initiative once per round)
    **Paralysis (enemy characters are considered activated)
    ***Communications - this is a new ability that I've yet to define. Characters such as Soundwave and Blaster will feature this ability to make them compatible with the Autobot and Decepticon Cassettes.
    ****Gunner +X (Can combine fire with adjacent allies who have Mounted Weapon, granting +X Damage)

  2. #2
    Join Date
    16th Apr 2008
    Location
    blue mountains
    Posts
    648

    Default

    yes, my dream comes ture lol. id be happy to help in making characters

  3. #3
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,637

    Default

    I'd like to handle the creation of character stats atm just to keep things consistent and further establish a 'standard' for Transformers under Hasbro/WotC's "universal D20" miniatures/RPG system.

    How good are your artistic talents? Cos one thing that would be useful is actual miniatures, and I don't necessarily mean 3-dimensional miniatures, but 2-dimensional miniatures would work as well. Hasbro/WotC released 2D cards representing characters that had yet to be released as 3D miniatures such as the Reek, Acklay and Hailfire Droid (etc). All you do is get a piece of cardboard (or even paper), the same area as their miniature base (e.g.: 2D Hailfire Droid is a 3x3 square card) and draw a 2D "bird eye's" view of the character.

    I personally haven't decided what the exact 'scale' of these miniatures would be - and it's kinda hard because not even Star Wars Miniatures aren't really to scale to each other. As gargantuan as the AT-AT miniature is, it should actually be even bigger if it were to scale with most 1x1 square sized miniature. I'm glad it's not because that miniature is already too bloody big as it is! So an approximate scale would do. The Transformers are pretty tall but their base doesn't necessarily take up that much space. Rumble and Frenzy could happily be just 1x1 whereas Optimus Prime, despite his height, could probably just occupy 2x2 or 3x3 squares. Even Ravage would be a similar size as Vornskrs in Star Wars, and Vornskrs are only 1x1.

  4. #4
    Join Date
    27th Dec 2007
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    Default

    Okay, I've created two "mid-range" characters to establish a benchmark for what can be considered as "average powered" Transformers. Also, for anyone unfamiliar with the rule system you can read about it here - includes FAQs and downloadable rulebooks (PDF).

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    Bluestreak
    Faction: Autobot
    Character Points: 38
    Hit Points: 80
    Defence: 17
    Attack: +10
    Damage: 20

    Special Abilities
    Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with energy melee weapons ignore this special ability)
    Accelerate (This character can move up to 24 squares if he does not attack. Applicable in alternate mode only)
    Automotive Attack (As this character moves, he can attack each enemy whose space he enters and gets +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left)
    Gunner (Can combine fire with an adjacent ally with Mounted Weapon)
    Mobile Attack (Can move up both before and after attacking)
    Missiles 30 (Replaces attacks; sight: 30 damage to target and to each character adjacent, Save 11)
    Transformation (Replaces attacks; Able to change between robot mode and alternate mode).

    Energon Powers
    Energon 3
    Electrical Attack 30 (Energon 2, Replaces attack; range 6; 30 damage to 1 target enemy. Ignores Damage Reduction)

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    Skywarp
    Faction: Decepticon
    Character Points: 45
    Hit Points: 90
    Defence: 16
    Attack: +8
    Damage: 20

    Special Abilities
    Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with energy melee weapons ignore this special ability)
    Flight (Ignores difficult terrain, enemy characters, low objects and pits when moving. Only applicable in robot mode)
    Heat Seeking Missiles 30 (Replaces turn: sight: Accurate Shot: 30 damage to target and to each character adjacent to that target, Save 11)
    Speed 16 (Can move up to 16 squares and attack, or 32 squares without attacking)
    Strafe Attack (As this character moves, he can attack each enemy whose space he enters)
    Transformation (Replaces attacks; Able to change between robot mode and alternate mode).
    Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

    Energon Powers
    Energon 3
    Teleportation (Energon 2, Replaces turn; This character can move to any unoccupied square that he can see; Ignores difficult terrain, enemy characters, low objects and pits when moving)

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