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  1. #1
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    Default Revenge of the Fallen Toys comments/discussion

    Yeah, yeah, I know it's early, but the toys seem to be coming out all over the world now, and they're set to be released here this month, if I remember correctly. So I think it would be nice to have some pre-release discussion of them, and eventually actual discussion when we start getting them.

    Naturally, there could be SPOILERS.

    I'm not too fond of the movie aesthetic when it's applied to transforming toys-it works on screen, but not so much in plastic transforming form. That said, I'm wanting to get Preview Soundwave, Ravage, Dune Runner, Ransack, and any Scorponok re-release, since I like his beast mode. I may decide to get Voyager OP since I didn't get him last time and I would like a big Optimus in my collection.

    The Scouts class looks really interesting, and not simply because they're new molds. Aside from conventional alt modes, there's some ones that I'm finding interesting because they don't show up all that much, such as boats (Depth Charge). I'm especially interested in Ransack (or Baron Ransack Von Joy, as Vangelus has named him) since we haven't had a TF biplane.

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    I have never been a fan of the movie aesthetic at all, just seem to lack a certain character and they also favor complexity of intuitive creative simplicity.

    That said, as you pointed out , the scouts actually look really interesting and quite unique. Baron von ransack definately looks a good pick up just for his uniqueness.

  3. #3
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    Quote Originally Posted by SilverDragon
    I'm not too fond of the movie aesthetic when it's applied to transforming toys-it works on screen, but not so much in plastic transforming form.
    I can understand your sentiment.

    You're right, it's a very difficult concept to "translate" into toys. Transformers are traditionally engineered as toys first, then artists and animators adapt them into comic books and cartoons - it seldomly works the other way around. And in the case of the movie, it's even harder because of the aesthetics used in the movie. For example, the CGI model of Optimus Prime has 10,108 individual parts, 1,830,898 polygons, 27,744 rig nodes and 2336 texture maps. The volume of all pieces combined came to 153 cubic metres! And like you said, it looks fantastic on screen - which is what it was intended for. The movie designers aren't toy designers (obviously).

    So really, HasTak has to do the best with what they've got. With that in mind, I think they did a pretty good job with most toys - and disappointingly with others. The Leaders could've been done better if Hasbro hadn't insisted on them having electronic gimmicks (meaning that the torsos must be blocks, limiting the engineering). But even with that limitation I thought the leaders were reasonably well done - particularly Optimus Prime. There were some disappointments here and there... Scorponok was a complete WAFTAM as a Deluxe action figure (he really should've been a non-transformable scaled down accessory for Blackout, like maybe Scout or Mini-Con size) - but overall I was pleased with the line considering the challenges the designers had.

    I think when appraising the movie toys we need to be mindful of the fact that HasTak have had a daunting task of translating highly complex models into miniature and relatively affordable (remember that they do work to a budget) action figures. And for me, I personally prefer a good, well engineered toy that's fun to play with over visual movie accuracy any day. That's why I'm disappointed with what they've done with the Constructicons/Devastator. I understand that they've sacrificed the Constructicons' ability to merge and Devastator's ability for his components to transform into their individual Constructicon forms because they're striving for greater movie accuracy... but for me, I'd rather have movie accuracy sacrificed for the same set of Constructicons who cane transform from robot to vehicle and merge into Devastator. Yeah, I'll admit that a big factor in this is money - this hobby is expensive enough as it is. But another big factor is the play value... to me the way they've engineered the movie Constructicons makes them _less_ like a real Transformers gestalt in my eyes. But that's JMHO of course.

    Quote Originally Posted by damnyouhussies
    I have never been a fan of the movie aesthetic at all, just seem to lack a certain character and they also favor complexity of intuitive creative simplicity.
    I like the movie aesthetics. I like them because firstly they really make the Transformers look otherworldly - there's no reason why Transformers should have human-like facial/body features. Secondly because they're more practical in real life. Having done Transformers cosplay several times I gotta tell you that the orthodox "boxy" Transformers body design makes it really bloody hard to move around. In a real life setting they're just going to look like Power Rangers Zords - i.e. people in cardboard boxes (as my costumes are! ). These complex designs allow them to do basic things like fold their arms, touch their toes, cross their legs, scratch their bottoms etc. - something not even Binaltech or Masterpiece toys can do. Transformers have human like movement in comics and cartoons because artists cheat by basically warping their bodies and ignoring laws of reality - something that doesn't work in a live action film set against photographed backgrounds, actors, vehicles etc.

    Having said that, the designs are very different to the standard Transformers aesthetics, so I can understand how they wouldn't be everyone's cup of oil.
    Last edited by GoktimusPrime; 4th May 2009 at 10:53 PM.

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    Yeah, Gok, as you said, despite the movie aesthetic being not all that toy-friendly, the designers managed to capture at least some of it. I think the toys that best showed it were the Concept Camaro Bumblebee and Voyager Ironhide toys. It's a combination of the fantastic automorphs and the placement of vehicle bits in robot mode that do it, IMO.

    Mmm, yeah, the fact that the Constructicons don't transform AND combine does suck-I'd like to be able to collect the individual bits of a combiner and then assemble it once I have them all, rather than buy a big box set (which is why I didn't buy one of the Universe combiners). However, as was pointed out on TFW2005, there will inevitably be an add-on, like the City Commander armour, that will let the individual toys combine.

    Incidentally, what do people think of the new 'Mech Alive' feature? FYI, if you don't know, moving one part of the toy causes other things to happen, such as spinning gears (which is apparently what turning Voyager Starscream's head does). This apparently gives them greater capacity to deflect ranged attacks, according to the call out on the larger toys' boxes. I like it, since it conveys the idea that they are living machines, so bits should move in tandem with other bits moving. It also doesn't seem to interfere with transformation, which is a good thing-the only problem that I had with Concept 'Bee was the hood automorph not working (so he's stuck in robot mode until I realign the gears), and I'd very much like that problem not to be occurring.

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    I hope it doesn't interfere with posing playability. i.e.: I don't want to be moving one part of the body to have another part move that I didn't want to.

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    I saw both Bumblebee and Soundwave this morning at Target. Bumblebee looks like a retool of the previous Concept Camaro Bumblebee mould rather than a whole new toy as I thought it might be. There's a new head, bonnet panel, front fenders and a new right arm which is a missile launcher. Otherwise it looks like the same basic mould, so I passed on Bumblebee. I really don't like the new head - looks way too cutesy/cartoony to me.

    I was always intending on getting Soundwave just because he's a movie character and at least a brand new toy.

    Space cruiser mode


    Satellite mode


    Robot mode


    The engineering is better than I expected - but it's nothing to write home about. The alt modes are very unearthly which can be good or bad depending on your tastes - those of you who prefer realistic alt modes may find it somewhat less than appealing.

    Calling this toy a "triple changer" is a real stretch. There's only two transformation steps between the space cruiser and satellite modes... so the 3rd alt mode is more like an intermediate mode similar to those on the Beast Wars Transmetals. At 12cm he also kinda short for a Deluxe, although he is pretty bulky looking - his shoulders are as wide as his height. Overall I'd only recommend this toy if you actually want a movie Soundwave toy or a completist.

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    Other than Sideswipe, I guess I probably will not get any ROTF toys. And I would prefer him to be in his vehicle mode too. ROTF Devy is tempting, as I like big bots.

    Well to me, enjoy the visuals of ROTF. That equals the pleasure of collecting other of my favourite toylines

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    Quote Originally Posted by GoktimusPrime View Post
    I saw both Bumblebee and Soundwave this morning at Target. Bumblebee looks like a retool of the previous Concept Camaro Bumblebee mould rather than a whole new toy as I thought it might be. There's a new head, bonnet panel, front fenders and a new right arm which is a missile launcher. Otherwise it looks like the same basic mould, so I passed on Bumblebee. I really don't like the new head - looks way too cutesy/cartoony to me.
    Yeah, I think Bumblebee is a retool. I already have the mold (plus his new head mold is friggin' scary), so I'm passing on him. Soundwave, though, looks quite good and nicely spiky, and I don't have a Soundwave toy yet. Also, he turns into a giant fork.

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    Quote Originally Posted by GoktimusPrime View Post
    Overall I'd only recommend this toy if you actually want a movie Soundwave toy or a completist.
    +1
    SofaMan - Occasionally Battling Evil with his Mighty Powers of Indolence

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