How would you redesign/improve combining transformers, be it either the gimmick or the packaging or the combination design itself?
How would you redesign/improve combining transformers, be it either the gimmick or the packaging or the combination design itself?
instead of having them combine into a gigantic humanoid robot, let them combine into other things like a giant battle turtle or something.
- No fists, feet, head or chest pieces to plug in. Each limb have 3 modes (alt, bot, limb). I believe Liokaiser is like this.
- Better connecting places, most arms combine at the shoulder joint which is very weak, make the arms or the torso include the whole shoulder.
- And better connectors, not just a plug.
"I am not a gun. I'm hitting people with a hammer. On Mars."
The Iron Giant / David Wildgoose
Except for the head - which is still a detachable accessory, all of Liokaiser's gestalt parts are self-contained. This was a revolutionary concept for G1 (1989). Beast Wars gave us the first gestalts with fully self-contained gestalt parts though (Tripredacus and Magnaboss) and the new-moulded gestalts in Car Robot/RiD (JRX and Buildking) followed suit.Originally Posted by Deonasis
Unfortunately we went kinda backwards in 2004 with the Energon/Superlink Gestalts whose hands and feet were detachable accessories.
i agree with what has been said so far. Gestalts must have a proper hand and some kind of real foot so that they can at stand in a pose.
im not fond of the spring loaded feature of the pcc combiners as transforming the limbs was half the fun, and yes the limbs have to have a robot mode. the dinosaur/ animal mode of grimstomes drones is a halfway thing but still they should be robots too.
proper hands is a must, not weird 3 pronged claws or bizzar out of proportion mangle looking things.... 4 fingers and a thumb that can hold a weapon
pentadactyl hands are definitely a must! but dont forget there is more to combiners than just 5 robots that join up.
doucons (an awesome idea poorly translated to the toy world)
you could also do two animals that join up into one robot, the combinations are endless, but the components would have to be engineered to each other, not freely modular like in PCC as there are way too many compromises.
ALSO what gimmicks should be kept/re'engineered, which ones work and which fall short (head, target, power master etc)
what would you do if you could do anything in creating a combining/and or /gimmick line for tf, and what size point would it be at, justify your answers!