View Poll Results: How do you configure Punch's robot mode?

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  • Tall robot mode

    6 60.00%
  • Short robot mode

    2 20.00%
  • Undecided

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  • Other

    2 20.00%
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Thread: How do you configure Punch's robot mode?

  1. #1
    Join Date
    27th Dec 2007
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    Default How do you configure Punch's robot mode?

    Okay... so Punch apparently has two robot modes - you have the "short" robot mode (see Fig. A below) and the "tall" robot mode (Fig. B). Both seem to have official currency because:
    + The short robot mode is depicted in the box/tech specs art
    + The short robot mode is also depicted on the front cover art of the instruction booklet
    + The toy appears to be designed for the short robot mode to be the actual robot mode for Punch (as he does have flip-out feet and the legs can slide into that position); so one could argue "author's intent" with the short mode
    + The tall robot mode is how Punch is drawn in Transformers canon (e.g. cartoon model).
    + The instructions tell you to transform Punch into tall robot mode
    + The tall robot mode is more to scale with other 1987 Autobots, like the Targetmasters.
    + The short robot mode is more to scale with the earlier Autobot cars like Jazz, Bluestreak, Prowl etc. (and thus also Stepper from the '87 line).



    Aesthetically speaking I prefer the look of the tall mode, but the short mode isn't bad and it does help to further differentiate Punch's robot mode from Counterpunch. So which one do you normally use for your Punch in robot mode (e.g. for display)?

  2. #2
    Join Date
    2nd Jun 2010
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    Default

    "short mode" looks silly almost mistransformed. mine is in car mode.....
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  3. #3
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    Default

    Quote Originally Posted by Sharky
    mine is in car mode.....
    But when you're playing with Punch in robot mode you prefer the "tall mode"?

  4. #4
    Join Date
    2nd Jun 2010
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    Default

    Quote Originally Posted by GoktimusPrime View Post
    But when you're playing with Punch in robot mode you prefer the "tall mode"?
    if by play you mean sit on my display shelf well i guess i would prefer "tall mode" but P/CP has not transformed from carmode for about 5 years so i guess you could say i prefer vehicle mode
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  5. #5
    Join Date
    29th Dec 2007
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    Default

    Although I personally believe that Fig A was the originally intended design configuration for the Punch robot mode, I prefer Fig B instead as it looks much better despite making the transformation sequence from Counter-Punch to Punch much more simplistic.

  6. #6
    Join Date
    31st Jan 2009
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    Default

    tall mode is preferred.

  7. #7
    Join Date
    2nd Jan 2008
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    Default

    Tall robot mode, the short one looks like it's kneeling. Hmm reminds me I need another P/CP so i can put Cp in the Decepticon shelves As is with Doubledealer
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  8. #8
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    11th Mar 2009
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    Default

    I remember read somewhere on tfwiki that based on the early patent drawings the short mode was indeed the intended transformation. It's just that we've been used to the rather more aesthetically "acceptable" tall mode for too long. I like the way how it differentites Punch from his Decepticon counterpart, giving Counterpunch a stronger impression.

  9. #9
    Join Date
    4th Aug 2008
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    Default

    I don't even own him

    But if I did, I would go with tall mode, looks better.

  10. #10
    Join Date
    24th Nov 2009
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    Default

    I've got mine displayed in 'tall mode'. Much better IMO.

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