This is what kills it for me. Playability is the core function of a toy. A toy that sucks to be played with is like having nice looking but inedible food. Even as a display piece the hindered shoulder articulation greatly limits this appeal because there are a lot of dynamic poses that you can't put Ironhide in, like say having his arms reaching straight ahead.
I get that it's screen accurate, but in this case the screen accuracy has let it down. In the movie screen model the pectoral panels cave in to allow the arms to swing forward. I dunno, even if there was a way for the arms to swing around and configure either with them hanging off the back of the shoulders for screen accuracy or off the sides for better poseability... I think that would've been a gooder option.
I tried to give Ironhide an action pose but ended up making him look like a pretentious catwalk model. Masterpiece Derek Zoolander!
I'll be giving this figure something that its arms can't do; a wide berth.