Ozformers Transformers Club of Australia


Go Back   Ozformers Transformers Club of Australia (otca.com.au) > Info and Activities > Kup's Discussions and Questions

Sightings/Sales

Reply
 
Thread Tools Display Modes
  #1  
Old 11th August 2018, 11:23 PM
FatalityPitt's Avatar
FatalityPitt FatalityPitt is offline
Rank 5 - Dedicated Member
 
Join Date: 11th Sep 2016
Location: Melbourne
Posts: 704
Default What are your favourite and least favourite gimmicks/features in a Transformer?

This is thread idea I've been sitting on for a while (decided to put it out there because, tbh, I now prefer to think of something else besides Cyberverse). It was going to be a poll, but there's heaps of gimmicks in Transformers, and I'd probably butcher their names. Also, I'm not sure how to elegantly put it so that we could vote on favourites and least favourites..

So anyways, as mentioned, there's tonnes of gimmicks and features that we've seen in Transformers like:
- Combiners/gestalts,
- Headmasters,
- Targetmasters,
- Pretenders,
- Micromasters,
- Triple changers,
- Light-piping,
- Spring-loaded missile launchers
- Water-squirting,
- Electronic lights and sounds,
- etc. (loads more)

What are your favourites and least favourites? Also are there any gimmicks or features you've seen in other toy brands that you think might be cool to see in Transformers?
__________________
The most complex things are just the sum of many simple parts.
Reply With Quote
  #2  
Old 11th August 2018, 11:44 PM
dirge's Avatar
dirge dirge is offline
Rank 10 - Admin
 
Join Date: 27th Dec 2007
Location: Sydney
Posts: 5,983
Default

Favourite: Combiners. When done well, it's fantastic.

I wouldn't call it a gimmick as such, but the addition of poseability as standard (Beast Wars era) - I'm showing just how long I've been into Transformers here - is still the greatest aspect that's been added to the toyline.

Least favourite: electronics. Some toys do it well (G1 Shockwave, for example, where it makes sense for his alt mode). But some it just ruins them - the soundboxes in voyager class and bigger in some Unicron Trilogy toys so hampered the Transformer itself to ruin them - and I just don't find the trade off worth it for some generic lights and sounds that don't really fit.
__________________


LF:

- G1 Brawl
- MyClone Dirge
- Blue Microchange MC-04 (02) Familia 1500XG (that's the pre-TF Bumblejumper)
- G2 Grimlock (turquoise or silver)
- Car Robots Indy Heat
- Beast Wars Dinobot
- Combiner Wars Air Raid, Fireflight
Reply With Quote
  #3  
Old 11th August 2018, 11:44 PM
FatalityPitt's Avatar
FatalityPitt FatalityPitt is offline
Rank 5 - Dedicated Member
 
Join Date: 11th Sep 2016
Location: Melbourne
Posts: 704
Default

Me personally, the ones I like are:

Triple-changers
- Because I get more choice of alt-mode, and engineering-wise, a lot more thought would need to go into creating something that changes into a variety of different things and still look good in each mode. I feel I get more value for money, and there's more to explore in the toy.

Headmasters
- It's the first type of Transformers I played with as a child, and I like the idea of the Transformer having a pilot/driver and cockpit, because it makes the alt-mode a bit more believable as a vehicle that that can be manned.

Beast modes - I like to see a variety of alternate modes, and I find car modes to be a bit boring especially if the transformation is quite common or cliche. Adding beast modes into the mix gives added diversity to the types of transformers we get.

So, that's my favourite three. I can now see why I went all gaga over Titans Return when it was released in 2016

My least favourites are:

Water-squirting (or anything to do with water) - It's not good to get Transformers wet because it causes the screws and other metal parts to rust. Such a gimmick seems pointless because using it might damage the toy in the long-term.

Mech-tech accessories
- The idea of a transformable weapon that can be retractable via a spring-based mechanism sounds impressive, but having experienced them with the Transformer Prime Voyagers; they're not very pleasing to the eye and look quite silly when attaching them to the alt-modes.
__________________
The most complex things are just the sum of many simple parts.
Reply With Quote
  #4  
Old 11th August 2018, 11:50 PM
FatalityPitt's Avatar
FatalityPitt FatalityPitt is offline
Rank 5 - Dedicated Member
 
Join Date: 11th Sep 2016
Location: Melbourne
Posts: 704
Default

Quote:
Originally Posted by dirge View Post

Least favourite: electronics. Some toys do it well (G1 Shockwave, for example, where it makes sense for his alt mode). But some it just ruins them - the soundboxes in voyager class and bigger in some Unicron Trilogy toys so hampered the Transformer itself to ruin them - and I just don't find the trade off worth it for some generic lights and sounds that don't really fit.
One thing I don't like about electronics is that you have to be conscious of the batteries. If you don't use the electronic gimmicks for a long time, and you don't remove the batteries; the batteries can leak and ruin the toy.
__________________
The most complex things are just the sum of many simple parts.
Reply With Quote
  #5  
Old 12th August 2018, 12:05 AM
Dan Dan is offline
Rank 3 - Basic Member
 
Join Date: 17th Jul 2018
Location: Melbourne
Posts: 23
Default

My likes and dislikes are somewhat shaped by me still thinking the oldest stuff is the coolest. I like full bios on packaging rather than one-liners. I like bits of die-cast and rubber. I think that articulation can be taken too far if it over-complicates the transformation process.

However, I also like some developments since the 80s. Tampographs are better than stickers. Light-piping is cool (and indeed translucent bits in general if they work well in all modes). Accessory storage is most welcome. Maybe some of these things are just features rather than gimmicks.

Something I would like to see more of is 'play pattern' relationships between toys that make sense in terms of alt-mode. It always has frustrated me that a big transporter like Jetfire could never carry even any mini-vehicles in, on or under it. Consider some sort of drop-ship toy that is compatible with a smaller land-roving toy that it can release into the field.

Another thing I think would be cool is toys that are more like the play-sets that other toy lines have. You can put smaller figures on and around 'city' Transformers but rarely in them. I would even give up transformation for something like this.

Finally, and drawing inspiration from far more crappy toys, would glow-in-the-dark features be cool or is that just tacky?
Reply With Quote
  #6  
Old 12th August 2018, 12:30 AM
FatalityPitt's Avatar
FatalityPitt FatalityPitt is offline
Rank 5 - Dedicated Member
 
Join Date: 11th Sep 2016
Location: Melbourne
Posts: 704
Default

Quote:
Originally Posted by Dan View Post
Finally, and drawing inspiration from far more crappy toys, would glow-in-the-dark features be cool or is that just tacky?
Nah, not at all tacky . It could be used to simulate glowing eyes. Luminous paint/inc would be cheaper than light-piping I imagine, and electronics to simulate glowing eyes (or other parts) might get in the way of articulation and transformation.

Thinking about it now, I kind of like Transformers that can "talk" (phrases in the form of electronic sounds, e.g. G2 Optimus Prime, G2 Megatron, Takara's anime-decoed G1 Galvatron, etc.). Electronic speakers and battery compartments can be intrusive and drive the production costs up, but the Star Wars Force Link toys seem to show a way of doing it that won't drive the cost of the individual figures up (except you'd need to buy the Force Link wrist band). Yeah, having to wear the wrist band is a bit corny, but at least it offers a way to give the characters speech without adding too many additional parts to the individual figures. Would be cool if Hasbro migrated this feature over to Transformers.
__________________
The most complex things are just the sum of many simple parts.
Reply With Quote
  #7  
Old 12th August 2018, 12:37 AM
dirge's Avatar
dirge dirge is offline
Rank 10 - Admin
 
Join Date: 27th Dec 2007
Location: Sydney
Posts: 5,983
Default

Quote:
Originally Posted by FatalityPitt View Post

Thinking about it now, I kind of like Transformers that can "talk" (phrases in the form of electronic sounds, e.g. G2 Optimus Prime, G2 Megatron, Takara's anime-decoed G1 Galvatron, etc.). Electronic speakers and battery compartments can be intrusive and drive the production costs up, but the Star Wars Force Link toys seem to show a way of doing it that won't drive the cost of the individual figures up (except you'd need to buy the Force Link wrist band). Yeah, having to wear the wrist band is a bit corny, but at least it offers a way to give the characters speech without adding too many additional parts to the individual figure. Would be cool if Hasbro migrated this feature over to Transformers.
I hate it in Transformers. There were a few toys in the Unicron Trilogy where the Transformer itself turned out terrible because the torso was a giant battery/speaker block which defined the toy's engineering.

In Star Wars toys, I get it. They don't suffer the same drawback.
__________________


LF:

- G1 Brawl
- MyClone Dirge
- Blue Microchange MC-04 (02) Familia 1500XG (that's the pre-TF Bumblejumper)
- G2 Grimlock (turquoise or silver)
- Car Robots Indy Heat
- Beast Wars Dinobot
- Combiner Wars Air Raid, Fireflight
Reply With Quote
  #8  
Old 12th August 2018, 12:46 AM
FatalityPitt's Avatar
FatalityPitt FatalityPitt is offline
Rank 5 - Dedicated Member
 
Join Date: 11th Sep 2016
Location: Melbourne
Posts: 704
Default

Quote:
Originally Posted by dirge View Post
I hate it in Transformers. There were a few toys in the Unicron Trilogy where the Transformer itself turned out terrible because the torso was a giant battery/speaker block which defined the toy's engineering.
Yeah, the talking gimmick is pretty hit and miss (mostly miss). It can be cool if done right, but hellishly annoying in some situations. Worst part is when the talking gimmick goes off when you don't want it to (like during mid-transformation.. Gah!). But the Star Wars Force Link gimmick seems to offer a way to give toys that speech gimmick, while avoiding the problems of having electronics within the figure itself.
__________________
The most complex things are just the sum of many simple parts.

Last edited by FatalityPitt; 12th August 2018 at 12:53 AM. Reason: Added a bit more detail
Reply With Quote
  #9  
Old 12th August 2018, 04:07 AM
Autocon Autocon is offline
Rank 6 - Deluxe Member
 
Join Date: 9th Apr 2008
Location: WEST AUST
Posts: 4,179
Default

From other brands, why not colour change transformers? Theyve done it with hot wheels etc in the past. Cost could be an issue but i like the idea of having a green tf then goes blue with heat or cold.
Reply With Quote
  #10  
Old 12th August 2018, 09:28 AM
CHILENO20's Avatar
CHILENO20 CHILENO20 is offline
Rank 6 - Deluxe Member
 
Join Date: 7th Apr 2010
Location: BRAYBROOK
Posts: 2,672
Default

Most Fav Gimmick:

Combiners: This wins it for me, I love the fact that can unite to become something more. The evolution of the modern versions such as the HFG and the poseability we get are awesome.

Minicons: To link them as a way to find or bring out a hidden weapon is a clever touch.

Least Fav Gimmick:

Bodiless Headmasters: This I find is really annoying! What's the point of a headmaster that doesn't have a body??
__________________
WANTED BOTS: G1: Horri-bull, Carnivac, Snarler, Mainframe, Chop Shop, Ransack CHUG: Eject, Frenzy, Firestar, Razorclaw, Rampage, Divebomb, Headstrong, Tantrum, Sideswipe, Cog, Firedrive, Lionizer, Battle Patrol, Race Car Patrol, Rescue Patrol, Optimus Prime MASTERPIECE: Acid Storm
PRIME(HASTAK): Thundercracker ENERGON: Six Shot
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +10. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.