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Thread: The Transformers Prime Game

  1. #131
    Join Date
    12th Mar 2010
    Location
    Adelaide
    Posts
    3,863

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    Heal: Bulkhead +1
    Hurt: Cliffjumper -3

    Bulkhead 30
    Soundwave 21
    Ratchet 22
    Knock Out 22
    Cliffjumper 4

    Defeated:
    Arcee
    Airachnid
    Bumblebee
    Breakdown
    Dreadwing
    Vehicon THX1138 ("Percy")
    Megatron
    Optimus Prime
    Insecticon E120185 ("Bob")
    Starscream

  2. #132
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,635

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    Heal: Bulkhead +1
    Hurt: Terrorcon Cliffjumper -1

    Bulkhead 31
    Soundwave 21
    Terrorcon Cliffjumper 9
    Ratchet 22
    Knock Out 21


    Defeated:
    Arcee
    Airachnid
    Bumblebee
    Breakdown
    Cliffjumper
    Dreadwing
    Vehicon THX1138 ("Percy")
    Megatron
    Optimus Prime
    Insecticon E120185 ("Bob")
    Starscream

    N.B.: Notice that Terrorcon Cliffjumper has lost 1 health point, but so has Knock Out because he was adjacent to Terrorcon Cliffjumper ("Dark Energon Infestation"). I have also used "Zombie Crawl" to move Terrorcon Cliffjumper between Soundwave and Ratchet. This means that if Terrorcon Cliffjumper gets damaged again, both Soundwave and Ratchet will also sustain the same amount of damage (which would be 2 points of damage for all 3 characters).

    Come on guys, I've introduced this rule to speed things up! Get in there and do some damage!
    Last edited by GoktimusPrime; 30th June 2012 at 09:50 PM.

  3. #133
    Join Date
    12th Mar 2010
    Location
    Adelaide
    Posts
    3,863

    Default

    Interesting concept there Gok, but to make it easier to play along with every turn should have Terrocon Cliffy's name in Bold (and perhaps italicise the infected) and if possible, have another line of hurt dedicated to infected hurt, like so:

    Also I'm assuming that whoever dies from now on gets infected? Apart from those that are already so?

    Heal: Bulkhead +1
    Hurt: Terrorcon Cliffjumper -2
    Infected hurt: Ratchet -1, Soundwave -1

    Bulkhead 32
    Soundwave 20
    Terrorcon Cliffjumper 7
    Ratchet 21
    Knock Out 21


    Defeated:
    Arcee
    Airachnid
    Bumblebee
    Breakdown
    Cliffjumper
    Dreadwing
    Vehicon THX1138 ("Percy")
    Megatron
    Optimus Prime
    Insecticon E120185 ("Bob")
    Starscream

  4. #134
    Join Date
    26th Nov 2009
    Location
    Melbourne
    Posts
    2,821

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    Terrcon Cliffjumper moves around too! Bulkhead had to absorb another hit!

    Heal: Ratchet +1
    Hurt: Bulkhead -1
    Infected hurt: Bulkhead - 1

    Terrorcon Cliffjumper 7
    Bulkhead 30
    Soundwave 20
    Ratchet 21
    Knock Out 21


    Defeated:
    Arcee
    Airachnid
    Bumblebee
    Breakdown
    Cliffjumper
    Dreadwing
    Vehicon THX1138 ("Percy")
    Megatron
    Optimus Prime
    Insecticon E120185 ("Bob")
    Starscream

  5. #135
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,635

    Default

    Gah?? I could've sworn I posted details on the new rules regarding Undead Characters like Terrorcon Cliffjumper. Maybe I accidentally deleted that post... Odd.

    Anyway, allow me to clarify....

    State of Undeath
    Undead character cannot be healed. If player choses to 'heal' this character, they must award 0 points to heal.
    e.g. Heal: Terrorcon Cliffjumper +0

    Dark Energon Infestation
    When Undead Character is dealt damage, all adjacent characters receive the same amount of damage.

    Zombie Crawl
    Undead character can be moved once per player's turn.

    ---------------------------------------------------------------

    Hopefully that clears things up. Now because Skullcruncher hurt Bulkhead and not Terrorcon Cliffjumper in his turn, Dark Energon Infestation does not come into effect. It only works when Terrorcon Cliffjumper is hurt, then any characters adjacent to him are also hurt to the same amount of damage dealt to Terrorcon Cliffjumper. Because Terrorcon Cliffjumper has only 7 hit points remaining and cannot be healed, it means that the special abilities of this character can only be used 7 more times (or less w/ Chain of Attack).

    So I've now restored 1 hit point to Bulkhead because he should've only received 1 point of damage in the last turn since no damage was dealt to Terrorcon Cliffjumper, like so...

    Terrorcon Cliffjumper 7
    Bulkhead 31
    Soundwave 20
    Ratchet 21
    Knock Out 21

    And now I'll take my turn...

    Heal: Ratchet +1
    Hurt: Terrorcon Cliffjumper -1
    Infected hurt: Bulkhead - 1

    Bulkhead 30
    Soundwave 20
    Terrorcon Cliffjumper 6
    Ratchet 22
    Knock Out 21

    Defeated:
    Arcee
    Airachnid
    Bumblebee
    Breakdown
    Cliffjumper
    Dreadwing
    Vehicon THX1138 ("Percy")
    Megatron
    Optimus Prime
    Insecticon E120185 ("Bob")
    Starscream

    ------------
    Bulkhead has taken another point of damage because he was previously adjacent to Terrorcon Cliffjumper. I've also moved Terrorcon Cliffjumper between Soundwave and Ratchet, so if the next player decides to hurt Terrorcon Cliffjumper then they'll both cop 2 points of damage each.


  6. #136
    Join Date
    26th Nov 2009
    Location
    Melbourne
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    time to revive diablo 3

  7. #137
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
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    Heal: Ratchet +1
    Hurt: Terrorcon Cliffjumper -2
    Infected hurt: Ratchet - 2, Soundwave -2

    Bulkhead 30
    Soundwave 18 <--Infested (-2)
    Terrorcon Cliffjumper 4 <--Damaged + Chain of Attack (-2)
    Ratchet 21 <--Healed (+1), Infested (-2)
    Knock Out 21

    Defeated:
    Arcee
    Airachnid
    Bumblebee
    Breakdown
    Cliffjumper
    Dreadwing
    Vehicon THX1138 ("Percy")
    Megatron
    Optimus Prime
    Insecticon E120185 ("Bob")
    Starscream

  8. #138
    Join Date
    12th Mar 2010
    Location
    Adelaide
    Posts
    3,863

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    Why would you area attack the same character you're trying to heal? Oh man this is confusing. I call it quits. Game feels like it'll never end now.

  9. #139
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,635

    Default

    Heal: Ratchet +1
    Hurt: Terrorcon Cliffjumper -3
    Infected hurt: Ratchet - 3, Soundwave -3

    Bulkhead 30
    Soundwave 15 <--Infested (-3)
    Terrorcon Cliffjumper 1 <--Damaged + Chain of Attack (-3)
    Ratchet 19 <--Healed (+1), Infested (-3)
    Knock Out 21

    Defeated:
    Arcee
    Airachnid
    Bumblebee
    Breakdown
    Cliffjumper
    Dreadwing
    Vehicon THX1138 ("Percy")
    Megatron
    Optimus Prime
    Insecticon E120185 ("Bob")
    Starscream

  10. #140
    Join Date
    28th Nov 2009
    Location
    Melbourne
    Posts
    1,654

    Default

    wow things got complicated while i was gone, alright i guess I'll play along

    I use zombie crawl to move terrorcon cliffjumper to inbetween Bulkhead and Soundwave

    Heal: Knockout +1
    Hurt: Bulkhead - 1
    Infected hurt: none

    Bulkhead 29
    Terrorcon Cliffjumper 1
    Soundwave 15
    Ratchet 19
    Knock Out 22

    Defeated:
    Arcee
    Airachnid
    Bumblebee
    Breakdown
    Cliffjumper
    Dreadwing
    Vehicon THX1138 ("Percy")
    Megatron
    Optimus Prime
    Insecticon E120185 ("Bob")
    Starscream

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