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View Poll Results: Will Trypticon battle your Metroplex/FM?
Of course.... I'm a completist 13 29.55%
Yes, can't wait for this awesomeness 17 38.64%
Only if the toy sales are good 7 15.91%
Once it hits clearance 4 9.09%
[Parent voice from childhood] how much??? No... Put it back... NOW!!! 3 6.82%
Voters: 44. You may not vote on this poll

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  #41  
Old 23rd June 2017, 05:52 PM
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Bumbleb33 Bumbleb33 is offline
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Quote:
Originally Posted by GoktimusPrime View Post
Rear view
Hey Gok, in this shot does your Trypticon have his tail sitting on the ground or is the ratchet able to hold up its weight? The reason I ask is because my Trypy's ratchet does not appear to lock to allow his tail to stay up.

Ta
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  #42  
Old 23rd June 2017, 06:06 PM
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GoktimusPrime GoktimusPrime is offline
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Quote:
Originally Posted by Bumbleb33 View Post
Hey Gok, in this shot does your Trypticon have his tail sitting on the ground or is the ratchet able to hold up its weight? The reason I ask is because my Trypy's ratchet does not appear to lock to allow his tail to stay up.

Ta
Mine can keep it up. See the 7th photo in this thread.
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  #43  
Old 23rd June 2017, 06:33 PM
Sutton Sutton is offline
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I reckon that'll need something stronger than nail varnish...

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  #44  
Old 23rd June 2017, 08:52 PM
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Originally Posted by Krayt View Post
AVERT YOUR EYES CHILDREN!!!

For gods sake man.... Cover his crotch! (You missed a step in Full Tilts transformation)
My eyes. The goggles do nothing.
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  #45  
Old 23rd June 2017, 10:57 PM
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DELTAprime DELTAprime is offline
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How many of you didn't realise at first that the Headmaster unit plugs into the back of Trypticon's head and acts as a button to raise the head cannon?
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  #46  
Old 23rd June 2017, 11:47 PM
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GoktimusPrime GoktimusPrime is offline
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I figured it out immediately (despite being half asleep at the time). Although the button is the actual port itself - you don't need Necro^Wipe-Out.
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  #47  
Old 24th June 2017, 12:06 AM
KingGrimlock KingGrimlock is offline
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So, the tail is being tricky for me, when I first opened him up and put him in dino mode the tail was holding its own weight easily, but then as I transformed him the tail wouldnt lock anymore in that position and I figured I must have broke one of the ratchets or something. However after a bit it seems to have fixed itself... My guess is you just need to push the tail a little bit further to get it to click but that is something I will test another day, happy to have the tail able to support itself for the moment. Other than that its a beautiful figure, so much detail put into it and a lot of fun.
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  #48  
Old 27th June 2017, 02:24 PM
Jellico Jellico is offline
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Quote:
Originally Posted by Jellico View Post
Mine's left hip is gummy to the point of jammed.

I am sure someone mentioned a similar problem. How do you get into the hip and how do you fix it?

Thanks.
Some of you may have noticed that reports of highly questionable hip ratchets are showing up. Guess who totally stuffed his Trypticon's left hip?

The left hip was tighter than the right straight out of the box. First transformation there was a bit of a clunk and the hip went to solid mush. So I took him back and swapped him

Got the new one. The left hip was again tighter than the right so I went straight to remedial work.

I McGuyvered it by placings the bottoms of a small Play Dough tub between the teeth of the ratchet. I looked at 20c pieces but they were too thick. Maybe try cutting up margarine containers?

So the ratchet joint is now a friction joint. As long as you are sensible Trypticon stands well enough. There is a tendency to nose dive if you get it wrong. Oddly enough dinosaurs do use their tails for balance. He is going to spend a few years serving as a toy so I don't consider this a problem. Especially compared to a child (or anyone with hands) crunching the hip.

That leaves one more problem. There are 3 ratchets in the hip. The smallest (the little green one) set on the left side are misaligned so the hip won't sit flat. There are two sets of teeth at either end of the joint. They are locked in and can't be adjusted. However the moving teeth can be taken out. I am going to try swapping the upper set with the lower set. It is about the only option I have got. If it doesn't work, it is a liveable flaw.

I will let you know how it goes.
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  #49  
Old 29th June 2017, 03:51 PM
reillyd reillyd is offline
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How widespread are these hip problems? I still haven't opened mine, and am now worried that it will be a dud (or that any stock on shelves will be 'returned' with a flaw). I'm not handy with tools, and it seems a big task to disassemble his hips just to be able to transform him
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  #50  
Old 29th June 2017, 06:09 PM
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Very impressed/happy with this guy. Fortress Maximus was a real disappointment last year in a lot of ways, but this guy is much closer to the awesomeness of Metroplex.
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