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  #91  
Old 22nd June 2018, 10:40 PM
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Quote:
Originally Posted by SharkyMcShark View Post
I was reading the thread on TFW at lunch and there seems to be a lot more consternation about that there than on here.
I'm not convinced all the panel lines are transformation based but could just be mould detail. That's why I'm not getting bent out of shape over it.
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  #92  
Old 23rd June 2018, 12:41 AM
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Quote:
Originally Posted by High_Q View Post
Seems like with version 3, TT has a more animation model accurate bot mode but sacrificed animation accurate transformation in the process.
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Originally Posted by Ralph Wiggum View Post
Well...to be fair neither MP1 nor MP10 were 100% animation accurate in transformation, but clearly V3 has thrown it out the door.
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Originally Posted by Tober View Post
I don't mind complex transformations where it's necessary.

But yeah, simplicity is not a design fault, it's the result of refinement. MP Laserwave is one of my favorite MPs so far.
Nearly all Masterpieces lack animation-accurate transformations in order to get better robot mode proportions or articulation. It's really because the Floro Dery character models are simple for the sake of ease of drawing, and they didn't have to be physical objects that could actually transform. Now that TakaraTOMY seem dedicated to the maximum possible degree of fidelity to those models, the engineers have to design all these extra steps in order to get a realistic vehicle to turn into something that wasn't designed to transform.

I'd say the most accurate ones in terms of transformation are the seeker mould, Grimlock, the Datsun mould, Shockwave, and Inferno/Grapple, and all of those have extra twists and turns. In particular, Shockwave had the advantage of having an animation model that was very faithful to the original toy, so its transformation could be very close to the original toy and animation. It needed extra steps to give it thicker legs and to incorporate the muzzle of the gun, though.
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  #93  
Old 23rd June 2018, 11:35 PM
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High res scan of Figure King No. 245:

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  #94  
Old 24th June 2018, 07:36 AM
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I like it better than the 2.0 doesn't look short amd stumpy
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  #95  
Old 24th June 2018, 08:53 AM
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They’re really going for that ‘86 movie headsculpt aren’t they?
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  #96  
Old 24th June 2018, 05:44 PM
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Looking at this image the whole chest area of Optimus (windows + grill) are different to the vehicle mode windows and grill. Does this mean his whole torso is folded in to bring out the truck bits?

I don't mind if that's the case I suppose since it happens with some of his other figures. Just curious how much of the truck is actually visible in his robot body.

I'm wondering if the extra lines on the current images are just part of the engineering of the initial model rather than the final version of the toy.
It will be interesting to see if/how that evolves when the next set of imagery is released.
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