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  #191  
Old 21st May 2015, 01:21 PM
drifand drifand is offline
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[QUOTE=GoktimusPrime;472364]I can accept butt-ugly bots so long as the story is good. QUOTE]

Here's the thing, if its a good looking bot, means kids will want one. So if there is more effort in making their faces cooler, they will make more money than a toy where people may pass.

Just look at Iron man's hulkbuster. I can't get the image just forgotten whereas some chracters in TF movies are easily not remembered.

The Dinobots were okay, just that the rest are questionable. Probably a handful I could remember, but guess what? I can remember all the humans easily.
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  #192  
Old 21st May 2015, 01:53 PM
Smint Smint is online now
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I think what's really lacking for me about the designs and the faces in particular is they all look the same.

There's too much detail, too many lines, too many edges, ridges. Its too busy. And that makes telling the faces apart difficult because there's nothing instantly recognisable.

The other thing is Bay's fast editing makes it even harder to see the face.

And here's my point without being able to recognise the expressions on their faces its that much harder to make a connection with them. They're characterless robots.

I think it was a good idea that Optimus actually has a face. We need to see him talk and convey expression. And it's just as important to see this when the TF's are doing battle. The designs and Bay's fast editing just makes this impossible.

Its why Sam Raimi had Spiderman lose parts of his mask in the Spiderman movies. So you could actually see and feel what the character is feeling.
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  #193  
Old 21st May 2015, 05:51 PM
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Magnus Magnus is offline
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I agree that the robots are visually 'busy', but I suspect that that was intentional. It showcases the robots' complexity and reminds us that these are large, complex machines, as opposed to the boxy, inflexible G1 designs from Marvel/Sunbow.

In the same vein, the odd, gangly proportions and angular, complex faces reinforce the point that these are alien robots. That's probably why the faces are hard to 'track' in fast action sequences. It's easier following faces in general during longer or 'calmer' shots, and to the filmmakers' credit, action shots are easier to follow in the sequels.

The other thing is that the complex designs mean the character models have a lot of freedom of movement without joints 'cheating' or solid parts stretching or flexing. How many times in G1 or Beast Wars have we seen joints 'float' or solid pieces warp or twist to allow a character to move?
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  #194  
Old 21st May 2015, 07:55 PM
Megatran
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Quote:
Originally Posted by Smint View Post
The other thing is Bay's fast editing makes it even harder to see the face.
On the other extreme is the slo-mo of the likes of Megan Fox running. And yes its even harder to see the face.
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  #195  
Old 21st May 2015, 08:33 PM
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Yongeltron Yongeltron is offline
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Quote:
Originally Posted by Magnus View Post
I agree that the robots are visually 'busy', but I suspect that that was intentional. It showcases the robots' complexity and reminds us that these are large, complex machines, as opposed to the boxy, inflexible G1 designs from Marvel/Sunbow.

In the same vein, the odd, gangly proportions and angular, complex faces reinforce the point that these are alien robots. That's probably why the faces are hard to 'track' in fast action sequences. It's easier following faces in general during longer or 'calmer' shots, and to the filmmakers' credit, action shots are easier to follow in the sequels.

The other thing is that the complex designs mean the character models have a lot of freedom of movement without joints 'cheating' or solid parts stretching or flexing. How many times in G1 or Beast Wars have we seen joints 'float' or solid pieces warp or twist to allow a character to move?
These are the exact things that I find appealing about the movie bots. I like the complexity and their alien forms. This was particularly drawn into focus for me in AoE when you compare Bee's "classic" face to the faces of Drift, Hound and Crosshairs. They're all basically just humans with faces made out of metal. Bee actually looks like a robot alien.

I don't think the solution is necessarily to just give them human faces like in AoE. As long as you can give them clear and distinctive features without too much visual noise and complexity. I hate to say it, but the Twins are a good example. As awful as it was, you could definitely tell you were looking at faces.

Distinctive colour identification of characters makes a big difference in action shots. It's just a shame that they didn't do with the AOE dinobots what they did with the toys (obviously it would have to be toned-down for the screen).
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  #196  
Old 21st May 2015, 09:04 PM
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GoktimusPrime GoktimusPrime is offline
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The AoE Dinobots actually are coloured like the toys, but they're so toned down that you can barely notice it. But it's there if you look close enough. They're more like... grey with tinges of colour. Or as Sam Witwicky would say:
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  #197  
Old 23rd May 2015, 08:51 AM
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BigTransformerTrev BigTransformerTrev is offline
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Quote:
Originally Posted by Megatran View Post
On the other extreme is the slo-mo of the likes of Megan Fox running. And yes its even harder to see the face.
Bwah haha! Nice!
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