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Thread: Toy review - MPM-6 Movie Masterpiece Ironhide

  1. #1
    Join Date
    19th May 2010
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    Sydney
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    Default Toy review - MPM-6 Movie Masterpiece Ironhide

    Series - Masterpiece
    Sub-line - Movie Masterpiece
    Size/class - N/A
    New/remould/redeco - New
    Wave - N/A
    Released here - N/A
    RRP - ¥15,000
    Approximate Size - 20cm
    Allegiance - Autobot
    Alt-mode - GMC Topkick C4500 4x4
    Main Features/Gimmicks - Masterpiece detail and engineering; licensed vehicle mode
    Main Colours - Black
    Main Accessories - Cannons

    Vehicle mode











    A customised GMC Topkick C4500. The truck has a lovely, glossy black paint job, but from what I've seen, it is vulnerable to scratching. For some odd reason, the running lights on Ironhide's roof are yellow instead of blue.

    The three pieces of the bonnet don't seem to line up perfectly, even when things are properly tabbed together.

    In terms of robot undercarriage that is visible from a profile shot, he's actually fairly good. There have been worse Ironhides. Yes, the toes are visible from behind.

    The smokestacks are made of soft plastic. Mine are warped due to being packaged. I haven't tried it, but it may be possible to straighten them by applying heat.









    Here he is next to the other current Movie Masterpiece vehicles. Ironhide seems to be well-scaled compared to the cars, but I can't help but think he's too big compared to Optimus Prime.

    Transformation

    Very complex.

    Transforming to robot mode isn't too bad, but transforming to truck mode is fiddly - getting the truck cab panels to line up so that the pieces all attach to the proper tabs is tricky, and getting the bonnet halves to attach to the centre is surprisingly challenging and requires a little more force that I personally feel comfortable applying. The owner also has to learn the angles of the shoulder and elbow joints to allow the windscreen and side panels to align properly, although this will come after a few transformations. The only figure I have experience with that has a similar issue is Masterpiece Rodimus Prime - his multi-jointed ankles needed to be in the right position to allow the feet to fit properly in vehicle mode.

    I must admit to being somewhat disappointed that even the Movie Masterpiece figure couldn't avoid using a faux folded bumper for his chest.

    Robot mode







    This is where Ironhide shines - he really looks like he jumped off the screen. There is lots of moulded detail all over the figure, which manages to avoid being lost in all the black, and all this detail makes him interesting to look at. Now there is some unpainted black plastic as well as dark grey, some of it painted, some of it unpainted plastic.

    His proportions, particularly of his lower body - are the closest yet that Hasbro/TakaraTOMY's designers have come to replicating the proportions of his character model. Previous versions haven't quite captured the bulk of his legs.



    The panels on the backs of his upper arms look ungainly, but they are screen-accurate - the CGI model has panels running along the backs of his shoulders.



    Close-up of the head and slightly asymmetrical face.











    The detail in the sculpt extends to his cannons, which are capable of attaching to the flanks of the truck.



    Articulation is fairly good. The head can rotate and tilt vertically, and he has an opening mouth.

    The shoulders rotate at their base, have two ratcheted hinges, a mid-humeral rotator, a ratcheted elbow, a wrist rotator, wrist flexion/extension, and articulated fingers - the thumb has two hinges, the index finger has two hinges, and the other three fingers are moulded together and also have two hinges. The placement of the shoulders, while screen-accurate, seems to in turn limit the placement of the arms, possibly explaining why there are two hinged joints at the shoulder and why the shoulder pads themselves are free-moving - more on this later.

    The waist can rotate, and Ironhide can bend at the waist with a joint that is unlocked.

    The hips are limited in their forward and backward movement, but there is a secondary joint in the hip that shifts the legs outwards to allow for greater movement. The knees have a ratcheted joint, but are limited in their range of movement due to the parts on Ironhide's calves. The ankles have up and down flexion and limited inversion, and the front of the foot - the toes - have independent hinged movement.

    As with previous Movie Masterpieces, Ironhide has some diecast metal in his construction. His crotch plate and parts of his shins and feet are metal.

    A major point of contention is that the truck bonnet halves that form his shoulders don't lock into the chest, meaning they move when someone moves his arms. This is screen-accurate - the truck bonnet halves could move when Ironhide moved his arms. On the toy, however, this means that the shoulders can flop around and even droop if the bonnet halves come out from behind the triangular chest piece while moving the arms. It is possible to move the bonnet in such a way that the spring-loaded part holding the front wheel becomes wedged and rests against the part that clips into the chest - this will at least minimise if not outright eliminate the risk of the shoulder spontaneously falling out of alignment.

    The panels on the forearms that the cannons attach to are large - larger than I'd like, but to be honest I don't really see where else the designers could put them.





    With the other Movie Masterpiece figures in robot mode. Where he seemed too big compared to Optimus Prime in vehicle mode, Ironhide now seems scaled more appropriately.

    Verdict



    The Studio Series Ironhide will probably be enough for a lot of people. However, if you have to have the most detailed and screen-accurate movieverse Ironhide you can get, especially one that fits in with the other Movie Masterpieces, it will have to be the Movie Masterpiece. While he's not a bad figure, he's not perfect, either.

    The shoulder design in particular seems to plant Ironhide firmly into 'display piece' territory rather than 'toy', although to be fair, that's what most people buying this figure are aiming for anyway. Keep this in mind and you'll probably be happy with him.
    Last edited by Magnus; 24th January 2019 at 11:09 PM.

  2. #2
    Join Date
    27th Dec 2007
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    Sydney NSW
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    Quote Originally Posted by Magnus View Post
    The shoulder design in particular seems to plant Ironhide firmly into 'display piece' territory rather than 'toy',
    This is what kills it for me. Playability is the core function of a toy. A toy that sucks to be played with is like having nice looking but inedible food. Even as a display piece the hindered shoulder articulation greatly limits this appeal because there are a lot of dynamic poses that you can't put Ironhide in, like say having his arms reaching straight ahead.

    I get that it's screen accurate, but in this case the screen accuracy has let it down. In the movie screen model the pectoral panels cave in to allow the arms to swing forward. I dunno, even if there was a way for the arms to swing around and configure either with them hanging off the back of the shoulders for screen accuracy or off the sides for better poseability... I think that would've been a gooder option.

    I tried to give Ironhide an action pose but ended up making him look like a pretentious catwalk model. Masterpiece Derek Zoolander!


    I'll be giving this figure something that its arms can't do; a wide berth.

  3. #3
    Join Date
    7th Oct 2015
    Location
    Perth
    Posts
    1,199

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    He looks fantastic to me, especially compared to the last effort of Barricade.

    I'll likely get him but I'll wait until I move into the new house in March when everything isn't in storage.

    Thanks for the review btw. I don’t have any problems with the scale either, the vehicle mode of Ironhide is hige irl.

  4. #4
    Join Date
    23rd Sep 2014
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    Wollongong
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    I opened mine up this week. He's so beastly in robot mode, has a really nice weight to it. I'm less concerned with playability so can accept its flaws.

    Have watched a couple videos on the transformation to pick up truck mode and it looks like it will frustrate me similar to MPM-7 Bumblebee. Will give it a go on the weekend.

  5. #5
    Join Date
    4th May 2013
    Location
    Canberra
    Posts
    3,352

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    Quote Originally Posted by DaptoDog View Post
    I opened mine up this week. He's so beastly in robot mode, has a really nice weight to it. I'm less concerned with playability so can accept its flaws.

    Have watched a couple videos on the transformation to pick up truck mode and it looks like it will frustrate me similar to MPM-7 Bumblebee. Will give it a go on the weekend.
    It is frustrating... I did it, never again.

  6. #6
    Join Date
    23rd Sep 2014
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    Wollongong
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    Quote Originally Posted by MayzaPrime View Post
    It is frustrating... I did it, never again.
    Well done, I gave it a go this avo while watching a video review and got stuck on getting the front two hood pieces to connect to the centre bit. Magnus wasn't joking on that, must have to use more force.

    I've never been unable to transform a figure so I will persevere but don't want to break it in the process. Will try again once I'm able to concentrate and be patient. This is where I find the G1 Masterpiece figures to be far superior, the transformations are more enjoyable.

  7. #7
    Join Date
    23rd Sep 2014
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    Wollongong
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    Finally got it close enough after another hour plus of fiddling trying to get everything to tab together. Only bit that still wasn't right was one of the front hood parts not tabbing in. Great looking figure, but not a good Transformer.

  8. #8
    Join Date
    16th Sep 2014
    Location
    Melbourne
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    714

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    Quote Originally Posted by DaptoDog View Post
    Finally got it close enough after another hour plus of fiddling trying to get everything to tab together. Only bit that still wasn't right was one of the front hood parts not tabbing in. Great looking figure, but not a good Transformer.
    Yeah, this describes him to a T for me. He looks very impressive and screen-accurate but is a bit funky to pose and transform.

  9. #9
    Join Date
    19th May 2010
    Location
    Sydney
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    892

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    Quote Originally Posted by GoktimusPrime View Post
    This is what kills it for me. Playability is the core function of a toy. A toy that sucks to be played with is like having nice looking but inedible food. Even as a display piece the hindered shoulder articulation greatly limits this appeal because there are a lot of dynamic poses that you can't put Ironhide in, like say having his arms reaching straight ahead.
    That's why I specified that Ironhide was very much a display piece rather than a plaything; then again, one could make the argument that any Transformer that takes more than a minute or two to transform isn't a good toy anyway because the transformation interrupts play.

    I find that with Ironhide, the articulation isn't hindered so much as it's different, because the axis of motion of the shoulders is different to that of a human; the rotator moves the arm out to the sides rather than forward and backward. It's still possible to orient the arms so that the forearms (and therefore cannons) are facing forward, but it won't look natural for a human.

    Quote Originally Posted by DaptoDog View Post
    Finally got it close enough after another hour plus of fiddling trying to get everything to tab together. Only bit that still wasn't right was one of the front hood parts not tabbing in. Great looking figure, but not a good Transformer.
    I just transformed it again. One thing that I find helps with getting the bonnet together is to not push the outer parts straight in to the centre piece, but rather to push them in at an angle; angle the pieces down so the wheel arches are up (from the front, the bonnet should have a shallow V shape), and then push the bonnet pieces down and in.

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