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Thread: Transformers Tower Defense game - High score wins LG 42"!

  1. #1
    Join Date
    10th Mar 2008
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    Default Transformers Tower Defense game - High score wins LG 42"!

    http://www.lge.com.au/games/autobotstronghold/

    Loading and playing now, have noted that jazz is useless.

    Enjoy and gl on winning!


    edit: rank 720 : 194 693 level 35
    Last edited by k.wong23; 6th June 2009 at 11:03 AM.

  2. #2
    Join Date
    3rd Nov 2008
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    This game is sick! Stayed up till past 3 in the morning just to reach level 38 ranking 600ish...

    I'll do it again tonight.
    Latest Acquisitions: Metroplex
    Incoming: ROTF Buster Optimus Prime; FP Defender, Insecticons
    Needs List: Alternity Cliffjumper; TF Prime Bulkhead, Skyquake, Vehicons; Classics Sky Shadow, Junkheap

  3. #3
    Join Date
    27th Jan 2008
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    lvl 46

    rank 485

    Jazz is good when you upgrade him, you need jazz when you got cluster of AoE

  4. #4
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    10th Mar 2008
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    nice bread!

    i just finished then level 47 rank 437

    hmm i just go straight for ratchet first off then combo ironhide/ratchet until can afford primes

    is jazz really that good? lol i never bothered once to use him

  5. #5
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    30th Jul 2008
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    Quote Originally Posted by k.wong23 View Post
    nice bread!

    i just finished then level 47 rank 437

    hmm i just go straight for ratchet first off then combo ironhide/ratchet until can afford primes

    is jazz really that good? lol i never bothered once to use him
    why is ratcher more powerfull than ironhide?

  6. #6
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    Quote Originally Posted by blackie View Post
    why is ratcher more powerfull than ironhide?
    Logic isn't something that happens in the virtual world lol

  7. #7
    Join Date
    19th Aug 2008
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    Took me 3 gos, finally got it. Once the lvl 3 Prime was up, it was just a matter of steamrolling through the rest. Mid-game was definitely the hardest part, especially when its air mixed with high-hp and/or fast units.

    couple of pointers... prime becomes available on lvl 27

    Ratchet - primary early-mid game turret (ground only), still effective late game. Important to utilize its massive range to cover at least 2 lanes.

    Ironhide - I found it important for the early air levels, and picking off the leftovers from ratchet, effectiveness drops off significantly after early-mid game.

    Jazz (Area of effect) AoE slow significantly improves the effectiveness of the AoE (ironhide) turret by slowing down the front runners and making the units clog up. Helps with multi-targeting primes later on.

    Prime - ownage factor! lvl1 (1 laser), lvl2 (2 lasers), lvl3 (3lasers),bread n butter mid-late game. Massive range with the range upgrade, make sure to use it well and cover at least 2 lanes.

    B.bee - useless......especially considering that you cannot maze on this map.

    IMO turret positioning is the most important key, followed by synergies.

    As seen in the second pic (last level), I've clustered all my turrets towards the exit. It is NOT a good idea to cluster the turrents at the entrance as in some of the waves the units will enter from the top and will simply bypass your turrets. Prime and ratchets are positioned to cover multiple lanes.


    Last edited by jgon2098; 7th June 2009 at 01:25 AM.

  8. #8
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    i still havent ownzor it yeh , n1

  9. #9
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    jgon, you should post that on gamefaq.com...hahaha

    I never upgraded my primes perhaps that's why I kept losing on level 47/48 as I had a bucketload of ironhides which I thought would be able to take out air.

  10. #10
    Join Date
    19th May 2009
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    Colac
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    lvl 44...got knackered. good game tho

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