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High Moon feels like it has some added AI complexities to deal with in Fall of Cybertron.
“AI systems generally work by assessing the situation and then reacting,” says game director Matt Tieger.
“Which is fine if your character is moving at a baseline speed, or even if you are at a run. In most games you can’t get that far from your initial position, before your enemies have decided what to do.” However, in Transformers, players can transform and fly half a mile away in the time that it takes most enemies to process and commit to an action.
This means Transformers’ AI systems need to be extra speedy.
“Our guys sometimes have to do some radical things in the background to compensate for this problem,” says Tieger.