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Thread: WFC2 - Fall of Cybertron game revealed

  1. #141
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    All I know is that I wanna play the bloody thing now!

  2. #142
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    foc grimlock figure when? =P
    ~

  3. #143
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    Quote Originally Posted by griffin View Post
    sigh... that was SO bound to pop up.


    As for what kup was saying - WFC fits better into Gen1 continuity/feel than Prime or Movieverse... right down to the designs of the characters.
    I was looking over TF-Prime Starscream's page on tfwiki, and saw how different WFC Starscream is in appearance and character to Prime Starscream (as with the other characters)... WFC may well have been shoehorned into Prime and/or Movieverse by Hasbro, but it was clearly initially designed/proposed by Activision to be a homage to Gen1/War Within before Hasbro created TF-Prime, and thought, 'hey here's an idea'....
    +1

  4. #144
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    Gameinformer.com has just posted 2 videos of an interview with High Moon Studios Game Director; Matt Tieger, detailing the Story and Direction of Transformers: Fall of Cybertron.


    *My thoughts: This bloke is awesome and definitely the right person to be heading this sort of a venture.

  5. #145
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    wow this looks like an interesting game!!!!!, it is nice they included grimlock in this one

  6. #146
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    Courtesy of TFW2005.com, Gameinformer.com has just updated their site with another article for Transformers: Fall of Cybertron.
    The article focuses on animating the Cybertronians and provides 4 development videos, guided by the Lead Animator: Jason Diaz, on how High Moon Studios breathes life into our favourite automatons.
    Last edited by Hursticon; 20th October 2011 at 01:34 PM.

  7. #147
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    It's unfair to show all this when the game is so far away.... I want it NOW!
    HATRED FOR JAMES VAN DER BEEK RISING!

    Still have some stuff for sale. Free pickup at Parra Fair
    http://www.otca.com.au/boards/showthread.php?t=8503

  8. #148
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    Courtesy of Gameinformer.com, a new article has been posted on their site where Matt Tieger details: The Enemies and A.I. of Transformers: Fall of Cybertron.

    A number of new Concept pics and Screenshots are supplied too, but here is a quick snippet from the Article:
    High Moon feels like it has some added AI complexities to deal with in Fall of Cybertron.

    “AI systems generally work by assessing the situation and then reacting,” says game director Matt Tieger.
    “Which is fine if your character is moving at a baseline speed, or even if you are at a run. In most games you can’t get that far from your initial position, before your enemies have decided what to do.” However, in Transformers, players can transform and fly half a mile away in the time that it takes most enemies to process and commit to an action.

    This means Transformers’ AI systems need to be extra speedy.
    “Our guys sometimes have to do some radical things in the background to compensate for this problem,” says Tieger.

    *Pics Mirrored courtesy of Gameinformer.com:










  9. #149
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    Wow, that be some freaky looking robots thar to be a blasting! I like the bright background they have used. Althugh atmospheric, the darkness of the first lessened the effect of Cybertron I thought as it was a bit hard to see the lovely levels.

    Man, do we really have to wait a year for this? I don't think Batman and Sonic can hold me out for that long...

  10. #150
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    Looks inspired by Nut Convoy.

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