IMPORTANT UPDATE TO MORTAL KOMBAT BANNING
I decided to make a separate thread to what I have already posted in the The Computer/Console Gaming Thread to update everyone on what I believe deserves it's own topic.
Below is an article posted on GameSpot AU
Quote:
Aussie customs to seize Mortal Kombat imports
The Australian gaming population fired up overnight, with news coming in yesterday afternoon that the Australian Classification Board (ACB) had decided to uphold the decision to slap a refused classification (RC) rating to fighting game Mortal Kombat. A game which has been RCed is illegal to promote or sell in Australia, meaning the title is effectively banned Down Under. And for those considering importing the game to circumvent the ban, it seems the Australian authorities are already on the lookout and ready to stop copies from reaching the nation.
GameSpot AU spoke with an Australian Customs and Border Protection Service spokesperson, who confirmed that the service had added Mortal Kombat to its list of prohibited items. The spokesperson said attempting to import Mortal Kombat is indeed illegal as it breaches the Customs (Prohibited Imports) Regulations 1956.
"As Mortal Kombat has been refused classification in Australia it is considered objectionable material. It is therefore a prohibited good, and illegal to import into Australia," the spokesperson said. "Customs and Border Protection works closely with Attorney General’s Department to identify imported games that are banned in Australia. This includes games purchased over the internet from foreign websites. Attorney General’s Department regularly updates Customs and Border Protection about classification decisions on publications, films and computer games, including the reclassification of material, and about different versions of computer games (some of which may be refused classification), and how to identify those versions at the border. This information is then used to assist in identifying and seizing banned versions of games.
"Any copies of the games detected at the border, including via international mail, will be seized."
The Customs spokesperson said someone caught trying to import RCed games into Australia could expect a fine of up to three times the value of the product, or A$110,000, which ever is greater.
Warning - Below link contains language not suitable for minors
Obviously there are a lot of fans defiant over this and will 'test their luck' in getting the game through. I would hate to hear of anyone here being fined $110,000 for importing a video game.
Sorry for the long reply but this ties into a few interests of mine.
Quote:
Originally Posted by
griffin
We seem to be getting to the point where virtual reality is looking more like reality... which begs the question - how is watching realistic violence on a game and enjoying it, any different to watching real violence and enjoying it? If you have a game that gets you excited about sniper killing an image that now looks like a real human, how is that different to a serial killer getting excited about actually killing a real human?
This is kind of the central crux for me: the game is different in that nobody actually gets hurt. It's fantasy. If that serial killer goes out and kills a thousand video game characters (I'm sure I've killed more over my 'gaming life'), and/or terrorises them, there's still no-one getting hurt. If they kill a single person in real life, there is. And that's the crucial difference.
If someone can't tell reality from fanstay to the point that they start acting out videogame violence, they/we have a bigger problem than violence in games - we have severely mentally disturbed people wandering around who can't tell reality from fantasy.
Couple that with the hundreds of thousands if not millions of adults who do play games but don't commit RL violence in Oz, and banning games like Mortal Kombat just isn't justifiable IMO - let's put the resources it'd take to police these bans into our mental health system instead, it'll actually do some good and isn't easily circumvented by the internet.
For the record, I'm not really interested in the latest MK, but this outcry over violent games seems to be putting the cart before the horse to me. At least we don't have to call 'Beast Wars' 'Beasties' like Canada...
Quote:
Originally Posted by
griffin
For example, playing out the latest Call of Duty, I was put off on a couple of things, most particularly the torture chapter of the game. Why have this as something the player has to do for fun, instead of just being played out as a scene between chapters (or not having it at all)? It wasn't necessary for the plot of the game. Who gets pleasure (the point of a game) from sticking glass into a person's mouth and then punching them in the jaw to make their mouth bleed? What sort of person would choose without hesitation to do that, or why force a player to do that to proceed to the next chapter?
Games are meant to stimulate the pleasure centre of the brain, so why is torturing someone in such a cruel fashion considered 'fun'? I don't mind shooting-type games for improving reflexes, and maybe even roleplaying certain eras of history (like in CoD), but do people really enjoy torturing or mutilating others for them to want it in increasingly life-like games that are supposed to be 'fun'?
I know I have high standards when it comes to things kids (with developing brains) can be exposed to, but why are people enjoying games that allows them to choose to do these increasingly realistic violent things for 'fun'?
Maybe if we didn't have such a violent nature to our species, we wouldn't have a high demand for increasingly violent games, and therefore wouldn't have games so violent that they are refused classification.
(I blame Dinobot and Cheetor for educating our ancestors on how to be violent... :p )
I reckon the answer lies in the bold bits: people just suck, hey. We're big apes who think our big brains somehow remove us from animal instinct. Though I do agree that the CoD torture sequence shouldn't be compulsory.
Ignoring for the moment that games are also about telling a story and characterisation and all the other bits and pieces of any audiovisual narrative medium, I'd rather people were blowing off steam against sprites, no matter how realistic, than against real people. If I was half as sociopathic in life as I am in, say, Thief 2 or Vice City, I'd be executed (and rightly so), but as things stand I'm just an average guy who's actually quite helpful and pleasant, if overly cynical. And plays often violent videogames.
As far as key demographics go, that's really more of an argument to classify it properly, so the average-aged gamer of 30 (IIRC) can play it of they want and parents are properly informed, and kids can't just buy it as an MA title.
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Originally Posted by
Hursticon
I don't think people can say 'It's ok because it's a movie/video so therefore I'm less likely to be affected' because if you object to violence and don't hit the stop button or just walk away from it - Then you've actively chosen to become a participant and hence are interacting with it, therefore you're going to be affected.
I won't go too far into it 'cos it's very long and boring and philosophical, but from what I remember of my Psych 101 (well, Intro to Psychology) and philosophy of mind/communications studies, the idea of 'passive observation of media' has been pretty well debunked ever since Heidegger came up with Dasein (loosely equivalent to Being-in-the-world) - the level of interaction with games is greater, sure, but we still engage with 'passive' media. It's just the nature of existence in a sensory world.
In the meantime, I second Griff's observation that we shouldn't be discussing/promoting ways of circumventing the law here, even if it is a bad law. Besides this being Griff's figurative house it's just not sensible to discuss breaking the law in a public forum.