View Poll Results: DotM Deluxe Topspin - worth buying?

Voters
13. You may not vote on this poll
  • Yes

    8 61.54%
  • Only if cheap

    3 23.08%
  • Only if (something else)

    0 0%
  • No

    1 7.69%
  • Not interested

    1 7.69%
Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18

Thread: Toy Review - DotM Deluxe Autobot Topspin

  1. #11
    Join Date
    28th Dec 2007
    Location
    Ulladulla
    Posts
    5,294

    Default

    Quote Originally Posted by griffin View Post
    Toyworlds so far... which doesn't help those in Sydney.

    This trio of wreckers is supposed to be another case of Bay-humour... (groan)
    Just like the ethnic stereotypes he tried to have in the Twins in TF2, these three wreckers are supposed to look (and probably act) like redneck race car fans. Leadfoot has the beergut, Topspin has the mullet... and Roadbuster probably has something too, but I haven't noticed it yet.
    I won't be too happy if Bay has them voiced like 'rednecks'... after all the trouble he got with the derogatory styling of the Twins.
    The cgi renders of the characters are alot better then the toys.
    HATRED FOR JAMES VAN DER BEEK RISING!

    Still have some stuff for sale. Free pickup at Parra Fair
    http://www.otca.com.au/boards/showthread.php?t=8503

  2. #12
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,780

    Default

    Quote Originally Posted by Bartrim View Post
    The cgi renders of the characters are alot better then the toys.
    Of course they are, but in order for a toy to look more accurate to the CG models, they'd look a little something like this Good luck affording/storing/transforming that!

  3. #13
    Join Date
    31st Jul 2008
    Location
    Launceston
    Posts
    1,296

    Default

    Quote Originally Posted by griffin View Post
    Toyworlds so far... which doesn't help those in Sydney.

    This trio of wreckers is supposed to be another case of Bay-humour... (groan)
    Just like the ethnic stereotypes he tried to have in the Twins in TF2, these three wreckers are supposed to look (and probably act) like redneck race car fans. Leadfoot has the beergut, Topspin has the mullet... and Roadbuster probably has something too, but I haven't noticed it yet.
    I won't be too happy if Bay has them voiced like 'rednecks'... after all the trouble he got with the derogatory styling of the Twins.
    They supposedly have a British, Irish and Australian accent for their voices. The British accent in particular is supposedly modeled off Gordon Ramsey.

    Guess we'll find out in less than 2 weeks

  4. #14
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,780

    Default

    Oh Primus... the one with the Australian accent better not sound like a Croc Hunter... (-_-) TF1 had Maggie Madsen (Rachael Taylor) speaking in a normal (upper-general) Australian accent. But I suppose if they want them to sound like inbred hicks, then the 'Strine accent would be the way to go.

    "Crikey, it's Fundercrackah!!" <shudder>

  5. #15
    Join Date
    5th Feb 2010
    Location
    Perth
    Posts
    3,272

    Default

    I heard the accents were Brit, generic American and redneck but clearly my sources were wrong
    I'm really just here for the free food and open bar.

  6. #16
    Join Date
    28th Dec 2007
    Location
    Ulladulla
    Posts
    5,294

    Default

    Quote Originally Posted by Bartrim View Post
    The cgi renders of the characters are alot better then the toys.
    Quote Originally Posted by GoktimusPrime View Post
    Of course they are, but in order for a toy to look more accurate to the CG models, they'd look a little something like this Good luck affording/storing/transforming that!
    Sorry I should of elaborated more in my post. What I meant was they don't look as "rednecky" in the cgi renders. Leadfoots beer gut doesn't seem as big and I get more of steampunk vibe from Topspin rather then redneck.

    As far as the accents go that is in the novelisation but that doesn't mean that they will use those accents in the movie... I hope they do because I think it would sound cool. The Gordon Ramsay comparison is very appropriate considering...wait I wont spoil it
    HATRED FOR JAMES VAN DER BEEK RISING!

    Still have some stuff for sale. Free pickup at Parra Fair
    http://www.otca.com.au/boards/showthread.php?t=8503

  7. #17
    Join Date
    29th Nov 2009
    Location
    Melbourne
    Posts
    1,654

    Default

    I've gotta say, after all the hype for topspin, and how awesome he looked in pictures, I'm not really liking the figure as much as i thought i would, and i feel Roadbuster is the better of the 2 deluxe wreckers.
    He seems smaller and skinier than i was expecting, and his head seems tiny it also kinda bugs me his mechtech weapon turns into a claw thing when he already has claws on his arms
    I do love his colour scheme, vehicle mode, weapons and overall look, but i think he's just a bit too small, a human alliance version would be super awesome though

    i also like his little fists inside of the claws and that his leg transformation reminds me of animated lockdown

    overall i think he's good, but not the best DOTM deluxe so far, bring on a HA topspin

  8. #18
    Join Date
    24th May 2007
    Location
    Brisbane
    Posts
    38,239

    Default

    I liked this one... probably the best DotM Dlx so far. Probably because I like the armoured car design, making it more playable in both modes. The backpack in robot mode kinda sucks though, and I couldn't seem to lock it in anywhere (and moving it around too much makes the panels pop out of their small ball joints).
    I would have liked to see it utilise its smaller weapons in robot mode, as they just seem to be "decoration" with the focus being on the Mechtech weapon (which aren't even screen accurate, being just a toy-based gimmick).

    I'm finding that the deluxe cars in the movie-verse (even in the earlier ones) are mostly just a tucking in of the arms and legs under the vehicle shell, with some panels on the limbs becoming the sides of the vehicle. It ends up giving most movie toys a tortoise look (flip it over and there are all the limbs), but also means lining up of panel parts instead of limb parts... (I miss the blockiness of Gen1, and even BW, which had the entire limb lock in securely - movie toys often have a thin panel & tabs holding back/concealing limbs, which can distort the outer shell if the limbs aren't aligned perfectly).

    This one was fairly easy to do, and less fiddly than most, because like that Gen1 description above, the sides of the car are the entire legs, not just panels pinned to the legs. It's the advantage of having the armoured car look, instead of the smooth sides of a regular vehicle (that have to become a chunky, sculpted limb somehow). The sculpted robot limb didn't need to be hidden behind smooth car panels... which made it easier to work out and secure in car mode.

    Plus, the colours make this one look a lot nicer than all the black & grey Dlx toys in the early waves. It's the brightest looking figure in the first 3 waves (Bee doesn't count because he's so overdone it is boring), making this worth buying for it's look on a TF3 display shelf, and for its more "funner" play value.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •