
Originally Posted by
GoktimusPrime
...The limbs aren't designed to be interchangeable either -- well, I suppose you could swap the legs around, but Blast Off has an in built right hand and Vortex with a left hand, so you can't really change the arms around...
errrr... the limbs are interchangeable. Blast off has a separate thumb piece to fold down for left and right hands; Vortex's thumb is on a joint to flip it around each side to get left and right hands; Swindle has two sets of fists; Brawl uses either of his robot mode feet to simulate left and right thumbs. Plus, arms and legs are also interchangeable (check out the Wreckers combined mode which switches the arm and leg configurations around).
Personally, considering the compulsory reduction in mass and bulk, I think the designers did an okay job with the interchangeable limbs and passable game accuracy in their individual robot and vehicle modes. If you're going to get them, you might as well get the whole set as the combined mode is the biggest reason to get them in the first place, the figures contain too many flaws on their own with the central aim of combining.
I think if the designers didn't try and force elbow joints into the arms, then they won't be as dementedly elongated as they are now. It's not like you can pose him anyway (the hip joints are too weak causing him to fall down most of the time when you're trying for an action pose
), so those normally proportioned straight rigid arms like G1 would work here (and arguably easier to design). Plus, the core robot really needed to be a Voyager classed figure. Either way, I think they're a good set, and quite fun to fiddle around with.
My personal favourite is to switch Blast-Off and Swindle, and leave Swindle in proper vehicle mode (no elbow joint) as well as shortening Vortex's arm, it makes the combined mode look much better and proportioned.
"sometimes the things you see might not be real and the things that are real you might not see"