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Thread: Beast Hunters DLX Smokescreen & Bulkhead

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  1. #1
    Join Date
    24th May 2007
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    Brisbane
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    38,239

    Default Beast Hunters DLX Smokescreen & Bulkhead

    From Wave 2, we see two more Deluxe Class toys - Smokescreen and Bulkhead.

    Both are new moulds, and feature the Beast Hunters spikey armour theme.

    With these two figures being number 7 & 8, and Ripclaw being number 6, we still don't know who number 5 is yet... but with 4 new figures in wave 2 on top of the 4 in wave one, it will mean a much larger range of characters on shelves quickly. (provided Hasbro and the Retailers don't over-supply the first wave again)

  2. #2
    Join Date
    26th Oct 2012
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    Gold Coast
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    151

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    Smokescreen looks like his spikes can be removed. That's a big plus.

  3. #3
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    30th Oct 2012
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    Sydney
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    Smokescreen is a get for me, but not sure about BHead

  4. #4
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    5th Feb 2010
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    Perth
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    I'm trying to remember a time when transformers actually bothered transforming in accordance with their design instead of having the vehicle mode become humanoid in shape and then plastering fake car bits all over.

    (am aware that 'vehicle mode becoming humanoid' is a transformation)
    I'm really just here for the free food and open bar.

  5. #5
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    27th Dec 2007
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    Quote Originally Posted by SharkyMcShark View Post
    I'm trying to remember a time when transformers actually bothered transforming in accordance with their design instead of having the vehicle mode become humanoid in shape and then plastering fake car bits all over.
    IMHO it was the good old days when Transformers were designed as toys for the sake of being toys, without needing to conform to any animation/movie model. Back then, artists had to "translate" a toy into a cartoon model. Now toy engineers have to "translate" cartoon models into toys. I prefer the old method.

  6. #6
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    23rd Apr 2009
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    Ballarat
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    Quote Originally Posted by GoktimusPrime View Post
    IMHO it was the good old days when Transformers were designed as toys for the sake of being toys, without needing to conform to any animation/movie model. Back then, artists had to "translate" a toy into a cartoon model. Now toy engineers have to "translate" cartoon models into toys. I prefer the old method.
    I far prefer poseable action figures to ugly bricks (excluding the Diaclone stuff, they tend to be pretty, small bricks), nostalgia aside.

  7. #7
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    29th Dec 2007
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    Adelaide
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    516

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    Quote Originally Posted by GoktimusPrime View Post
    IMHO it was the good old days when Transformers were designed as toys for the sake of being toys, without needing to conform to any animation/movie model. Back then, artists had to "translate" a toy into a cartoon model. Now toy engineers have to "translate" cartoon models into toys. I prefer the old method.
    Agreed. I hate fiddly transformations and floppy figures that won't stand the test of time for the sake of trying to mimic anorexic character designs. Give me bulky, sturdy, robots that are destined to become the collectors pieces of tomorrow, not next week's broken trash.

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