Quote Originally Posted by Jinto View Post
I'd suggest cutting off the upper arm completely and replacing everything from the shoulder to the elbow with a thinner, more cylindrical upper arm. you'll want something with stronger ball joints though... perhaps something from a revoltech figure. You may have to then alter the forearm a bit to be consistent. depends how much remodeling you're willing to do.
I think that would give a more feminine look.

Making the sides of the 'rib' area a bit more concave would really help too, if that's possible.
That's a good idea, though I'd suggest some sort of panelling on the back of the arms, or perhaps the side of the torso that will replace the blockiness of the arms in vehicle mode as the arms make up a large portion of the side of the jet fuselage.

Quote Originally Posted by AJ_Prime View Post
I've made some more progress on the head sculpt, there's still quite a bit of cleanup to do and I haven't completely closed the model in yet. The other thing I need to work out is measurements, especially with regards to how it will fit on the transformer. Also looking at it now, I think I need to bring the section of the face with the nose out a bit more. I was also thinking of putting some vents or something in the sides of the helmet, looks too plain with those big holes there.

Hmmm, looking at it now the chin looks a bit pointy too. Might bring it up a bit and round it off more.

Let me know if you have any suggestions for refinement or in regards to my other problem about how you would like it molded to fit on the transformer.

Here's a test render so far:



And I thought I'd play with the colouring, so here is a colour test of the render:

That's really coming along, looking at the face, is seems a little too smooth overall, and maybe a bit pointy in the chin. there is something about the cheeks that feels wierd. It looks a little like "the silence" from Dr Who at the moment. scary.
I think you're idea of vents along sides of the head will work really well.