Another example of why toys based on existing models are generally not as good as Transformers toys made as toys first. Game designers, like animators, aren't toy designers and often their designs are counter-intuitive to the kind of engineering that goes into producing a Transformer toy. Often toy designers are left with the unenviable task of reverse-engineering or "translating" screen designs as Transformer toys.
This is why I prefer Transformers toys to just be made as toys first without worrying about how animators are going to make the toys look like on screen. Let the animators work that out. Toy designers should just focus on the quality of the toy. But then you get people who whinge about such toys lacking "screen accuracy" (which is a silly term when applied to toys that existed before the show or game). Toys like FoC Jazz were made "backwards" compared to the more traditional way of making Transformers for the sake of trying to achieve greater screen-accuracy... but of course, it still doesn't quite work out anyway.
I'd much rather have a good toy that doesn't look like its screen counterpart than an ordinary toy that tries too hard to look screen-like. Unless you're willing to pay hefty MP-level prices, then it's usually either one or the other or some compromise in-between (which is typically what CHUG gives us).