View Poll Results: Worth Buying

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  • Yes

    8 47.06%
  • Yes, only if cheap

    2 11.76%
  • Yes, only if (something else)

    2 11.76%
  • No

    3 17.65%
  • Not interested

    2 11.76%
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Thread: Toy Review - PotP Jazz

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  1. #1
    Join Date
    4th May 2015
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    Sydney
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    826

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    Awesome review. Ordered mine online. He will be used as a leg for Optimus Maximus. I'm glad that is one of his best modes. Will be interesting what remolds/repaints we get from him.

  2. #2
    Join Date
    29th Jun 2011
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    Melbourne
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    2,606

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    Very thorough review! This guy isn’t particularly on my radar as I don’t see him as better (or even as good as) the Generations deluxe Jazz, which is one of the best modern TF toys, IMO.

    I don’t really have any interest in Jazz as a combiner limb, so it’s an easy skip for me, although I will be doing a Jackpot custom from this mould in the new year.

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  3. #3
    Join Date
    23rd Jul 2015
    Location
    Melbourne
    Posts
    1,493

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    I'm looking forward to getting this guy just to see his combiner modes possessed by Menasor.

  4. #4
    Join Date
    24th May 2007
    Location
    Brisbane
    Posts
    38,239

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    Official images, for reference, and for members to use on this site...


  5. #5
    Join Date
    29th Sep 2014
    Location
    Sydney
    Posts
    208

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    I initially passed on Jazz when I was ordering PotP figures, but picked him up today after seeing him in the flesh. I was pleasantly surprised.

    I'd written him off as another G1 character forced into being a combiner and using the limited number of CW moulds, but in hand the mould is a lot smarter than the previous CW ones. A neat trick with the bonnet helps hide the obnoxious combiner joint and way the top of the car swings and folds is very cool.

    The gun is nothing to write home about. There are three spots to clip it in vehicle mode, but it does make me miss the days of guns being integrated into vehicle modes and hidden from sight.

    The new hand unit isn't as bad as the old CW HFGs. The double thumb isn't great, but I found that rotating the bottom thumb up to point at the top thumb helps alleviate it some degree. The detailing is interesting and the transparent cover piece breaks up the black plastic.

    The limb modes are pretty much what you'd expect, although leg mode does provide a different looking leg than we've seen previously.

    Paint apps are good up the front, but taper off towards the back, leaving it quite plain. Oh well, nothing toyhax can't fix.

    My version has a weak knee on one leg, where the connection between the knee and the shins doesn't connect as solidly as it should and as a result can rotate when it shouldn't be able to. Don't think it will be a problem long term but it is a nuisance.

    I'd rate PotP Jazz below the Hunt for the Decepticons Jazz, but miles ahead of the Fall Of Cybertron Jazz

  6. #6
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,780

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    To be fair, Fall of Cybertron Jazz is based on a pre-existing game model whereas Reveal the Shield and Power of the Prime Jazz were made as toys in their own right.

  7. #7
    Join Date
    19th Oct 2014
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    Melbourne
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    1,764

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    Quote Originally Posted by GoktimusPrime View Post
    To be fair, Fall of Cybertron Jazz is based on a pre-existing game model whereas Reveal the Shield and Power of the Prime Jazz were made as toys in their own right.
    That game model was pretty sweet, but that’s not what we got...

  8. #8
    Join Date
    8th Jun 2012
    Location
    Melbourne
    Posts
    5,306

    Thumbs up

    Quote Originally Posted by ComradeRenko View Post
    I initially passed on Jazz when I was ordering PotP figures, but picked him up today after seeing him in the flesh. I was pleasantly surprised.

    I'd written him off as another G1 character forced into being a combiner and using the limited number of CW moulds, but in hand the mould is a lot smarter than the previous CW ones. A neat trick with the bonnet helps hide the obnoxious combiner joint and way the top of the car swings and folds is very cool.
    I haven’t got this toy (I already have RTS), but it feels like they cared a lot more about making a good deluxe of the character first, adding the combiner stuff later, which is much different to the CW figures. This seems to be pretty consistent with the new strategy of reusing engineering in extensive retools rather than straight up repaints or head swaps. I’m a lot more optimistic for all the deluxe waves being combiner limbs, if Moonracer and Jazz are a sign of what is to come.
    Seeking the Following:
    - CW Brawl
    - Earthrise Runabout
    - Earthrise Thrust

  9. #9
    Join Date
    14th Jul 2014
    Location
    Wollongong
    Posts
    857

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    I was super keen on first impressions for this guy but a lot of negative reviews made me apprehensive... happy to say I was proven wrong!

    Although his lower body does throwback a lot to the CW cars (which I really liked, they just got a bit repetitive by the end), the top half feels fresh, and the only real fault (aside form the weird shoulder joints being loose) is the panels covering the hands-a pet hate of mine, especially as the hands are the same colour as the panels so it all kinda looks the same...

    Car mode was pleasantly different and breaks the 'footprint' of the CW cars, which is great!

    Overall happy to get this guy, faith restored in the rest of the POTP DLX non-animal bots... curious to see the dinos tho!

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