PART 2:
Foreword: The latter part of the interview with Mr. Hasui focuses on the design process of the Earthrise line and products like Studio Series Devastator.
–Please share with us a bit about the upcoming 2020 product line WfC Earthrise.
H: Siege is about the war on Cybertron and the Transformers escaping Cybertron. Earthrise follows it and talks about after the Cybertronians landed on earth. Basically all the characters would scan an earth mode and re-format; it also talks about how they encounter new characters such as the Heasmasters on their way to earth.
–If the plot followed G1 (Japanese G1) history, the Micromasters would also be a critical part?
H: Yeah of course we added the Micromaster element. On top of that, Ironworks has a base alt mode; the crane hook can turn into a weapon, and certain parts can become sole platforms for other characters. The weapon and armor element would also continue.
–We can tell from Ironworks’ base mode, he can be combined in several different configurations.
H: Originally I only designed him as mini base; then I kept adding new elements (into the design), in the end it turned into a more versatile figure than planned. The concept of the original Micromaster toys was to connect mini bases together into a small town. We continued on with this idea here, and made an individual mini base like building blocks that can be configured in multiple ways. Collectors can build their base with their own creativity, and it can connect with other figures too. It’s also worth noting that the clips on the tracks are the same design as the parts on Omega Supreme (so they can interconnect too).
–Able to convert into those classic earth alt modes so beloved by older TF fans, the Earthrise figures feel like serious remakes of the G1 toys.
H: The original intent of the “Classics” series was to pass the “classic of the past” onto the “fans of now”, and it also had the mission as the main TF toy line to pursue the awesome designs that rooted in the original Transformers. The TF mythos not only have animation, but also multi faceted character portrayal from years of multi media content such as comics and games. If you looks closely the Earthrise toys not only inherited the old G1 toy look, but also elements from the original artworks, American comics, new reboots (of the same character) from other series. We would intentionally combine elements from both Japanese and US side of things if there are differences into the new design; amalgamating the history of a character to design the toy, this is what I call “Generations”.
–But it feels like this trend of respecting the past, has been accelerating in the past couple of years.
H: Yeah, because Hasbro had started to be more aware of this, and more focused on the consistency and unification of characters. For example (they) started to propose “Starscream should have traits like this and that”, and acknowledge more and more what makes a certain character recognizable. I think this has to do with the more G1 accurate toys we(TT) had been producing in CHUG form over the years, like UW Devastator, which won over collectors, which in turn started to influence Hasbro, and made them respect these characters’ original design and portrayal more and more.
–Can you please talk a bit about the SS Devastator that’s currently in the works?
H: The majority of combiners so far were designed by multiple people, however this time the 8 figures that form SS Devastator have been done by myself only.
–Because it’s Studio Series, it’ll be faithful to the movie?
H: Precisely. In order to recreate the movie design, I abandoned the “building block” type of of combination that’d been used for combiner designs so far. Instead (I) borrowed from “Yose-e”(???, a form of Ukiyo-e, usually a composite form made up by smaller individual forms; see example below), whereby the individual components’ limbs are used as intertwining muscle lines, forming a very special structure as the end result. However, different to UW Devastator where the 6 components were designed all at once, this time the 8 individual components were designed in sequence according to the planned release. schedule.
–This approach is unheard of!
H: We did it this way because SS Devastator isn’t like the previous combiners being released all at once, but like the other SS toys, released as individual figures scattered cross the product line, and with different gaps between the release dates. (We focused on)them being fun figures as individual releases; combining is only one of the selling points. Therefore, the development requirement was to focus on quality of individual components while integrating engineering required for combining. But! the development time allocated for each component was not much different to other non-combining figures! Different to non-combining toys, for a combiner I needed to produce the combining drawing on top of individual drawings. It was immensely difficult to meet the deadlines~
–We thought the combined form was worked out before designing the individual components
H: Yeah, a rough combing concept had been decided on at the beginning, but it the details weren’t worked out; so when designing one component, I’d consider “the connection point with the next component will roughly be here, so I’ll leave a slot here”; basically plan forward into the next component. However the completed form was only in my head, so no one could share my workload. It’s kinda like the work of the mangaka of a weekly published manga, dropping all kinds of foreshadowing in the story(laugh).
–This must be a first for you as well?
H: Yeah, and this was also the first time designing toys of the same group spanning across two years. Crossing into a new year, budget would have been adjusted; parts count allowed for the same price point would be different in the new year. Making adjustment on design for this took a lot of effort too.
–Please share with us anything else you can on the 2020 line please.
H: Aside from Ironworks, Earthrise will have other base bots can be added into your base combination. Also the figure will keep the 5mm port system, so you can still armor up/customize your favorite character. I designed 4 figures in Wave 1: Cliffjumper, Ironworks, Wheeljack and Starscream. Because of the focus on scale, mini bot Cliffjumper is a small dude just like the old cartoon. But I designed him with lots of features, which I put a lot of time and thoughts into; the skis and a customizable large weapon were also included in the alt mode.
–You are nicknamed ‘Mr.Starscream”, it’s been a while since you did a Starscream hasn’t it?
H: Yeah it has been a while and I was thrilled. However due to scheduling, the time given to me for this figure was only half of that of other Voyagers. But in this limited time frame, I reused part of previously used engineering, and also allowed for future small remolds and repaints. There are some characters from Siege that continue to be active in Earthrise, but the alt modes changed from Cybertronian to earthen; so we decided to reuse some parts from Siege on the same figure, to showcase that it’s the same character. We hope collectors can compare them side by side, and experience the difference and discover more fun in playing.