my ideas on the units

b/bee - actually good to have around (full upg only) as they kill of the plain old ground units reasonably quick, especially when they start appearing from the back entrance

jazz - not needed till mid-game, when units start overlapping, so his AOE can be utilised, helps with the tanks

ironhide - only need one early, add one more midgame, main unit, so upgrade him early so he takes out units easily, and his aoe allows b/bees to pick off enemies quickly

ratchet - provided you have ironhide(s) well positioned, ratchet isnt needed until probably the second air wave- then he can be used to help the ground out while ironhides take out air

prime - the turning speed upg isnt needed, as his lasers fire from all angles anyway. obviously get as many as can be afforded, but remember one prime with full dmg, range and shooting upg is better than 2 or 3 unupgraded primes, so only buy another prime once the previous one is mostly upgraded


ill have a go at cracking 2mil 2moro

George
George