View Poll Results: RtS Turbo Tracks - worth buying?

Voters
9. You may not vote on this poll
  • Yes

    8 88.89%
  • Only if cheap

    0 0%
  • Only if (something else)

    1 11.11%
  • No

    0 0%
  • Not interested

    0 0%
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 29

Thread: Toy Review - Reveal The Shield Turbo Tracks

  1. #11
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,659

    Default

    Where'd you find this toy?!? (o_O) Interesting to see that the chest insignia is a tampograph instead of a rub sign as shown in promotional pics. So does he have a rub sign somewhere else? I've been assuming that was kinda the point of the "Reveal the Shield" line...

  2. #12
    Join Date
    4th Apr 2008
    Location
    Sydney
    Posts
    1,138

    Default

    Quote Originally Posted by GoktimusPrime View Post
    Where'd you find this toy?!? (o_O) Interesting to see that the chest insignia is a tampograph instead of a rub sign as shown in promotional pics. So does he have a rub sign somewhere else? I've been assuming that was kinda the point of the "Reveal the Shield" line...
    I'd think that he stuck a sticker over the rubsign.

  3. #13
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,659

    Default

    I saw Deceptic's Tracks IRL today and there's no rub sign - t'was a tampo. Moving right along, the actual toy looks pretty kewl, but the wingalings look a bit too short for my liking. I know some people don't like the Chopper flames, but I personally don't mind them at all.

    One interesting thing to note was that Track's hand gun looks like Wheeljack's missile launcher. I realised that this mould was created with the dual intention of making it into Tracks and Wheeljack when 5FDP spun his lower legs around and went, "Look it's Wheeljack!" I know this isn't the first time we've seen HasTak design a toy with the intention of retooling/repaint it for another toy/character during the conceptual stage (as opposed to doing it as an afterthought as has usually been the practice before) - but it's interesting to see it becoming a more widespread practice.

  4. #14
    Join Date
    5th Feb 2010
    Location
    Perth
    Posts
    3,272

    Default

    We've seen pictures of an unpainted Wheeljack already - the legs are indeed spun around, he's got a body kit, a new head, and he uses the Tracks shoulder cannons as spanners (barrel as handle, the 3mm clip as the spanner head).
    I'm really just here for the free food and open bar.

  5. #15
    Join Date
    5th Apr 2008
    Location
    Toyooka
    Posts
    3,229

    Default

    I'm starting to think the mould has more Wheeljack than Tracks! Either way i think they both look good. I just did a quick Wheeljack digibash from some larger E-hobby photos - here's hoping we see the real deco soon!


  6. #16
    Join Date
    14th Aug 2009
    Location
    Adelaide
    Posts
    3,319

    Default

    Quote Originally Posted by kurdt_the_goat View Post
    I'm starting to think the mould has more Wheeljack than Tracks! Either way i think they both look good. I just did a quick Wheeljack digibash from some larger E-hobby photos - here's hoping we see the real deco soon!

    nice. i like the legs spun around this way but not sure if i like the head. i definitely dislike the weapons/tools he's holding.

  7. #17
    Join Date
    5th Feb 2010
    Location
    Perth
    Posts
    3,272

    Default

    Quote Originally Posted by kaiden View Post
    nice. i like the legs spun around this way but not sure if i like the head. i definitely dislike the weapons/tools he's holding.
    As I said above, as I understand it they're just Tracks' shoulder guns being held by the barrel with the clip serving as a spanner head, so if you don't like the spanner look you can just clip them on somewhere as guns.
    I'm really just here for the free food and open bar.

  8. #18
    Join Date
    24th Nov 2009
    Location
    1984
    Posts
    8,244

    Default

    Quote Originally Posted by kaiden View Post
    nice. i like the legs spun around this way...
    Agreed. Having seen Tracks in the 'flesh' (thanks to Optics), the positioning of the legs just makes sense and looks so much better IMO.
    New Acquisitions:
    TR Astrotrain, Skullsmasher, & Hardhead
    Scouting For:
    G1 Boxes & Cardbacks
    - - - - - - - - - - - - - - -
    [COLLECTION] [CREATIVE] [MK COLLECTION]



  9. #19
    Join Date
    24th May 2007
    Location
    Brisbane
    Posts
    38,239

    Default

    Toy Review - Turbo Tracks

    Series - Reveal the Shield
    Sub-line - N/A
    Size/class - Deluxe
    New/remould/redeco - New
    Wave - 1
    Released here - expected here Jan 2011 (released globally Nov 2010)
    Approximate Retail Price - $25-30
    Approximate Size -
    Allegiance - Autobot
    Alt-mode - Sports car
    Main Features/Gimmicks - (flip out wings and weapons)
    Main Colours - Blue, grey, dark grey.
    Main Accessories - 2 shoulder cannons


  10. #20
    Join Date
    31st Jul 2008
    Location
    Launceston
    Posts
    1,280

    Default

    A small review for our arrogant blue friend...

    Tracks is quite nice overall. It's a good likeness to the G1 original, and the fact they've made the mold suit Wheeljack as well is pretty impressive. Leg articulation is a little limited and the wings get in the way of the arms slightly, but he can still get into some decent poses. The blue plastic used is very deep and consistent and doesn't have the 'milkiness' of a lot of recent hasbro stuff. There's a nifty bit of automorph in the chest that reveals the head and spreads the shoulders. Playability from a kid's perspective is really good, it's a very stable robot mode with good balance, a nice large footprint and no arms or legs prone to falling off too easily. The legs look a little hollow, in the front shin area, this is mainly due to the dual Wheeljack transformation. It's not as flimsy looking as the Straxus ankles, but still robs the figure of some much needed bulk. Similarly, the arms are a little weedy looking - good thing he's brought three guns to the party. Strangely, all three appear to be missile launchers of some sort, which logically could create some problems for him in a tight corridor battle. Tracks probably wouldn't let himself get into that situation in the first place given his personality. The backpack locks into place in a very satisfying way, unlike Perceptor's crappy loose arrangement. It's a shame the shoulder weapons have to be unclipped from the vehicle mode and reattached for robot mode, but again this is a concession made for the Wheeljack repaint more than anything. His face retains the bright-red high blood pressure look of the original, although the overall look of the face is more in keeping with the initial Classics figures, in that the face is very robotic and blank - more recent figures tend to have a lot more personality to the face, Wreckgar, Jazz and Perceptor being a great example. There's a nice dab of yellow/green paint on the inner shoulder that helps to break up the figure's profile too.

    Vehicle mode is a mixed bag. Again it's a good representation of the G1 original, while being different enough to avoid any legal issues. The colour in this mode looks really nice, but it's let down by the ridiculous paintwork on the bonnet - to be fair, I always thought the flame on the original was a bit lame too, but it did work in a 1980's context. I can't see anyone spending that much money on a muscle car and then ruining it by painting on a bunch of fluro tribal flame patterns. Actually, I can, but it'd be a massively bogan thing to do which is at odds with Track's personality. Either way, I'll be looking at ways to get it removed - Alternator Tracks looked fantastic without it and I'm guessing the same will be true here. The huge gap in the back of the car is also a big let down, and seems like a massive design flaw. A little more design work could have seen this avoided. It's also disappointing that the car's undercarriage profile is wrecked if the missiles aren't attached. On the positive side, the whole thing locks together quite well and rolls along ok, which again is nice for the kiddies, and he does have brake lights which is more than can be said for Jazz.

    The flight mode is a bit of a joke. I can't believe Hasbro went to the trouble of including additional molding to support it, although it could also be used as a weapon-mode of the car if they decide to further repaint the mold as one of the Omnibots. It makes me think of Cybertron Megatron's flying car mode, or Cybertron Prime's flying fire truck, except it's less well thought out than those were. At least they haven't tried to pass him off as a BS triple-changer like they did with Straxus and ROTF Mixmaster. Still, it's a nice reference to the G1 original toy and show regardless.

    Another nice feature with all recent figures is double-sided instructions for transforming in both directions, this is a really good move by Hasbro rather than the old cop-out 'reverse order of instructions' spiel, becuase sometimes the way back isn't enitrely the same as the way forward.

    Overall I would consider this guy an essential purchase for G1 completists, although if forced to choose between Tracks or Wheeljack, I would probably say that early pictures show Wheeljack to use the mold a little more effectively than Tracks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •