Cutthroat got my metal pin treatment to fix that.
Just discovered potp Blots' Monster legs can swing open on a hinge. Yay extra articulation!
Latest Blog Entries:
(noted by Justowen yesterday) On the instructions for POTP Blackwing (and probably Dreadwind too), it is called a Duocon... probably because like Battleslash & Roadtrap, the toys combine, making the term a 2-bot combiner gimmick name in POTP, rather than a subgroup name like in Gen1.
Not sure if anyone's called this out yet, but Cog's guns look very similar to G1 Cerebro's gun
That's pretty cool.
Cheers
I skipped out on TR Fort Max (and subsequent Titan Class figures) due to a lack of space in my home. At least with this version of Cog coming out, I'll be able to own a part of Fort Max that's updated (or CHUG-erised). If you have TR Fort Max, Cog's guns should add more incentive to get Cog when he comes out. He'd go well with TR Fort Max and Cerebros.
EDIT: I also like some of the paint apps on Cog, like the red stripes on the shins. They're reminiscent of the red double-barrelled cannons on Fort Max's shins. Even though it wouldn't be faithful to the original, I think it would have been good to add more paint to the face.
Last edited by FatalityPitt; 29th September 2018 at 08:48 PM. Reason: Added another comment
I was fiddling with HFTD Ironhide over the weekend and managed to find actual incredibly solid locking points for the hood/chest halves in robot mode, about 8 years after the fact (and unfortunately long after I'd lost the turret cannon thing).
What a fun little mold that one is.
I'm really just here for the free food and open bar.
You learn a lot when you actually play with your toys, especially with kids.
I discovered that the roll cage of Potp Beachcomber slots perfectly into UW Hook's hook. It actually looks pretty neat, a beach buggy being hoisted around by a crane.