I personally prefer paint apps and detailed sculpting over stickers any day. I don't mind stickers for G1 reissues because that's a different context, but for any non-reissues after 1995 I would expect paint apps and sculpting to add details.
The Mini-Cons themselves are great toys, but IMHO the gimmicks that they activate are just too intrusive and compromising. Cyber Keys aren't toys, they're just accessories, but the Cyber Key gimmicks are so much less intrusive and better than Mini-Con activated gimmicks. So insofar as judging them as gimmicks, I personally prefer Cyber Keys over Mini-Cons. But I do love Mini-Cons as toys, but not massively fond of them as a gimmick.
Curious. What is it about Action Masters that appeals to you? For me I see that gimmick as being an affront to the gimmick of "transformation."
I don't mind lights when done well. Sounds on the other hand I'm not a fan of as I find it often too intrusive because designers usually end up engineering a toy around this solid and immovable electronic block. A few toys manage to do it better than others (e.g. Leader Class Movie OPs, Leader Class Animated Megatron), but I find they're the exception rather than the rule. Most sound gimmicked TFs tend to suffer more than they gain from carrying around that electronic lump inside them.
I collected Headmasters as a kid back in 1987-88 and I've never lost a Nebulan. Part of it being that they are essentially "self contained" accessories (especially Headmasters). In robot mode they're the heads, and in alt mode they're pilots (re: stowage). Also the idea that they're characters made me take care of them more than regular accessories I guess. I've lost guns and missiles from other TFs before, but I've never lost a Nebulan.
But I know not everyone was as diligent with caring for their Nebulans. My Needlenose, which I got from a childhood friend who decided to "grow out" of Transformers and gave me all his TFs for free, is missing Sunbeam (but at least he still has Zig-Zag). Also my Powermaster Optimus Prime (another freebie from a cousin) was missing Hi-Q (which I've since acquired separately). And I did once lend Snapdragon to a schoolmate who returned it without Krunk.
(moral of the story: never lend out nuthin'!
) But you could make a similar argument with other incorporated/stored accessory - at least the incorporation/storage feature gives you an impetus to not lose that accessory.
re: 10: I do like automorphing. I'm not a huge fan of autotransformations, except for Flipchangers. I love me a good Flipchanger!The Generations/FoC data discs were also done pretty well - as UltraMarginal said, it'd be interesting to see how factory workers would have to assemble these things!
re: 9: Not sure what you mean with "Combining with oneself." Are you talking about toys like Duocons, Magmatron etc.?
Totally agree on the others. Triple changers are awesome - even if they stuffed up Generations Blitzwing... but he's an exception (and IMO he's still conceptually a good toy, just badly executed).Robot points and mail-aways were AWESOME! I wish Hasbro would go back to doing that instead of the official club. It might make club exclusive toys more accessible for non-North Americans -- imagine if all those club exclusive toys were available as simple mail away toys? Heck, each 'robot point' could come with a unique code (similar to the JAN codes that TakaraTOMY includes to access each toy's online survey) that people could submit on Hasbro Australia's website along with an online form to make electronic payment. And yes, totally agree on well written tech specs and profiles too. Aah, the days when tech specs were written by comic book writers instead of toy execs.
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